Traits

35 traits. Stacking enough champions sharing a trait activates breakpoints with progressively stronger bonuses. Unique traits belong to a single champion; emblem items grant a trait to non-natives.

Origins

  • Apex Predator
    Elder Dragon takes up 2 team slots and grants +2 to the Riftbeast trait.
  • Attuned
    Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains 5% Durabilty. While above, your team gains 7% Damage Amp.
  • Avatar
    Having an Avatar on your bench or board transforms all other Avatars in your shop to the Trait of that Avatar.
    
    An Avatar's chosen Trait is counted twice for Trait bonuses.
  • Blackthorn
    The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health. 
    
    Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.
  • Blossom
    After combat, your Wisps are empowered. 
    
    Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
  • Bounty Seeker
    Choose a bounty. Your strongest Draven can progress on the bounty to earn its reward. Upon completing a bounty, choose another.
  • Caustic
    Caustic damage 30% Shreds and Sunders enemies for 4 seconds.
    
    Shred: Reduce Magic Resist
    Sunder: Reduce Armor
  • Coven
    Gather Essence by killing champions, plus more by losing player combat. 
    
    Beginning at 40 Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.
  • Elderwood
    Gain placeable Elderwood plants.
  • Emerald Aspect
    Drag an ally onto your strongest Taric to pair them, granting the ally powerful bonuses from Taric's Ability.
  • Fae
    Your team's damage, healing, and shielding attracts Pixies.
    
    Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.
  • Flora Fatalis
    Flora Fatalis champions harvest enemies on takedown, gaining:
    (1) 10 Mana
    (2) and grant a 7% max Health heal to the lowest Health ally.
  • Greenfather
    Gain 1 seed when your strongest Ivern casts, plus 3 every combat. Ivern uses 5 seeds to grow a hex on your board that grants a bonus to its occupant. 
  • Inferno
    Inferno damage Burns and Wounds enemies for 3 seconds. Inferno Burns stack with other Burns.
  • Lunar
    Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain 100% more.
  • Monolith
    Monoliths gain 10 Armor and Magic Resist for each enemy targeting them.
  • Old Growth
    Whenever an enemy within 3 hexes dies, your strongest Old Growth champion gains 30 permanent max Health.
  • Primal
    Choose one of four Primal Blessings.
  • Riftbeast
    (3) Use the Alpha Mark to grant a Riftbeast their unique Buff
    (5) Every 3 combats, your next shop is overrun with Riftbeasts.
    (7) On combat start and every 5 seconds Riftbeasts grow gaining 
    5% Attack Damage 5% Ability Power 6% Attack Speed
    +5 Armor +5 Magic Resist +50 Max Health +1 Mana Regen
    (10) +2 maximum team size
  • Rival
    (1) Only active while fielding 1 Rival.
    
    Rivals collect takedowns, gaining 3 if they takedown another Rival.
    (1) Rivals collect takedowns, gaining 3 if they takedown another Rival.
    
    Takedowns evolve Kha'Zix, permanently granting him your choice of Executioner, Rapidfire, Ravager, or Spellweaver.
    
    Rengar grants 2/3/5 gold every 8 takedowns. After 30 takedowns, your team gains 5% Attack Damage plus 0.2%  per additional takedown.
    (2) Rivals can be fielded together, and their abilities grant each other bonuses.
  • Solar
    (3) Your champions gain a 5% max Health shield and deal 8% bonus magic damage. Gain additional bonuses for each unique 3-star champion:
    
    1 : Increase shield and magic damage by 1% for each 3-star. 
    3 : 15% Attack Speed and 12 ArmorMagic Resist
    5 : Convert 40% of the bonus magic damage to true damage.
    8 : Every 4 seconds of combat, a 3-star champion ascends to 4-star.
  • Sprykin
    Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.
  • Thornmaiden
    Your team gains 5% Durability, increased to 10% if 6 or more Zyra plants are alive.

Classes

  • Adaptor
    Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher.
    
    Adaptors gain Ability Power or Attack Damage, depending on which is higher.
  • Brawler
    Your team gains 120 max Health. Brawlers gain more.
  • Defender
    Your team gains 12 Armor and Magic Resist. Defenders gain more.
  • Executioner
    (2) Executioners gain Precision and 15% Critical Strike Chance.
    (3) Additionally, enemies bleed for 25% bonus true damage over 3 seconds.
    (4) Bleed damage increased to 35%.
  • Hunter
    Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 3 seconds, they gain 10% Damage Amp.
  • Invoker
    Your team gains Mana Regen, increased for Invokers.
  • Juggernaut
    Your team gains Durability. Juggernauts gain more.
  • Rapidfire
    Your team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.
  • Ravager
    Ravagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health.
  • Spellweaver
    Your team gains 10% Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.
  • Summoner
    Summoners empower their summons in different ways.
    
    Yorick: +30% Health
    Azir: +20% Damage
    Mama Beak: +45% Damage
    Zyra: +4 Plant Attacks
  • Vanguard
    At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.