Description
- The Groove
- ?%, ?%
Breakpoints
- 1
- Activates at higher tier.
- 3
- All Groovians start combat in The Groove for 3 seconds.
- 5
- Each second spent in The Groove grants 5% stacking Attack Damage and Ability Power.
- 7
- Increase these effects by 10%!
- 10
- All Groovians start combat in The Groove for 60 seconds.
Champions
-
Transform for 6 seconds, temporarily gaining 250 / 350 / 550 max Health, entering The Groove, and dealing 30 / 45 / 70 magic damage to adjacent enemies each second.
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Passive: Attacks deal 30 / 45 / 100 bonus magic damage and an additional 70 / 105 / 190 stacking magic damage over 6 seconds. While an enemy has 5 or more stacks, Teemo is in The Groove. Active: Gain 150% Attack Speed for 3 attacks.
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Passive: Attacks deal magic damage. Gwen is in The Groove while targeting an enemy below 40% Health. Active: Dash to a nearby hex to snip the lowest percent Health enemy, dealing 145 / 220 / 380 magic damage to the target and 75 / 110 / 190 magic damage to enemies in a cone. If this kills, dash and snip again at 65% damage!
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Passive: On combat start, forge a temporary completed item. If 3 items are already equipped, a random completed item becomes Radiant this combat instead. Active: Gain 100 / 150 / 500 Shield for 3 seconds, then breath fire in a cone dealing 180 / 270 / 430 magic damage. After any Shield on Ornn expires, Ornn enters The Groove for 3 seconds.
-
Passive: Whenever an enemy is knocked up, shoot them, dealing ? physical damage and entering The Groove for 3 seconds. Active: Unleash a volley of bullets at the target, dealing 380 / 570 / 915 physical damage and knocking up for 1.25 seconds.
-
Toss a disco bubble at the target that deals 410 / 615 / 5000 split between enemies in a one hex radius. The explosion sends 3 globs towards nearby enemies that deal 110 / 165 / 1000 magic damage. On cast, Nami enters The Groove for 3 seconds.
-
Passive: Every 2 / 2 / 0.5 seconds, call down a bolt on the highest Health nearby enemy that deals 60 / 90 / 150 magic damage. Active: Summon a disco ball at the largest clump of enemies, then knock up the current target into it, dealing 150 / 225 / 999 magic damage. They crash down into the disco ball, dealing 175 / 265 / 5000 magic damage in a three hex radius. Enter The Groove for 1 second per enemy hit.
Space Groove enables
-
Scales with Ability Power. Damage and effect magnitudes that read "(scales with AP)" target this mechanic.
-
Scales with bonus Attack Speed; a payoff axis for AS-stacking carries.
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Grants the unit additional maximum HP — flat (`+150 Health`) or percentage (`+6% max Health`). Item HP, augment HP boosts, and ability bodies that read "Gain X max Health" all land here, including Cho'Gath's per-cast "permanently gain max Health". The cross-round permanent-stat angle has its own curated landing at `/permanent`.
-
Set-17 Space Groove buff state. While in The Groove a unit gains attack speed / damage and triggers Disco/Sniper payoff text.
Granted by
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Space Groove Emblem Plated - +3 Mana Regen
The holder gains the Space Groove trait. On cast, the holder enters The Groove for 3 seconds.