Voyager, a TFT Set 17 class trait

Voyager

class

Description

Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp. 

Voyagers gain double.

Breakpoints

2
175 Shield; 9%
3
250 Shield; 15%
4
350 Shield; 18%
5
500 Shield; 22%
6
700 Shield; 27%

Champions

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Cost
Trait
Mechanic
Scaling
Range
Role

  • Meep Impact ability
    Meep Impact
    Heal Max Health Ability Power Health over 3 seconds. Slam the target, dealing 160 / 240 / 360 Ability Power magic damage and knocking up for 1.5 / 1.75 / 2 seconds. The impact creates meepwaves that deal 50% of these effects in the target's row.
    
    Meep Bonus: Meeps water Meepsie's flower, increasing all incoming Healing and Shielding by ? .
  • Marked for Death ability
    Marked for Death
    Reposition up to one hex to throw a harpoon at the furthest enemy. The harpoon pulls the first enemy hit one hex forward and deals Ability Power  physical damage. Then, teleport behind them and cleave, dealing 210 / 315 / 720 Attack Damage physical damage to them and Attack Damage  physical damage to nearby enemies.
  • Hopped-Up Hacks ability
    Hopped-Up Hacks
    Open a 2 hex rift containing the target, Hacking enemies within for 4 seconds and dealing 80 / 120 / 190 Ability Power magic damage to each, plus 400 / 600 / 960 Ability Power magic damage split between all enemies hit.
    
    Hacked enemies store 10% of all damage they take. When the Hack ends, they take true damage equal to the stored damage. The Hack ends early if it would kill the target.
  • Singularity ability
    Singularity
    Gather the force of a black hole, dealing 630 / 945 / 5000 Ability Power magic damage split between the target and the 2 / 2 / 4 closest enemies to them. The target takes an additional 180 / 270 / 1000 Ability Power magic damage.
  • Gravity Matrix ability
    Gravity Matrix
    Enter a defensive stance for 4 seconds gaining 20 / 20 / 60% Durability. While in the defensive stance, attract nearby enemy projectiles and heal 900 / 1300 / 3000 Ability Power over the duration. When this ends, release a shockwave that deals Armor Magic Resist as physical damage in a 2-hex range.

Voyager enables

  • Multiplicative bonus to all damage dealt — distinct from raw AD/AP because it applies after the type-specific scaling.

  • Grants temporary HP that absorbs damage before the unit's real Health is touched.

Granted by

    • +20% AD
    • +20 AP
    Voyager Emblem description

    The holder gains the Voyager trait. Combat Start: The holder and allies within 1 hex in the same row gain a bonus based on the holder's role. - Tanks: 10 Armor and Magic Resist - Fighters/Assassins: 10% Omnivamp - Other Roles: 10% Attack Speed

    Frying PanNeedlessly Large Rod
  • Description
    Voyagers gain 130 Health, 13% Attack Damage, and 13% Ability Power, increased by 10% each time you fight a new player. You prefer to fight players you haven't fought recently. Gain a Pyke and a Meepsie.