Description
For every 20 mana spent, fire a projectile at a nearby enemy, dealing ? + 75% of the holder's Ability Power magic damage and applying 1% Burn and 33% Wound to enemies for 3 seconds.
Damage increases based on Stage.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Recommended Role: Magic Caster Source
Effects
- AD
- 0.1
- AP
- 40
- APScalar
- 0.75
- BurnDuration
- 3
- BurnPercent
- 1
- GrievousWoundsPercent
- 33
- ManaPerProjectile
- 20
- ManaRegen
- 4
Searing Shortbow enables
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Deals % maximum-Health true damage over time. Stacks with Wound to define the canonical anti-tank package.
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Reduces healing the target receives for a duration.
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Damage that bypasses Armor, Magic Resist, and Shield. The damage number on the source is applied directly to current Health.
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Restores Health to a unit, capped at maximum HP.
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The unit-level resource that gates ability casts. Mana-gen items, on-cast refunds, and starting-mana augments all key off this mechanic.
Searing Shortbow scales with
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Scales with Ability Power. Damage and effect magnitudes that read "(scales with AP)" target this mechanic.