Ability — Huddle Up!
Gain 400 / 475 / 575 Shield for 4 seconds. For the duration, allies within two hexes gain 15 / 25 / 60 Armor and Magic Resistance.
Meep Bonus: Meeps grant 125 / 160 / 210 Shield to the nearest ? allies for 4 seconds. Traits
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Your team gains 15 Armor and Magic Resist. Bastions gain more, and the value doubles in the first 10 seconds of combat. (2) 16 (2) 16 (2) 16; Non-Bastions gain an additional 20.
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Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health. (3) 2, 100 (3) 2, 100 (3) 2, 100. Create a Cloning Slot on your bench. Gain gold and a 1-star copy of the champion placed there when cloning completes. (3) 2, 100. SUMMON THE FOUR MEEPLORDS! Cloning time = Champion cost
Poppy enables
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Grants temporary HP that absorbs damage before the unit's real Health is touched.
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The physical-defense stat that reduces incoming AD damage. Tank items, Bastion-style traits, and ability bodies that read "Gain X Armor" or "Your team gains X Armor" all land here, alongside the handful of cards that scale a bonus off the unit's Armor value.
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The magic-defense stat that reduces incoming AP damage. Many sustain items, Bastion-style frontline traits, and "Gain X Armor and Magic Resist" effects grant or scale off it; the inverse — Shred — reduces it.
Hero augments
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Gain a Poppy. Your strongest Poppy becomes a ranged Attack Caster that flings a high-velocity Meep at her target.