Mark

Description

A status the unit applies to enemies, then later spends or counts to trigger a payoff. Examples: Kindred attacks build marks on a target and Wolf consumes them at 3 stacks for bonus physical damage; Doomer marks all enemies at combat start, and the mark is consumed on first damage to steal AD/AP for the strongest Vex.

Champions (2)

  • Aim For The Head
    Passive: Attacks have a 15% Lucky chance to fire an empowered Headshot, dealing Attack Damage Ability Power physical damage.
    
    N.O.V.A. Strike: Mark all enemies, increasing damage taken by 10%. The first time marked targets drop below 50% Health, Headshot them for Attack Damage Ability Power physical damage.
    
    Lucky: Check twice and take the better outcome.
  • Cosmic Pursuit
    Passive: Attacks and Abilities mark the target. When an enemy reaches 3 marks, Wolf consumes the marks, dealing 125 / 190 / 1000 Attack DamageAbility Power physical damage. 
    
    Active: Jump up to 1 hex away and fire arrows at the nearest 3 / 3 / 5 targets, each dealing 125 / 190 / 1000 Attack Damage physical damage. 
    
    N.O.V.A. Strike: Gain 15% Damage Amp. Now and every 4.5 seconds after, add a mark to all enemies.

Traits (2)

  • Combat Start: Mark all enemies with Doom.
    
    The first time enemies are damaged each combat, their Doom is consumed, stealing 12% Attack Damage and Ability Power from them and granting it to your strongest Vex.
  • Stargazers chart a different constellation every game. This game: The Huntress.
    
    Combat Start: Mark the highest Health enemies. 
    
    Allies in empowered hexes gain 15% Attack Speed. Stargazers in empowered hexes gain more and heal for 15% of their max Health when a marked enemy dies.
    
    More hexes reveal at each player level

Frequently asked questions