Description
Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.
Breakpoints
- 2
- 15%
- 3
- 22%
- 4
- 36%
- 5
- 48%
Champions
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Unleash a flurry of ? slashes at the current target over 2 seconds, dealing ? physical damage each.
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Fire a barrage of ? rockets in a cone, each dealing ? physical damage to the first target hit.
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Passive: Attacks deal 50 / 75 / 130 bonus magic damage. Active: Gain 225 / 275 / 375 Shield and summon 3 encircling orbs for 3 seconds. Orbs deal ? magic damage to enemies they pass through, and rotate faster based on Attack Speed. -
Passive: Attacks and Abilities mark the target. When an enemy reaches 3 marks, Wolf consumes the marks, dealing ? physical damage. Active: Jump up to 1 hex away and fire arrows at the nearest 3 / 3 / 5 targets, each dealing 115 / 175 / 900 physical damage. N.O.V.A. Strike: Gain 5% Damage Amp. Now and every 5 seconds after, add a mark to all enemies.
Challenger enables
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Scales with bonus Attack Speed; a payoff axis for AS-stacking carries.
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Repositioning movement that breaks the normal walk-to-target pathing — either a telegraphed dash across hexes or an instant blink/teleport to a new position. Set-17 sources include Quicksilver shedding effects and dashing to the farthest target, the Challenger trait dashing to a new target on takedown, and ability blinks/teleports behind enemies.
Granted by
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Challenger Emblem Plated - +30% AS
The holder gains the Challenger trait. On takedown, the holder's next 3 attacks each heal for 5% of max health.