Description
Reduces incoming damage by a percentage; a flat tank multiplier that stacks with Armor and MR.
Also known as: damage reduction, dr
What enables Durability
Traits (3)
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Stargazers chart a different constellation every game. This game: The Mountain Every 5 player combats, gain a Stargazer Emblem. Stargazers in empowered hexes gain various bonuses. (3) Gain 12% Health (3) AND ?% Attack Damage and Ability Power (3) AND ? Armor and Magic Resist (3) AND ?% Attack Speed (3) AND ?% Durability (3) AND increase all other bonuses by ?% More hexes reveal at each player level
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Stargazers chart a different constellation every game. This game: The Serpent. Allies in empowered hexes gain 5% Durability. Stargazers in empowered hexes gain more and poison enemies, repeating a portion of damage dealt as magic damage over 3 seconds. (3) 5%, 25% poison damage More hexes reveal at each player level
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Vanguards gain 5% Durability while Shielded. Combat start and 50% Health: Gain a max Health Shield for 10 seconds. (2) 16% max Health (2) 16% max Health (2) 16% max Health; 8% while Shielded
What scales with Durability
Champions (3)
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Gain 275 / 300 / 500 Shield and 15% Durability for 4 seconds. Over the duration, deal ? physical damage each second to enemies in a cone. -
Gain 20% Durability for 2 seconds, healing ? over the duration. Afterwards, slash forward in a line, dealing 120 / 180 / 300 physical damage to enemies hit and knocking them up for 1 second. -
Enter a defensive stance for 4 seconds gaining 20 / 20 / 90% Durability. While in the defensive stance, attract nearby enemy projectiles and heal 850 / 1200 / 3000 over the duration. When this ends, release a shockwave that deals ? as physical damage in a 2-hex range.
Completed items (1)
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- +250 HP
- +20 Armor
- +20% Crit
Gain 5% Durability. While above 50% Health, instead gain 15% Durability.
Radiant items (1)
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- +600 HP
- +40 Armor
- +40% Crit
Gain 10% durability. While above 50% Health, instead gain 30% Durability.
Augments (4)
Prismatic (1)
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Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.
Gold (3)
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Your team gains 10% Durability. Lose an additional 1 Tactician health when you lose combat.
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Gain 2 non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability. K.O. Coliseum Tactician's Crown, 2025
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Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022