Description
For every 15 mana spent, fire a projectile at a nearby enemy dealing ? + 50% of the holder's Ability Power magic damage, and applying 1% Burn and 33% Wound to enemies for 10 seconds. Each projectile leaves a lingering field that deals ? magic damage to enemies each second. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Roles: Magic Caster
Source
Effects
- AD
- 0.4
- AP
- 40
- APScalar
- 0.5
- BurnDuration
- 10
- BurnPercent
- 1
- GrievousWoundsPercent
- 33
- ManaPerProjectile
- 15
- ManaRegen
- 5
Evolved Embershot enables
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Deals % maximum-Health true damage over time. Stacks with Wound to define the canonical anti-tank package.
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Reduces healing the target receives for a duration.
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Damage that bypasses Armor, Magic Resist, and Shield. The damage number on the source is applied directly to current Health.
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Restores Health to a unit, capped at maximum HP.
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The unit-level resource that gates ability casts. Mana-gen items, on-cast refunds, and starting-mana augments all key off this mechanic.
Evolved Embershot scales with
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Scales with Ability Power. Damage and effect magnitudes that read "(scales with AP)" target this mechanic.