Verified for patch 16.8.1

Redeemer

Set 17 origin

Breakpoints

1
For each non-unique trait you have active, your team gains 2%/2.5%/3% Attack Speed, and 2/2.5/3 Armor and Magic Resist.

Champions

  • Gain 20% Durability for 2 seconds, healing ? Ability Power over the duration. Afterwards, slash forward in a line, dealing 120 / 180 / 300 Attack Damage physical damage to enemies hit and knocking them up for 1 second.

Redeemer enables

  • Armor On the Menu

    The physical-defense stat that reduces incoming AD damage. Tank items, Bastion-style traits, and ability bodies that read "Gain X Armor" or "Your team gains X Armor" all land here, alongside the handful of cards that scale a bonus off the unit's Armor value.

  • Attack Speed On the Menu

    Scales with bonus Attack Speed; a payoff axis for AS-stacking carries.

  • Magic Resist On the Menu

    The magic-defense stat that reduces incoming AP damage. Many sustain items, Bastion-style frontline traits, and "Gain X Armor and Magic Resist" effects grant or scale off it; the inverse — Shred — reduces it.