Verified for patch 16.8.1

Vanguard

Set 17 class

Description

Vanguards gain 5% Durability while Shielded. 

Combat start and 50% Health: Gain a max Health Shield for 10 seconds.

Breakpoints

2
16% max Health
4
30% max Health
6
40% max Health

Champions

  • Gain ? Ability Power Shield for 4 seconds. Bash the current target, dealing 100 / 150 / 225 ArmorMagic Resist magic damage and stunning them for 1.75 / 1.75 / 2 seconds.
  • Transform for 6 seconds, temporarily gaining 250 / 350 / 550 max Health, entering The Groove, and dealing 30 / 45 / 70 Max HealthAbility Power magic damage to adjacent enemies each second. 
  • Gain 300 / 375 / 500 Ability Power Shield. Each second for the next 4 seconds, gain 75 / 90 / 105 Ability Power more Shield and deal 45 / 70 / 100 Ability Power magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
  • Gain 450 / 525 / 650 Ability Power Shield for 3 seconds. Over the duration, drain 55 / 85 / 130 Ability Power Health from the nearest 3 enemies. Then slam down, dealing 80 / 120 / 180 Ability Power magic damage to all enemies within 2 hexes.
  • Gain 475 / 575 / 2000 Ability Power Shield for 4 seconds. Summon an astrolabe to crash down on a nearby hex, dealing 120 / 180 / 2000 Ability Power magic damage to enemies within 2 hexes. Then, push the astrolabe towards the end of the board, dealing 100 / 150 / 2000 Ability Power magic damage. All enemies hit by the astrolabe are knocked up for 1.75 / 2 / 8 seconds.
  • Passive: Every 2 / 2 / 0.5 seconds, call down a bolt on the highest Health nearby enemy that deals 60 / 90 / 150 Ability Power magic damage.
    
    Active: Summon a disco ball at the largest clump of enemies, then knock up the current target into it, dealing 150 / 225 / 999 Ability Power magic damage. They crash down into the disco ball, dealing 175 / 265 / 5000 Ability Power magic damage in a three hex radius. Enter The Groove for 1 second per enemy hit.

Vanguard enables

  • Durability On the Menu

    Reduces incoming damage by a percentage; a flat tank multiplier that stacks with Armor and MR.

  • Max Health On the Menu

    Grants the unit additional maximum HP — flat (`+150 Health`) or percentage (`+6% max Health`). Item HP, augment HP boosts, and ability bodies that read "Gain X max Health" all land here, including Cho'Gath's per-cast "permanently gain max Health". The cross-round permanent-stat angle has its own curated landing at `/permanent`.

  • Shield On the Menu

    Grants temporary HP that absorbs damage before the unit's real Health is touched.

Granted by

    • +150 HP
    • +20 Armor
    • +20 MR

    The holder gains the Vanguard trait. Gain 3% Ability Power whenever an ally gains a shield.

    Frying PanNegatron Cloak