Verified for patch 16.8.1

Challenger

Set 17 class

Description

Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.

Breakpoints

2
15%
3
22%
4
36%
5
48%

Champions

  • Unleash a flurry of ? Attack Speed slashes at the current target over 2 seconds, dealing ? Attack DamageAbility Power physical damage each.
  • Fire a barrage of ? Attack Speed rockets in a cone, each dealing ? Attack Damage physical damage to the first target hit.
  • Passive: Attacks deal 50 / 75 / 130 Ability Power bonus magic damage.
    
    Active: Gain 225 / 275 / 375 Ability Power Shield and summon 3 encircling orbs for 3 seconds. Orbs deal ? Ability Power magic damage to enemies they pass through, and rotate faster based on Attack Speed.
  • Passive: Attacks and Abilities mark the target. When an enemy reaches 3 marks, Wolf consumes the marks, dealing ? Attack DamageAbility Power physical damage. 
    
    Active: Jump up to 1 hex away and fire arrows at the nearest 3 / 3 / 5 targets, each dealing 115 / 175 / 900 Attack Damage physical damage. 
    
    N.O.V.A. Strike: Gain 5% Damage Amp. Now and every 5 seconds after, add a mark to all enemies.

Challenger enables

  • Attack Speed On the Menu

    Scales with bonus Attack Speed; a payoff axis for AS-stacking carries.

  • Dash On the Menu

    Repositioning movement that breaks the normal walk-to-target pathing — either a telegraphed dash across hexes or an instant blink/teleport to a new position. Set-17 sources include Quicksilver shedding effects and dashing to the farthest target, the Challenger trait dashing to a new target on takedown, and ability blinks/teleports behind enemies.

Granted by

    • +30% AS

    The holder gains the Challenger trait. On takedown, the holder's next 3 attacks each heal for 5% of max health.

    Frying PanRecurve Bow