Description
(2) When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).
Breakpoints
- 2
- When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).
- 3
- AND Allies gain 25% Attack Speed.
- 4
- AND Timebreakers gain an additional 40% Attack Speed
Champions
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Active: Fire a blast at the current target that deals ? physical damage. Every 8 takedowns, gain a drone that deals 8 / 12 / 18 physical damage to the current target on cast. -
Kick a ball at the current target that deals 230 / 345 / 520 magic damage. On impact, the ball has a 100% Lucky chance to bounce to a new target dealing 75 / 115 / 175 magic damage. These bounces can trigger additional bounces, but the odds halve with each bounce. Lucky: Check twice and take the better outcome.
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Gain 275 / 300 / 500 Shield and 15% Durability for 4 seconds. Over the duration, deal ? physical damage each second to enemies in a cone. -
Passive: This Ability adapts to Attack Damage or Ability Power, whichever is higher. Attacks deal ? physical damage. Active: Dash to a nearby hex, gaining 100 / 150 / 1200 Shield for 2 seconds and slashing adjacent enemies for ? physical damage. Every third cast, leap into the air and launch a wave of energy that deals ? physical damage to enemies in a line.
Timebreaker enables
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Scales with bonus Attack Speed; a payoff axis for AS-stacking carries.
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The shop action that discards the visible champion shop and draws a new set, costing 2 gold by default. Augments and items frequently grant free rerolls or shop refreshes that key off this mechanic.
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The player-side progression resource. Spending gold on XP buys it; each level raises the team-size cap and shifts shop odds toward higher-cost champions. Augments grant XP directly or trigger off "level up" to accelerate the curve.
Granted by
-
Timebreaker Emblem Plated - +300 HP
- +15% AS
The holder gains the Timebreaker trait.