Description
Champions that aren't holding items have a 40% chance to drop 1 gold on death.
Effects
- GoldReward
- 1
Good For Something I enables
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The player-level economy resource — earned each round (base income + interest + win/loss streaks), spent on rerolling the shop, buying XP, and purchasing units. Augments grant flat gold, raise interest, or make kills drop gold; some items generate gold on takedown.
Good For Something I benefits from
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Effect fires when the unit itself is killed, commonly on items that bank value during combat (see damage-storage) and discharge it as a final payload.