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Dance of Life ability
Dance of Life Restore 314 / 403 / 619 Health over 2 seconds. The next attack is replaced with a bash that deals 140 / 231 / 377 magic damage.
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Moonfall ability
Moonfall Rain 9 moonshards split among the 3 nearest enemies, dealing 55 / 83 / 500 magic damage each. If the moon is full, instead crash it onto the board, dealing 2350 / 3600 / 7500 magic damage split among all enemies.
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Spirit Bomb ability
Spirit Bomb Launch a spirit bomb at the location within 4 hexes that has the most surrounding enemies. It deals 450 / 675 / 3500 magic damage to enemies in a 3 hex radius, reduced by 20% per hex away from the epicenter. -
Kunai Strike ability
Kunai Strike Adaptor : Throw a volley of kunai at the target, dealing 155 / 235 / 405 physical damage. If the target is Burning, deal an additional 35 / 52 / 80 damage. Adaptor : If the Ability kills, cast it again.
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Triumphant Roar ability
Triumphant Roar Roar, restoring 276 / 397 / 566 Health, cleansing disables, and healing the two lowest percent Health allies for 80 / 105 / 130 . Then slam the current target, dealing 100 / 150 / 225 magic damage and Stunning them for 1.5 seconds.
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Moonlight's Onslaught ability
Moonlight's Onslaught Equip Severum and swipe the target 5 times over 2 seconds, each dealing 70 / 105 / 850 physical damage. After the onslaught finishes, fire a blast that deals 490 / 735 / 5225 physical damage split among all enemies in a 2 Hex radius.
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Spirit Rift ability
Spirit Rift Fire an arrow through the most enemies in a line that deals 440 / 660 / 1000 physical damage, reduced by 80 / 80 / 40% per enemy hit (minimum 20%). The arrow leaves a trail for 4 / 4 / 20 seconds that deals 7 / 11 / 220 + 2 / 3 / 10% max Health physical damage per second to enemies within and 20% Slows them. Slow: Reduce Attack Speed
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Arise! ability
Arise! Gain 150% Attack Speed and summon 2 soldiers for the next 6 attacks. These attacks are replaced by commands which direct each soldier to deal 40 / 60 / 96 magic damage per attack. -
Headshot ability
Headshot Passive: Every third attack is replaced with a Headshot that deals 210 / 315 / 515 physical damage. -
Defensive Sweep ability
Defensive Sweep Slice the target for 170 / 255 / 435 physical damage and gain 60 / 90 / 200 Shield for 2 seconds. -
Noxious Blast ability
Noxious Blast Poison the target and the nearest non-poisoned enemy, dealing 440 / 660 / 1050 magic damage over 15 seconds. Poisons stack. -
Pale Barrier ability
Pale Barrier Gain 150 / 275 / 400 shield for 2 seconds and send out 6 moonlight orbs spread among enemies within 2 hexes, each dealing 70 / 105 / 170 magic damage. -
Heat Without Equal ability
Heat Without Equal Passive: Attacks deal 75 / 75 / 100% damage to enemies adjacent to the target. Active: Become invulnerable and fly into the air. On return, stun all enemies for 1.25 / 1.25 / 99 seconds, gain 15 / 15 / 100% Omnivamp, and Ignite them for 3 / 3 / 99 seconds. Ignited enemies take 2 / 2 / 20% max Health physical damage per second. Replace this ability with Flame Breath and immediately cast it. Flame Breath: Spew fire at the most enemies in a line through the target, dealing 305 / 465 / 7200 physical damage, reduced by 20% for each enemy it passes through (minimum 20%.) Ignite those enemies for 3 / 3 / 99 seconds. Elder Dragon Buff: Damaging an enemy below 12% Health executes them. -
Spider Queen ability
Spider Queen Transform into a spider and gain 375 / 475 / 725 max Health. Attacks while in Spider Form deal 35 / 50 / 80 bonus magic damage and heal for 55 / 90 / 170 . Subsequent casts grant 175% decaying Attack Speed for 4 seconds.
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Forest's Flurry ability
Forest's Flurry Blink away from the current target, deal 235 / 355 / 1200 physical damage to them, and gain 30 / 30 / 100% Attack Speed. Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals 385 / 580 / 2500 physical damage, reduced by 25% for each enemy it passes through (minimum 50%).
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Rage Gene ability
Rage Gene Passive: Gain 5 / 5 / 50 Rage per second and 5 Rage per attack. Active: Transform into Mega Gnar and leap into the largest group of enemies within 3 hexes. Then, deal 100 / 150 / 2000 physical damage to enemies within 2 / 2 / 10 hexes, reduce their Armor and Magic Resist by 15 / 20 / 100 , and Stun them for 1 / 1 / 15 second. Mega Gnar gains 400 / 600 / 10000 Health, and replaces his Ability with Grab n' Throw. Grab n' Throw: Throw the target at the farthest enemy, dealing 380 / 570 / 9000 physical damage to them and 135 / 205 / 4500 physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.
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Spirit of Dread ability
Spirit of Dread Gain 50 Armor and Magic Resist for 3 seconds and restore 375 / 475 / 685 Health over the duration. Launch spectral riders at the 3 nearest enemies, dealing 80 / 120 / 195 magic damage and Stunning them for 1.5 / 1.5 / 1.75 seconds.
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Triggerseed ability
Triggerseed Passive: Shields from this Ability can critically strike with Precision. Active: Grant 2 / 2 / 10 allies 165 / 300 / 3000 Shield and 10 / 15 / 100% Damage Amp for 6 seconds. Then deal 140 / 210 / 2000 magic damage to enemies adjacent to them. After casting 6 times, also grant 100% stacking Attack Speed to targets.
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Solar Judgement ability
Solar Judgement Passive: Kayle ascends based on her star level, granting her stacking bonuses. 1st Ascension: Attacks deal 56 / 84 / 98 bonus magic damage. 2nd Ascension: Attacks 20% Shred enemies hit for 2 seconds. 3rd Ascension: Attacks fire waves, dealing 40 magic damage to all other units hit. 4th Ascension: Gain infinite range. Every 3rd wave is much larger. Shred: Reduce Magic Resist
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Firestorm ability
Firestorm Charge up, gaining 15% Ability Power per Burning enemy. Then, gain 250 / 350 / 3000 Shield for 2.5 seconds and rush through a nearby group of enemies, dealing 80 / 120 / 1500 magic damage to each. After rushing, unleash a 2 Hex firestorm that deals a total of 475 / 715 / 5000 magic damage split among all enemies hit over 2 seconds.
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Taste Their Fear ability
Taste Their Fear Leap to the farthest enemy within 3 Hexes, dealing 285 / 400 / 580 magic damage. If they have no adjacent allies, deal 310 / 445 / 660 magic damage instead and gain 10 mana.{Augment.Variant.RivalsAugment.AbilityTooltip}
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Mirror Image ability
Mirror Image Passive: After player combat, your strongest LeBlanc has a 10 / 15 / 40% chance to create a copy of an ally on your board, increased by 4% per takedown. Active: Launch a mirror image at the current target, dealing 250 / 375 / 565 magic damage and 85 / 130 / 190 to adjacent enemies.
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Shield Bash ability
Shield Bash Passive: Start combat with 60 / 70 / 80 bonus Armor and Magic Resist that decays over 12 seconds. Active: Bash the current target, dealing 60 / 108 / 162 magic damage and Stunning them for 1.5 seconds. -
Lilting Lullaby ability
Lilting Lullaby Restore 325 / 475 / 800 Health and send 4 butterflies at nearby enemies. Enemies hit take 90 / 135 / 2000 magic damage and Sleep for 1.5 / 1.75 / 8 seconds. If they take 1000 damage, they wake up and take an additional 10% max Health magic damage.
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Final Spark ability
Final Spark Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana. Active: Fire a laser towards the most enemies in a line that deals 330 / 520 / 5000 magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%). Coven Bonus: Reduces the Armor and Magic Resist of targets hit by 8 for the rest of combat.
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Final Spark ability
Final Spark Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana. Active: Fire a laser towards the most enemies in a line that deals 330 / 520 / 5000 magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%). Elderwood Bonus: Casts grant all allies 2.5% increased max Health for the rest of combat.
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Final Spark ability
Final Spark Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana. Active: Fire a laser towards the most enemies in a line that deals 330 / 520 / 5000 magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%). Fae Bonus: Heals the lowest percent Health ally for 18% of ability damage dealt.
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Final Spark ability
Final Spark Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana. Active: Fire a laser towards the most enemies in a line that deals 330 / 520 / 5000 magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%). Inferno Bonus: Restores 10 mana per takedown.
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Final Spark ability
Final Spark Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana. Active: Fire a laser towards the most enemies in a line that deals 330 / 520 / 5000 magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%). Lunar Bonus: Applies 10% Vulnerable to enemies hit for 4 seconds. Vulnerable: Increases damage taken
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Final Spark ability
Final Spark Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana. Active: Fire a laser towards the most enemies in a line that deals 330 / 520 / 5000 magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%). Primal Bonus: Gain 60% Attack Speed for 6 seconds after cast.
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Final Spark ability
Final Spark Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana. Active: Fire a laser towards the most enemies in a line that deals 330 / 520 / 5000 magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%). Solar Bonus: Deals 12% bonus damage for each unique 3-star champion fielded.
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Petrified Bark ability
Petrified Bark Gain 700 / 850 / 2000 Shield for 4 seconds and become petrified. When the shield breaks, unleash a wave of dark energy, dealing 82 / 123 / 3399 magic damage to enemies within 2 / 2 / 3 hexes.
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Sow the Seeds ability
Sow the Seeds Passive: After every 650 / 650 / 300 damage blocked, a sapling jumps towards a nearby enemy and deals 81 / 145 / 2795 magic damage. On death, 3 / 5 / 10 saplings jump out. Active: Deal 69 / 124 / 3726 magic damage to target and restore 330 / 400 / 2000 + 10 / 10 / 100% missing Health. -
Wuju Style ability
Wuju Style Passive: Every third attack is a Double Strike. On takedown, gain a burst of movement speed. Adaptor : Double Strikes grant 15% stacking Attack Speed. Adaptor : Double Strikes deal bonus damage and heal. -
Withering Curse ability
Withering Curse Passive: Gain 25% Omnivamp. Active: Fire a dark blast at 3 nearby enemies, dealing 60 / 90 / 500 magic damage to them and cursing them for 4 seconds. Then, spawn a ? Hex withering zone for the same duration that deals 33 / 50 / 500 magic damage per second. Cursed enemies take 22 / 33 / 240 more damage per curse.
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Bellows Breath ability
Bellows Breath Active: Gain 400 / 460 / 550 Shield for 4 seconds and deal 200 / 300 / 450 magic damage to enemies in a cone. Quest: Each player combat, Ornn stores damage blocked as Forge Power, doubled at 3-star. Gain an Artifact Anvil each time he gains enough Forge Power. (Forge Power: ? / ?)
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Entrancing Dance ability
Entrancing Dance Gain 270 / 320 / 415 Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 90 / 100 / 130% decaying Attack Speed for 4 seconds.
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Defensive Ball Curl ability
Defensive Ball Curl Taunt, forcing enemies to attack this champion. For 4 seconds, gain 350 / 450 / 550 Shield and 60 Armor and Magic Resist. When the Shield breaks, deal 50 / 75 / 120 physical damage to enemies in 2 Hexes. -
Uproot ability
Uproot Passive: Restore 17 / 27 / 43 Health each second, tripled for 3 seconds after casting. Active: Lunge out of the ground, Stunning adjacent enemies for 1 second and dealing 70 / 105 / 160 magic damage to them. -
Savagery ability
Savagery Jump to the lowest percent Health enemy within 3 hexes and stab them, dealing 255 / 385 / 615 physical damage. Then heal for 60 / 90 / 90 , increased to up to 120 / 180 / 180 based on their missing Health.{Augment.Variant.RivalsAugment.AbilityTooltip}
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Sun's Wrath ability
Sun's Wrath Gain 315 / 412 / 567 Shield for 4 seconds. Then cleave in a cone, dealing 90 / 135 / 205 magic damage and strike in a line, dealing 120 / 180 / 270 magic damage to enemies hit.
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Azure Laser ability
Azure Laser Begin consuming 35% max Mana per second and channeling a laser on the target. Each second while casting, deal 160 / 240 / 360 magic damage to them and reduce their Magic Resist by 3. Teal Buff: Gain 2 Mana Regen for every 4 seconds channeled. -
Haymaker ability
Haymaker Passive: Upon falling below 40% max Health the first time each combat, gain 100 mana. Active: Wind up a big punch, rapidly healing for 225 / 275 / 2000 before dealing 222 / 355 / 5233 physical damage in a large cone.
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Ki Barrier ability
Ki Barrier Grant 325 / 400 / 500 Shield to Shen and 200 / 275 / 375 Shield to a nearby damaged ally for 4 seconds. Both of their next 3 attacks gain 40% Attack Speed and deal 35 / 55 / 80 bonus magic damage.
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Boomerang Blade ability
Boomerang Blade Throw a large crossblade that deals 205 / 305 / 1150 physical damage to the current target and bounces 8 times between nearby enemies, dealing 41 / 61 / 460 physical damage each bounce. When this kills an enemy, bounce 3 / 3 / 6 additional times.
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Starcall ability
Starcall Call down a star on the current target, dealing 190 / 285 / 1000 magic damage. If a star has previously fallen on them, call down 3 additional stars that each deal 100 / 150 / 1000 magic damage.
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Fungus Among Us ability
Fungus Among Us Throw 2 clusters of mushrooms that deal 60 / 90 / 135 magic damage to the 3 nearest enemies. Then hurl a giant mushroom that deals 135 / 200 / 310 magic damage to the target. Each cast has a 10 / 12 / 15% chance to forage an extra mushroom that can be collected for bonus effects. Red: 1 Reroll Green: 1 Tactician Health Yellow: 2 XP
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Explosive Charge ability
Explosive Charge Attach an explosive charge to the target that lasts 4 seconds. While active, gain infinite range and 60% Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing 160 / 240 / 385 physical damage + 10 / 15 / 25 for each attack while casting. If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.
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Piercing Arrow ability
Piercing Arrow Wind up, then fire an arrow at the most enemies in line with the target. It deals 415 / 625 / 995 physical damage to enemies hit, reduced by 40% for each enemy it passes through (minimum 40%). -
Primordial Burst ability
Primordial Burst Launch a giant blast at the target that deals 175 / 265 / 395 magic damage, increased to 265 / 400 / 595 if they're below 30% max Health. If they die, permanently gain 1.5% Ability Power.
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Jaws of The Beast ability
Jaws of The Beast Bite the current target, dealing 215 / 325 / 500 physical damage and healing for 20% of the damage dealt. Gain 20% Attack Speed for the rest of combat.
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Deadly Plumage ability
Deadly Plumage Gain 50% Attack Speed for the next 5 attacks. These attacks are replaced with feathers that deal 68 / 102 / 155 physical damage and reduce Armor by 2 .
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Last Rites ability
Last Rites Passive: On death, spawn a Spirit Walker with 330 / 634 / 1171 max Health which immediately taunts, forcing enemies to attack it. Active: Restore 280 / 325 / 435 Health and strike the target, dealing 150 / 225 / 340 physical damage.
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Cultivation of Spirit ability
Cultivation of Spirit Dash, then launch an orb at the current target that deals 160 / 240 / 360 physical damage and splits, dealing 56 / 84 / 126 physical damage to 2 nearby enemies.
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Rampant Growth ability
Rampant Growth Spawn 2 / 2 / 4 plants around the battlefield that attack the nearest enemy 10 times. Each attack deals 37 / 55 / 225 magic damage. -
Tantrum ability
Tantrum Passive: Every second, restore 29 / 52 / 172 Health and deal 12 / 18 / 150 magic damage to enemies within 1 hex. Active: Deal 100 / 150 / 2000 magic damage to enemies within 2 hexes and Stun them for 1 / 1 / 6 seconds, increased to 3 / 3 / 13 seconds if the target is Burning. Burn: Deals a percent of the target's max Health as true damage every second.
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Crimson Fury ability
Crimson Fury Passive: When the target dies, leap at the next target, dealing 170 / 255 / 600 physical damage. Active: Gain 80 / 80 / 280% Attack Damage for 8 seconds. During this time ignore 40 / 40 / 60% Armor. Red Buff: Attacks 1% Burn enemies and heal Brambleback for 4% max Health.
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Razor Leaves ability
Razor Leaves Summon five razor-sharp leaves that converge on the current target, dealing a total of 370 / 555 / 835 physical damage and applying 20% Wound and 1% Burn for 4 seconds. Scarlet Buff: Cinderling gains 22% Attack Damage each cast. Wound: Reduces healing received. Burn: Deals a percent of the target's max Health as true damage every second. -
Flock Family ability
Flock Family Summon 4 untargetable Tiny Beaks nearby for 5 seconds. Whenever Mama Beak attacks, Tiny Beaks attack the same enemy, dealing 20 / 30 / 48 physical damage. Orange Buff: Dealing physical damage reduces enemy Armor by 2.
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Whirling Death ability
Whirling Death Passive: Attacks target random enemies in range and apply a bleed that deals 140 / 210 / 3000 physical damage over 12 seconds. Every attack has a 12% chance to deal 50 / 50 / 900% bonus physical damage and apply 2 bleeds instead. Active: Throw two giant axes towards the enemy with the most bleeds. Deal 100 / 150 / 400 physical damage to enemies hit and consume their bleed, instantly dealing the remaining damage. The axes then return, dealing 30 / 45 / 100 physical damage to enemies hit.
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Harvest ability
Harvest Reduce the Magic Resist of the 3 nearest enemies by 10. Then drain life from them over 2 seconds, healing for 410 / 485 / 850 Health and dealing 70 / 105 / 170 magic damage to each over the duration.
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Belchy Bubble ability
Belchy Bubble Adaptor : Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing 225 / 340 / 535 magic damage. Enemies within a 1 hex radius of the explosion take 160 / 240 / 360 magic damage over 3 seconds. Adaptor : Heavily slows the target. Purple Buff: Every 5 seconds, Gromp gains 30% Ability Power.
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Karmic Bond ability
Karmic Bond Tether the current target, dealing 280 / 420 / 630 magic damage over 1.5 seconds. Then release a burst of power around them, dealing 120 / 180 / 270 magic damage to all enemies in a 1 Hex radius and 30% Slowing them for 2 seconds. Slow: Reduce Attack Speed
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Raining Artillery ability
Raining Artillery Adaptor : Launch acid at the target and the other nearest enemy, dealing 165 / 250 / 425 physical damage. Enemies below 50% max Health take 231 / 350 / 595 physical damage instead. Adaptor: Damages enemies over time.
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Rock and Roll ability
Rock and Roll Passive: On death, split into two Kruglettes with 182 / 338 / 608 Health which immediately taunt, forcing enemies to attack them. Active: Gain 175 / 225 / 325 max Health, then roll into the target, dealing 223 / 358 / 620 damage. Slate Buff: On death, Krug and Kruglettes Shield allies for 8% max Health.
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Final Spark ability
Final Spark Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana. Active: Fire a laser towards the largest group of enemies that deals 330 / 520 / 5000 magic damage, reduced by 25 / 25 / 10% for each enemy hit.
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Final Spark ability
Final Spark Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana. Active: Fire a laser towards the most enemies in a line that deals 330 / 520 / 5000 magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%). Blackthorn Bonus: Stuns targets hit for 1 second.
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Final Spark ability
Final Spark Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana. Active: Fire a laser towards the most enemies in a line that deals 330 / 520 / 5000 magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%). Blossom Bonus: The first target hit is dealt 10% bonus damage.
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Rending Claws ability
Rending Claws Leap to the lowest Health enemy within 3 Hexes and deal 500 / 1050 / 2250 physical damage. The next 2 attacks gain 175% Attack Speed and deal 60 / 90 / 135 bonus physical damage. Grey Buff: Gain Precision and 25% Critical Strike Chance, increased up to 75% based on missing Health.
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Javelin Toss ability
Javelin Toss Adaptor : Gain 150% Attack Speed for the next 3 attacks. These attacks are replaced with javelins that deal 170 / 255 / 2000 magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals 285 / 425 / 3000 magic damage. Adaptor : Transform into a Melee cougar Assassin that swipes enemies.
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Can You Dig It? ability
Can You Dig It? Passive: Attacks are replaced by a dance that deals 50 / 75 / 113 physical damage to all adjacent enemies. Active: Burrow underground, gaining 15% Durability for 3 seconds and healing 325 / 400 / 675 over the duration. Green Buff: When allies fall below 50% Health, they restore 15% max Health.
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Azure Shockwave ability
Azure Shockwave Gain 530 / 734 / 2421 Shield for 4 seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take 100 / 150 / 3500 magic damage, and are Mana Reaved for 10. Blue Buff: Each time Sentinel casts, allies gain 2 Mana Regen. Mana Reave: Increase the Mana cost of the next Ability cast.
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Emerald Radiance ability
Emerald Radiance Passive: The first time Taric or his paired ally drops below 50% Health, unleash emerald energy from both of them, granting 305 / 584 / 14212 Shield to allies within 3 Hexes for 3 / 3 / 99 seconds. Active: Restore 200 / 300 / 3000 Health. Taric and his paired ally deal 100 / 150 / 1000 bonus magic damage on their next 2 attacks.
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Furious Fists ability
Furious Fists Passive: On attack, restore 22 / 40 / 71 Health. Active: Unleash a primal roar, restoring 200 / 265 / 360 Health. Then gain 85 / 100 / 125% Attack Speed, 15% Durability, and is Unstoppable for 3 seconds.
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Description
Gain placeable Elderwood plants.
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Description
Having an Avatar on your bench or board transforms all other Avatars in your shop to the Trait of that Avatar. An Avatar's chosen Trait is counted twice for Trait bonuses.
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Description
Ravagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health.
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Description
Choose a bounty. Your strongest Draven can progress on the bounty to earn its reward. Upon completing a bounty, choose another.
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Description
Your champions gain a 5% max Health shield and deal 7% bonus magic damage. Gain additional bonuses for each unique 3-star champion: 1 : Increase shield and magic damage by 1.5% for each 3-star. 3 : 18% and 15 5 : Convert 50% of the bonus magic damage to true damage. 8 : Every 4 seconds of combat, a 3-star champion ascends to 4-star.
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Description
Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.
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Description
Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher. Adaptors gain Ability Power or Attack Damage, depending on which is higher.
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Description
Gather Essence by killing champions, plus more by losing player combat. Beginning at 40 Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.
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Description
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 4 seconds, they gain 10% Damage Amp.
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Description
Whenever an enemy within 3 hexes dies, your strongest Old Growth champion gains 30 permanent max Health.
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Description
Monoliths gain 10 Armor and Magic Resist for each enemy targeting them.
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Description
Choose one of four Primal Blessings.
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Description
Gain 1 seed when your strongest Ivern casts, plus 3 every combat. Ivern uses 5 seeds to grow a hex on your board that grants a bonus to its occupant.
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Description
Your team gains Mana Regen, increased for Invokers.
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Description
Your team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.
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Description
Your team gains Durability. Juggernauts gain more.
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Description
Inferno damage Burns and Wounds enemies for 4 seconds. Inferno Burns stack with other Burns.
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Description
Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains 7% Durabilty. While above, your team gains 7% Damage Amp.
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Description
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Description
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
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Description
Your team gains 120 max Health. Brawlers gain more.
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Description
The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health. Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.
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Description
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Description
Elder Dragon takes up 2 team slots and grants +2 to the Riftbeast trait.
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Description
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Description
Caustic damage 30% Shreds and Sunders enemies for 4 seconds. Shred: Reduce Magic Resist Sunder: Reduce Armor
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Description
Your team's damage, healing, and shielding attracts Pixies. Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.
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Description
Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain 100% more.
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Description
Your team gains 12 Armor and Magic Resist. Defenders gain more.
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Description
Your team gains 10% Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.
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Description
Your team gains 5% Durability, increased to 10% if 6 or more Zyra plants are alive.
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Description
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Description
Summoners empower their summons in different ways. Yorick: +30% Health Azir: +45% Damage Mama Beak: +45% Damage Zyra: +4 Plant Attacks
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Description
After combat, your Wisps are empowered. Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
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Description
Drag an ally onto your strongest Taric to pair them, granting the ally powerful bonuses from Taric's Ability.
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- +25% AD
- +25% AS
- +25% AP
Cappa Juice description
The holder dons a Hat on each takedown. The holder gains 1% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats.
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- +45% AS
- +3% Damage Amp
Red Buff description
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.
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- +250 HP
- +20 MR
Evenshroud description
30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor
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- +120 MR
Radiant Dragon's Claw description
Gain 28% max Health. Every 2 seconds, heal 5% max Health.
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- +15% AD
- +15% AP
- +1 Mana Regen
Spear of Shojin description
Attacks grant 5 bonus Mana.
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- +20 MR
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- +20 MR
- +15% AS
- +20% Crit
Quicksilver description
Combat Start: Unstoppable for 18 seconds. Gain 3% stacking Attack Speed every second.
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- +300 HP
- +20 Armor
- +20 MR
- +25% AS
Wit's End description
Attacks deal a Stage-scaled amount bonus magic damage. Heals the holder for 25% of all magic damage dealt. Damage increases based on Stage.
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- +30% AS
- +75% AP
- +2 Mana Regen
Radiant Void Staff description
Attacks and Ability damage 30% Shred the target for the rest of combat. This effect does not stack. Shred: Reduce Magic Resist
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- +65% AS
- +15% Damage Amp
Mittens description
Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound.
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- +300 HP
- +20% AD
- +20% AS
Titanic Hydra description
Attacks deal 2% of the holder's max Health plus 4% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
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- +200 HP
- +40 Armor
- +40% AP
Radiant Crownguard description
Combat start: Gain a 50% max Health Shield for 8 seconds. When the shield expires, gain 50% Ability Power.
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- +30 Armor
- +30 MR
Vanguard Emblem description
The holder gains the Vanguard trait. If the holder survives 22 seconds in player combat, gain 1 player health.
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
- 2
- 18% max Health
- 4
- 32% max Health
- 6
- 42% max Health. Gain 5% Durability while Shielded.
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- +25 Armor
- +25 MR
- +25% AP
Zhonya's Paradox description
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds. Unique - only 1 per champion
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- +100 HP
- +25 Armor
- +25 MR
Gargoyle Stoneplate description
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
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- +250 HP
- +15% AD
- +15% AP
Blackthorn Emblem description
The holder gains the Blackthorn trait.
The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health. Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.
- 2
- 175
- 4
- 300 ; Bonus is 30% stronger
- 6
- 550 ; Bonus is 60% stronger
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- +700 HP
- +15% Durability
- +4 Mana Regen
Radiant Spirit Visage description
Regenerate 4% of missing Health each second.
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- +40 MR
- +20% AD
- +20% AS
Radiant Kraken's Fury description
Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.
-
- +75% AP
- +75% Crit
Radiant Jeweled Gauntlet description
Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
-
- +150 HP
- +10% AS
- +15% AP
- +20% Crit
Nashor's Tooth description
Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
-
- +300 HP
- +10% Durability
Void Gauntlet description
Combat Start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4 hexes. Unique - only 1 per champion
-
- +45% AD
- +40% AS
- +40% Crit
Radiant Last Whisper description
Attacks and Ability damage 30% Sunders the target for the rest of combat. This effect does not stack. Sunder: Reduce Armor
-
- +1 Mana Regen
-
- +75% AD
- +75% Crit
Radiant Infinity Edge description
Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
-
- +30% AD
Hunter Emblem description
The holder gains the Hunter trait. Takedowns grant 18% Attack Damage.
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 4 seconds, they gain 10% Damage Amp.
- 2
- 20%
- 3
- 30%
- 4
- 45%
- 5
- 65%
-
- +55 Armor
- +55 MR
Lightshield Crest description
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder’s combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies.
-
- +150 HP
- +20% Crit
Thief's Gloves description
Each round: Equip 2 random items [Consumes 3 item slots.]
-
- +35% AD
- +35% Crit
Infinity Edge description
Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
-
- +55% AD
- +55% AP
Luden's Tempest description
100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest the target.
-
- +150 HP
- +20% AP
- +1 Mana Regen
Morellonomicon description
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.
-
- +250 HP
- +25% AS
- +20% Crit
Primal Emblem description
The holder gains the Primal trait.
Choose one of four Primal Blessings.
- 2
- —
- 4
- —
-
- +25 Armor
- +25 MR
- +1 Mana Regen
Protector's Vow description
Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
-
- +55% AS
- +5% Damage Amp
Rapid Firecannon description
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
-
- +50 Armor
- +50 MR
- +2 Mana Regen
Radiant Protector's Vow description
Combat Start: Gain 40 Mana. At 40% Health, gain 30 Mana and a Shield equal to 50% max Health
-
- +10% AD
-
- +500 HP
Warmogs Armor description
Gain 18% max Health.
-
- +20 Armor
- +20 MR
- +20% AD
- +20% AP
Ravager Emblem description
The holder gains the Ravager trait. Gain 3% Damage Amp per 300 Health restored.
Ravagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health.
- 2
- 12% Bonus Damage
- 4
- 25% Bonus Damage
- 6
- 40% Bonus Damage
-
- +300 HP
- +35% AP
- +2 Mana Regen
Radiant Morellonomicon description
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.
-
- +400 HP
- +20% Omnivamp
Hellfire Hatchet description
Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1.5% Attack Speed.
-
- +600 HP
- +90% AD
Radiant Sterak's Gage description
At 60% Health, gain a Shield equal to 80% of the wearer's maximum Health that rapidly decays over 6 seconds.
-
- +10% AS
- +55% AP
Lich Bane description
The holder’s first attack after each Ability cast deals a Stage-scaled amount bonus magic damage. Damage increases based on Stage.
-
- +15% AS
- +35% AP
- +1 Mana Regen
Void Staff description
Attacks and Ability damage 30% Shred the target for 5 seconds. This effect does not stack. Shred: Reduce Magic Resist
-
- +400 HP
- +2 Mana Regen
Forbidden Idol description
Shields have 40% of their value converted to max Health instead.
-
- +30 Armor
- +30 MR
Defender Emblem description
The holder gains the Defender trait. Combat Start: Gain 6% Attack Speed for every ally that starts in the front row.
Your team gains 12 Armor and Magic Resist. Defenders gain more.
- 2
- 25
- 4
- 60
- 6
- 120
-
- +60 MR
Dragon's Claw description
Gain 6% max Health. Every 2 seconds, heal 2.5% max Health.
-
- +250 HP
- +2 Mana Regen
Flora Fatalis Emblem description
The holder gains the Flora Fatalis trait.
- 1
- 10 Mana
- 2
- and grant a 8% max Health heal to the lowest Health ally.
-
- +250 HP
- +15% AD
- +15% AP
Fae Emblem description
The holder gains the Fae trait.
Your team's damage, healing, and shielding attracts Pixies. Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.
- 2
- 5% and 2% Heal.
- 4
- 8% and 4% Heal. After attracting 7 Pixies, start attracting Golden Pixies instead which grant gold.
-
- +300 HP
- +8% Durability
- +2 Mana Regen
Spirit Visage description
Regenerate 2% of missing Health each second.
-
- +25% AD
- +25% AS
Fishbones description
The holder's attacks target random enemies. Gain +2 Attack Range.
-
- +20 Armor
- +10% AD
- +15% AS
- +10% AP
Edge of Night description
At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.
-
- +400 HP
- +70 MR
Aegis of Dusk description
Every 2.5 seconds, steal 3 Magic Resist from enemies within 1-hex and deal 18% of the holder's Magic Resist as magic damage. If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead. Damage increases based on Stage.
-
- +40% AD
- +20% Crit
Gold Collector description
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions on champions have a 33% chance to drop 1 gold. Unique - only 1 per champion
-
- +10% AS
-
- +20 Armor
- +20 MR
- +10% AS
Sprykin Emblem description
The holder gains the Sprykin trait. If the holder is riding the BFF, gain an additional 30% 20 20
Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.
- 3
- The Rider gains 15% and 15%
- 5
- 40% 35% , and 50% of the BFF's Ability applies to your Sprykin champions.
- 7
- 45% 45% , and 100% of the BFF's Ability applies to your Sprykin champions.
-
- +20 Armor
- +10% AS
Titan's Resolve description
Gain 2% Attack Damage and Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and become Unstoppable.
-
- +40% AS
- +15% AP
Statikk Shiv description
Every 3rd attack deals 15 + 35% of the holder's Ability Power as additional magic damage to 6 enemies.
-
- +250 HP
- +20 Armor
- +20 MR
- +2 Mana Regen
Horizon Focus description
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
-
- +3 Mana Regen
Invoker Emblem description
The holder gains the Invoker trait. On cast, gain Ability Power equal to 10% of Mana spent.
Your team gains Mana Regen, increased for Invokers.
- 2
- 1 Mana Regen | 3 Mana Regen
- 3
- 1 Mana Regen | 4 Mana Regen
- 4
- 2 Mana Regen | 6 Mana Regen
- 5
- 2 Mana Regen | 9 Mana Regen
-
- +40 Armor
- +30% AD
- +30% AS
- +30% AP
Radiant Edge of Night description
At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
-
- +150 HP
-
- +20% AD
- +20% AP
- +1 Mana Regen
Dawncore description
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 5%, to a minimum of 15.
-
- +500 HP
- +20 Armor
- +20 MR
The Indomitable description
The holder's Move Speed is drastically reduced. Gain 15% max Health, Unstoppable, and pull the current target into melee range.
-
- +100% AP
- +30% Damage Amp
Radiant Rabadon's Deathcap description
It's witnessed - and unleashed - miracles and calamities both.
-
- +500 HP
- +40 MR
Radiant Evenshroud description
30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor
-
- +400 HP
- +50 Armor
Aegis of Dawn description
Every 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal a Stage-scaled amount of the holder's Armor. If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead. Healing increases based on Stage.
-
- +10 Armor
- +10 MR
- +25% AP
- +20% Omnivamp
Seeker's Armguard description
Takedowns increase the holder’s Armor, Magic Resist, and Ability Power by 20.
-
- +250 HP
Brawler Emblem description
The holder gains the Brawler trait. Attacks deal 2% of the holder's max Health as magic damage.
Your team gains 120 max Health. Brawlers gain more.
- 2
- 25%
- 4
- 40%
- 6
- 65%
-
- +35% AP
- +1 Mana Regen
Eternal Pact description
Combat start: Form a pact with the highest Health allied champion, If they die, gain 10 Mana regen and 40% Ability Power. When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.
-
- +40 MR
- +30% AD
- +30% AP
- +40% Omnivamp
Radiant Bloodthirster description
Once per combat at 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.
-
- +30 Armor
- +30 MR
- +125% AD
- +30% Omnivamp
Silvermere Dawn description
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder’s Attack Speed is locked at 0.5.
-
- +20% Crit
-
- +10% AP
-
- +60% AP
- +2 Mana Regen
Radiant Archangel's Staff description
Combat start: Gain 40% Ability Power every 5 seconds in combat.
-
- +100% AD
- +20% Damage Amp
Radiant Deathblade description
It glows in the presence of enemies. Or friends. Or anything alive, really.
-
Tactician's Cape description
Your team gains +1 maximum team size. 10% chance to drop 1 gold after 10 seconds of combat. ...and a bit of Luck.
-
- +20% AD
- +20% AP
- +15% Omnivamp
- +1 Mana Regen
Hextech Gunblade description
Heal the lowest percent Health ally for 20% of damage dealt.
-
- +30% AD
- +30% AP
- +2 Mana Regen
Radiant Spear of Shojin description
Attacks grant 10 bonus Mana.
-
- +20% Crit
- +1 Mana Regen
Hand Of Justice description
Gain 2 effects: • 15% Attack Damage and 15% Ability Power. • 12% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
-
- +15% AD
- +15% AP
- +1 Mana Regen
Manazane description
After casting the first time in combat, gain 110 Mana over 5 seconds.
-
- +30% AD
- +30% AS
- +30% AP
- +30% Damage Amp
Radiant Giant Slayer description
Gain 30% additional Damage Amp against Tanks.
-
- +55% AS
Gambler's Blade description
Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 6% chance to drop 1 gold. Unique - only 1 per champion
-
- +40 Armor
- +20% AS
Radiant Titan's Resolve description
Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20% Damage Amp and Unstoppable.
-
- +20% Crit
- +8% Crit Damage
Executioner Emblem description
The holder gains the Executioner trait. Damage executes enemies below 8% of their max Health.
- 2
- Executioners gain Precision and 15% Critical Strike Chance.
- 3
- Additionally, enemies bleed for 30% bonus true damage over 3 seconds.
- 4
- Bleed damage increased to 40%.
-
- +150 HP
- +10% AS
- +10% Damage Amp
- +20% Crit
Striker's Flail description
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
-
- +40% Crit
- +2 Mana Regen
Radiant Hand of Justice description
Gain 2 effects: • 35% Attack Damage and 35% Ability Power. • 24% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
-
- +20% AS
- +3 Mana Regen
Lunar Emblem description
The holder gains the Lunar trait.
Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain 100% more.
- 2
- 7% , 7%
- 3
- 10% , 10%
- 4
- 14% , 14%
- 5
- 18% , 18%
-
- +20 Armor
- +20% Crit
Steadfast Heart description
Gain 5% Durability. While above 50% Health, instead gain 15% Durability.
-
- +10% AS
- +10% AP
Guinsoo's Rageblade description
Gain 7% stacking Attack Speed every second.
-
- +300 HP
- +30 Armor
- +30 MR
- +30% AD
- +30% AS
- +30% AP
Infinity Force description
Tons of EVERYTHING!
-
- +25% AS
- +20% AP
Radiant Guinsoo's Rageblade description
Gain 16% stacking Attack Speed every second.
-
- +20% AS
Rapidfire Emblem description
The holder gains the Rapidfire trait. Attacks deal 1% of the target's max Health as true damage.
Your team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.
- 2
- +3% per Attack
- 3
- +5% per Attack
- 4
- +9% per Attack
- 5
- +15% per Attack
-
- +40% AD
- +40% AP
- +30% Omnivamp
- +2 Mana Regen
Radiant Hextech Gunblade description
Heal the lowest percent Health ally for 40% of damage dealt.
-
- +20% AS
- +10% AP
Flickerblades description
Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.
-
- +500 HP
- +70 MR
- +30% AP
Radiant Ionic Spark description
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent. Shred: Reduce Magic Resist
-
- +20 MR
- +15% AD
- +15% AP
- +20% Omnivamp
Bloodthirster description
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
-
- +300 HP
- +20% AS
- +20% Damage Amp
- +40% Crit
Radiant Striker's Flail description
Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.
-
- +250 HP
- +35 MR
- +15% AP
Ionic Spark description
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent. Shred: Reduce Magic Resist
-
- +55% AP
- +15% Damage Amp
Rabadon's Deathcap description
This humble hat can help you make, or unmake, the world itself.
-
- +35 Armor
- +35 MR
- +25% AS
Elderwood Emblem description
The holder gains the Elderwood trait.
Gain placeable Elderwood plants.
- 3
- A Stonebark Tree and a Lifebloom
- 5
- A second Stonebark Tree and Stonebark Trees gain 200 Health
- 7
- and the Deepwood Protector
- 9
- Plants star up to 2-star
- 11
- Plants star up to 3-star and the forest comes to life
-
Tacticians Crown description
Your team gains +1 maximum team size. 10% chance to drop 1 gold when you win combat. ...the Heart of a hero...
-
- +300 HP
Mogul'sMail description
Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times. At full stacks, grant 1 gold and continue gaining 1 gold every 11 seconds. Unique - only 1 per champion
-
- +30% AD
- +30% AP
- +10 Mana Regen
Radiant Blue Buff description
Gain 20% additional Attack Damage and Ability Power from all sources.
-
- +15% AD
- +20% AS
- +20% Crit
Last Whisper description
Attacks and Ability damage 30% Sunders the target for 3 seconds. This effect does not stack. Sunder: Reduce Armor
-
- +150 HP
- +20% Crit
Radiant Thief's Gloves description
Each round: Equip 2 random Radiant items [Consumes 3 item slots.]
-
- +100 HP
- +20 Armor
- +20% AP
Crownguard description
Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 25% Ability Power.
-
- +25% AP
Spellweaver Emblem description
The holder gains the Spellweaver trait. Gain 2 Mana whenever an ally casts their Ability.
Your team gains 10% Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.
- 2
- 10% , +1% per cast
- 4
- 30% , +1% per cast
- 6
- 55% , +2% per cast
-
- +250 HP
- +2 Mana Regen
Flora Fatalis Emblem description
The holder gains the Flora Fatalis trait. They gain double benefits from Flora Fatalis.
- 1
- 10 Mana
- 2
- and grant a 8% max Health heal to the lowest Health ally.
-
- +40 MR
- +40% AS
- +40% Crit
Radiant Quicksilver description
Combat Start: Unstoppable for 45 seconds. Gain 6% stacking Attack Speed every second.
-
- +300 HP
- +40 Armor
Radiant Sunfire Cape description
Gain 16% max Health. Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.
-
- +80% AS
- +6% Damage Amp
Radiant Red Buff description
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.
-
- +150 HP
Coven Emblem description
The holder gains the Coven trait.
Gather Essence by killing champions, plus more by losing player combat. Beginning at 40 Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.
- 3
- 2 Essence per kill, 18 Essence per loss
- 4
- 2 per kill, 25 per loss
- 5
- 3 per kill, 32 per loss
- 7
- 10 per kill, 60 per loss
-
- +300 HP
- +45% AD
Sterak's Gage description
At 60% Health, gain a Shield equal to 40% of the wearer's maximum Health that rapidly decays over 4 seconds.
-
- +40 MR
- +7 Mana Regen
Radiant Adaptive Helm description
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role: Tanks and Fighters: Gain 80 Armor and Magic Resistance. Other Roles: Gain 40% Attack Damage and Ability Power.
-
- +150 HP
- +20 Armor
Sunfire Cape description
Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.
-
- +30% AP
- +1 Mana Regen
Archangel's Staff description
Combat start: Gain 20% Ability Power every 5 seconds in combat.
-
- +20 MR
- +3 Mana Regen
Adaptive Helm description
Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role: Tanks and Fighters: Gain 30 Armor and Magic Resistance. Other Roles: Gain 10% Attack Damage and Ability Power.
-
- +50 Armor
Bramble Vest description
Gain 6% max Health. Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds
-
- +30% AP
- +2 Mana Regen
Blighting Jewel description
Dealing magic damage reduces the target’s Magic Resist by 4. If their Magic Resist is 0, grant the holder 4 Mana instead. Ability damage can only trigger on each enemy once every 0.5 seconds.
-
- +1200 HP
Radiant Warmog's Armor description
Gain 36% max Health.
-
- +35% AP
- +35% Crit
Jeweled Gauntlet description
Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
-
- +40 Armor
- +40% Crit
Radiant Steadfast Heart description
Gain 10% Durability. While above 50% Health, instead gain 30% Durability.
-
- +20 Armor
-
Tacticians Shield description
Your team gains +1 maximum team size. 10% chance to drop 1 gold when the holder dies. Imbued with a Philosopher's wisdom...
-
- +100 Armor
Radiant Bramble Vest description
Gain 12% max Health. Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies. Cooldown: 2 seconds
-
- +15% AD
- +15% AP
- +5 Mana Regen
Blue Buff description
Gain 10% additional Attack Damage and Ability Power from all sources.
-
- +20 MR
- +10% AD
- +10% AS
Kraken's Fury description
Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.
-
- +400 HP
- +50 Armor
- +50 MR
Radiant Gargoyle Stoneplate description
Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.
-
- +15% AD
- +15% AS
- +15% AP
- +15% Damage Amp
Giant Slayer description
Gain 15% additional Damage Amp against Tanks.
-
- +450 HP
- +20% AD
- +20% AP
Talisman of Ascension description
After 22 seconds gain 100% max Health, 12 Mana Regen, and 120% Damage Amp for the rest of combat.
-
- +250 HP
- +10% AD
- +10% AP
Blossom Emblem description
The holder gains the Blossom trait.
After combat, your Wisps are empowered. Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
- 3
- Wisps are upgraded, 12%
- 5
- Wisps are in every shop, 30%
- 7
- Gain 4 gold after buying a Wisp, 40%
- 9
- You can buy 2 Wisps per round, 45%
- 11
- Wisps overflow with power, 100%
-
- +55% AD
- +10% Damage Amp
Deathblade description
Perfect peace and calm for the holder - and all who face it.
-
- +40% AS
Inferno Emblem description
The holder gains the Inferno trait.
Inferno damage Burns and Wounds enemies for 4 seconds. Inferno Burns stack with other Burns.
- 2
- 1% Burn, 33% Wound
- 3
- After combat, 1 of your shop slots without an Inferno champion ignites, rolling a champion one tier higher
- 5
- Ignite 2 shop slots, 2% Burn
- 7
- Ignite 4 shop slots, 3% Burn
-
- +300 HP
- +20% AS
- +30% AP
- +40% Crit
Radiant Nashor's Tooth description
Attacks grant 4 bonus Mana, increased to 6 if they critically strike.
-
- +350 HP
Juggernaut Emblem description
The holder gains the Juggernaut trait. Gain 15 mana whenever a Juggernaut dies.
Your team gains Durability. Juggernauts gain more.
- 2
- 4% Durability or 20% Durability
- 4
- 6% Durability or 30% Durability
- 6
- 8% Durability or 40% Durability
-
Big Grab Bag Gold Description
Gain 3 random components, 2 gold, and 1 Reforger.
-
Blossom's Call Gold Description
When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma.
-
Branching Out Silver Description
Gain a random Emblem.
-
Branching Out+ Silver Description
Gain a random Emblem and a Reforger.
-
Caretaker's Ally Silver Description
Gain a random 2-cost champion now. Gain the same one again every time you level up.
-
Coven Acolyte Gold Description
When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn.
-
Dark Ritual Gold Description
Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.
-
Duo Queue Gold Description
Gain 2 random 5-cost champions and 2 copies of a random component.
-
Nature's Shelter Gold Description
Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah.
-
FOURcing Gold Description
Gain a random 4-cost champion. For each item equipped to that champion, your team gains 120 health.
-
Embiggen Gold Description
Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan.
-
Consuming Flora Gold Description
Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait. Gain 3 gold.
-
Consuming Flora+ Gold Description
Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait. Gain 3 gold.
-
Good For Something I Silver Description
Champions that aren't holding items have a 40% chance to drop 1 gold on death.
-
Flame On Silver Description
The Inferno champion that dealt the most damage last combat is On Fire, gaining 55% Attack Speed. Gain a Varus and an Akali.
-
Sun and Moon Gold Description
Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana.
-
Sun and Moon+ Gold Description
Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and an Aphelios.
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Master of All Origins Prismatic Description
Open an armory and choose one of 3 traits. Gain a Lux with that trait and a Spear of Shojin. Traits on your board are more likely to appear in the armory. Lux provides +2 to her chosen trait
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One, Two, Five! Silver Description
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
-
Ones Two Three Silver Description
Gain 2 1-cost champions, 1 2-cost champion, and 1 3-cost champion.
-
Beast Within+ Gold Description
Primal grants an additional Blessing. Gain a Vi and a Nidalee.
-
Beast Within+ Gold Description
Primal grants an additional Blessing. Gain a Vi and a Sivir.
-
Beast Within Gold Description
Primal grants an additional Blessing. Gain a Vi now and a Nidalee after 3 rounds.
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Beast Within Gold Description
Primal grants an additional Blessing. Gain a Vi now and a Sivir after 3 rounds.
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Residual Magic Silver Description
Your team gains 60 Health. Each time you purchase a Wisp, increase this by 10.
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Residual Magic + Silver Description
Your team gains 75 Health. Each time you purchase a Wisp, increase this by 10.
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Residual Magic ++ Silver Description
Your team gains 90 Health. Each time you purchase a Wisp, increase this by 10.
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Omega Riftbeast Gold Description
You can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles.
-
Unrivaled Gold Description
You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix.
-
Chosen of the Sun Gold Description
Gain a Leona, a Kayle, and a Sejuani. Leona gains 60 permanent max Health each round, increased by 10 for each unique 3-star champion fielded.
-
Small Furry Friend Gold Description
While Sprykin is active, gain a second BFF summon that is 35% as powerful. Gain a Teemo, a Veigar, and a Kobuko.
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Weight The Worth Gold Description
The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator and a Tiny Champion Duplicator.
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Wisp Rebate Silver Description
Each time you purchase a Wisp, gain 2 gold. Gain 4 gold now.
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Wisp Rebate+ Silver Description
Each time you purchase a Wisp, gain 2 gold. Gain 8 gold now.
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Advanced Loan Gold Description
Gain 20 Gold. Your next augment is one tier lower.
-
Advanced Loan+ Gold Description
Gain 33 Gold. Your next augment is one tier lower.
-
Arcane Viktor-y Gold Description
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat. TFT Macao Open, 2024
-
Ascension Gold Description
After 12 seconds of combat, your units gain 35% Damage Amp.
-
Augmented Power Silver Description
Your next augment is one tier higher.
-
Backline Blueprint Gold Description
Gain a 3-cost non-Tank champion and an Emblem that matches their class.
-
Backup Bows Silver Description
Gain a Recurve Bow. After your champions attack 1000 times, get 2 more.
-
Band of Thieves Silver Description
Gain 1 Thief's Gloves.
-
Band of Thieves II Prismatic Description
Gain 2 Thief's Gloves. After 6 player combats, gain another.
-
Band of Thieves II+ Prismatic Description
Gain 2 Thief's Gloves. After 5 player combats, gain another.
-
Band of Thieves II++ Prismatic Description
Gain 2 Thief's Gloves. After 3 player combats, gain another.
-
Baron's Lair Prismatic Description
Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat. TFT Paris Open, 2025
-
Belt Overflow Prismatic Description
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
-
Birthday Present Prismatic Description
Gain a 2-star champion and 1 gold each time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
-
Birthday Reunion Gold Description
Gain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion. Inkborn Fables Tactician's Crown, 2024
-
Item Extraction Gold Description
The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain a Veigar and a Rek'Sai.
-
Bodyguard Training Gold Description
Allies gain 15 Armor and Magic Resist, increased by 2 per player level. Gizmos & Gadgets Championship, 2022
-
Bonus Gift Gold Description
Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 2 gray loot orbs.
-
Bonus Gift+ Gold Description
Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 3 gray loot orbs.
-
Booster Pack Gold Description
Gain 12 gold of random champions. (At least one 3-cost guaranteed!)
-
Booster Pack+ Gold Description
Gain 18 gold of random champions. (At least one 4-cost guaranteed!)
-
Booster Pack++ Gold Description
Gain 26 gold of random champions. (At least one 5-cost guaranteed!)
-
Boxing Lessons Silver Description
Your team gains 30 Health for each champion that starts combat in the front row.
-
Bronze For Life I Gold Description
Your team gains 2.5% Damage Amp for each Bronze-tier trait.
-
Bronze For Life II Prismatic Description
Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.
-
Build A Bud Prismatic Description
Gain a random 3-star 1-cost champion. Gain 6 gold.
-
Buried Treasures III Prismatic Description
Gain a random item component now and at the start of the next 5 rounds.
-
Call To Chaos Prismatic Description
Gain a powerful and random reward.
-
Called Shot Silver Description
Set your win streak to +4. Gain 4 gold.
-
Capital Gains I Silver Description
Store gold equal to the interest you earn. On 3-3, gain gold equal to 100% of the stored gold. Gain 1 gold now.
-
Capital Gains II Gold Description
Store gold equal to the interest you earn. On 3-3, gain gold equal to 125% of the stored gold. Gain 1 gold now.
-
Caretaker's Favor Gold Description
Gain a component anvil when you reach level 5, 6, 7, and 8. Component anvils offer 4 choices.
-
Carve a Path Silver Description
Gain a B.F. Sword. After your champions deal 65000 physical damage, gain 2 more.
-
Celestial Blessing I Silver Description
Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.
-
Description
Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.
-
Celestial Blessing III Prismatic Description
Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.
-
Challenger's Grace Gold Description
At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again.
-
Champ Delivery Silver Description
Gain 3 2-cost champions. After 6 rounds, gain 3 more.
-
Champ Delivery+ Silver Description
Gain 3 3-cost champions. After 6 rounds, gain 3 more.
-
Champ Delivery++ Silver Description
Gain 3 4-cost champions. After 6 rounds, gain 3 more.
-
Clear Mind Gold Description
If there are no champions on your bench at the end of player combat, gain 3 XP.
-
Description
Your team gains 10% Attack Speed every 3 seconds in combat.
-
Cluttered Mind Gold Description
Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
-
Cognitive Overload Gold Description
Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
-
Cognitive Tax Silver Description
Gain 8 gold and 1 XP.
-
Cognitive Tax+ Silver Description
Gain 12 gold and 3 XP.
-
Comeback Story Prismatic Description
Your team gains 4 Health and 0.4% Attack Speed per missing player Health.
-
Commerce Core Prismatic Description
Gain 16 free Shop rerolls now and 3 every round for the rest of the game.
-
Component Buffet Silver Description
Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.
-
Component Quest Prismatic Description
Gain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 5 gold.
-
Cooking Pot Gold Description
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.
-
Coronation Prismatic Description
Gain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
-
Corrosion Silver Description
Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
-
Crafted Crafting Silver Description
Whenever you craft a completed item, gain 2 rerolls.
-
Cry Me A River Gold Description
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.
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Cursed Crown Prismatic Description
Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.
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Cybernetic Implants Gold Description
Your champions holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.
-
Cybernetic Uplink Gold Description
Your champions holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.
-
Deadlier Blades Prismatic Description
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
-
Deadlier Caps Prismatic Description
Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1% Ability Power whenever their holders score a takedown.
-
Double Trouble Gold Description
When you field exactly 2 copies of a champion, they both gain 25% Attack Damage and Ability Power and 25 Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
-
Dummify Silver Description
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1000 Health per stage. Gain a random non-tank 2-star 2 cost champion.
-
Early Learnings Gold Description
Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
-
Electrocharge I Silver Description
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
-
Electrocharge II Gold Description
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
-
Epic Rolldown Gold Description
When you reach Level 8, gain 20 Shop rerolls. Runeterra Reforged Championship, 2023
-
Epoch Gold Description
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
-
Epoch+ Gold Description
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
-
Description
Gain a Lucky Item Chest, a Magnetic Remover and 7 gold.
-
Expedition Silver Description
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
-
Explosive Growth Gold Description
Now and at the start of the next 3 rounds, gain 7 XP.
-
Explosive Growth+ Gold Description
Now and at the start of the next 3 rounds, gain 10 XP.
-
Extra Buckles Silver Description
Gain a Giant's Belt. After your champions take 75000 damage, get 2 more.
-
Feeling Lucky Silver Description
Gain 12 gold, then flip a coin. If heads, gain 4 more gold.
-
Find Your Center Silver Description
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
-
Flexible Prismatic Description
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.
-
Flowing Tears Silver Description
Gain a Tear of the Goddess. After your champions spend 6500 Mana, gain 2 more.
-
Focused Fire Silver Description
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
-
Forge A Friend Silver Description
The next 1-cost champion you buy is 3-star. Gain 5 gold.
-
Forged In Strength Prismatic Description
Gain 1 random Artifact. When you drop below 35 Health, gain 1 more random Artifact, 1 random completed item, and 2 random component. Remix Rumble Championship, 2023
-
Frontline Foundation Gold Description
Gain a 2-star 1-cost Tank champion and an Emblem that matches their class.
-
Future Focused Silver Description
Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 8 gold.
-
Gain 21 Gold Gold Description
Gain 21 gold.
-
Giant and Mighty Prismatic Description
Your team becomes large, gaining 200 Health and 10% max Health.
-
Gilded Steel Gold Description
Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability. K.O. Coliseum Tactician's Crown, 2025
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Glass Cannon II Gold Description
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
-
Glass Cannon I Silver Description
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
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Going Long Prismatic Description
You no longer gain interest. Gain 10 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.
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Gold Destiny Gold Description
Gain a random Gold Augment and 3 gold.
-
Gold Destiny+ Gold Description
Gain a random Gold Augment and 6 gold.
-
The Golden Egg Prismatic Description
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
-
Golden Gamble Prismatic Description
Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
-
Golden Gamble+ Prismatic Description
Gain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
-
Golden Gamble++ Prismatic Description
Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
-
Group Hug I Silver Description
Combat start: Champions grant other adjacent champions 6 Armor and Magic Resist. This effect stacks.
-
Group Hug II Gold Description
Combat start: Champions grant other adjacent champions 9 Armor and Magic Resist. This effect stacks.
-
Hard Bargain Gold Description
You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries.
-
Hard Commit Prismatic Description
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.
-
Healing Orbs I Silver Description
When an enemy dies, a nearby ally is healed for 250 Health.
-
Healing Orbs II Gold Description
When an enemy dies, a nearby ally is healed for 575 Health.
-
Heart of Steel Gold Description
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 16 permanent max Health.
-
Hedge Fund Prismatic Description
Gain 22 gold. Your max interest is increased to 10.
-
Heroic Grab Bag Gold Description
Gain 2 Lesser Champion Duplicators. Gain 4 gold.
-
Heroic Grab Bag+ Gold Description
Gain 2 Lesser Champion Duplicators. Gain 8 gold.
-
Heroic Grab Bag++ Gold Description
Gain 2 Lesser Champion Duplicators. Gain 14 gold.
-
Hold the Line Prismatic Description
Champions in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each champion that starts combat in your front row.
-
Hustler Gold Description
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved.
-
Infinity Protection Gold Description
Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield. Monsters Attack Championship, 2023
-
Invested+ Prismatic Description
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
-
Invested++ Prismatic Description
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
-
Investment Strategy II Prismatic Description
Your champions gain 8 permanent max health per interest you earn. Your max interest is increased by 2. Gain 8 gold now.
-
Description
Your champions gain 8 permanent max health per interest you earn. Gain 4 gold now.
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Iron Assets Silver Description
Gain a component anvil and 3 gold.
-
Item Grab Bag I Silver Description
Gain 1 random completed item.
-
It's Me, Baby Gold Description
Gain a spotlight in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 5 takedowns. Lore & Legends Tactician's Crown, 2026
-
Jeweled Lotus I Gold Description
Your team gains 10% Critical Strike Chance and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
-
Jeweled Lotus II Prismatic Description
Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
-
Kick Start Silver Description
Gain a random 2-star 2-cost champion and 1 gold.
-
Kingslayer Silver Description
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
-
Late Game Scaling Gold Description
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed. Cyber City Tactician's Crown, 2025
-
Late Game Specialist Silver Description
When you reach Level 9, gain 27 gold.
-
Latent Forge Silver Description
After 8 player combats, gain an Artifact anvil.
-
Legion Of Threes Gold Description
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed. Reckoning Championship, 2021
-
Level Up! Prismatic Description
When you buy XP, gain an additional 2. Gain 6 immediately.
-
Living Forge Prismatic Description
Gain an Artifact Anvil now and after every 9 player combats.
-
Loaded Dice Silver Description
Your dice and coins are luckier. Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads.
-
Lucky Gloves Prismatic Description
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold.
-
Lucky Gloves+ Prismatic Description
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats.
-
Luxury Subscription Prismatic Description
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 3 gold. At the start of the next 2 stages, gain the package again.
-
Magic Roll Gold Description
Roll 3 dice. Gain rewards based on their total.
-
Makeshift Armor I Silver Description
Champions without items equipped gain 30 Armor and Magic Resist.
-
Makeshift Armor II Gold Description
Champions without items equipped gain 50 Armor and Magic Resist.
-
Description
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
-
Max Build Gold Description
Gain 10 free Shop rerolls. When you reach level 9, gain 3 free Shop rerolls and a Champion Duplicator. Galaxies Championship, 2020
-
Min-Max Prismatic Description
Gain a Golden Item Remover and 4 random components.
-
Missed Connections Silver Description
Gain a copy of each 1-cost champion.
-
Money Hungry+ Gold Description
Gain 10 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
-
Money Hungry Gold Description
Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
-
Money Monsoon Prismatic Description
Gain 7 gold now and every round for the rest of the game.
-
Nesting Anvils Prismatic Description
Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 8 gold.
-
Nesting Anvils+ Prismatic Description
Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 12 gold.
-
Nesting Dolls+ Prismatic Description
After a champion dies in combat, spawn a copy of them one star level lower with 60% health. Gain 3 free rerolls.
-
Nesting Dolls++ Prismatic Description
After a champion dies in combat, spawn a copy of them one star level lower with 60% health. Gain 3 free rerolls.
-
NO SCOUT NO PIVOT Gold Description
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.
-
One Buff Two Buff Prismatic Description
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
-
Pandora's Bench Silver Description
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold.
-
Pandora's Items I Silver Description
Round start: items on your bench are randomized. Gain 1 random component.
-
Pandora's Items II Gold Description
Round start: items on your bench are randomized. Gain 2 random components.
-
Pandora's Items III Prismatic Description
Round start: items on your bench are randomized. Gain 1 Radiant item.
-
Partial Ascension Silver Description
After 12 seconds of combat, your units gain 20% Damage Amp.
-
Patience Is A Virtue Silver Description
Gain 4 rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round.
-
Patient Study Gold Description
After player combat, gain 2 XP if you won or 3 XP if you lost.
-
Pilfer Gold Description
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves.
-
Plot Armor Gold Description
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
-
Portable Forge Gold Description
Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.
-
Prismatic Destiny Prismatic Description
Gain a random Prismatic Augment and 4 gold.
-
Prismatic Destiny+ Prismatic Description
Gain a random Prismatic Augment and 10 gold.
-
Prismatic Ticket Prismatic Description
Each time your shop is rerolled you have a 45% chance to gain a free reroll.
-
Promised Protection Gold Description
Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health.
-
Quick Streaks Silver Description
You gain twice as much progress towards win and loss streaks. Gain 2 gold.
-
Radiant Rascal Prismatic Description
Gain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round.
-
Radiant Relics Prismatic Description
Choose 1 of 5 Radiant Items. Gain a Magnetic Remover.
-
Recombobulator Silver Description
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls.
-
Replication Gold Description
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
-
Retribution Prismatic Description
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 25% Critical Strike Chance. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
-
Rolling For Days Silver Description
Gain 10 free Shop rerolls.
-
Salvage Bin Gold Description
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
-
Salvage Bin+ Gold Description
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
-
Seraphim's Staff Gold Description
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
-
Shimmerscale Essence Prismatic Description
Gain a Mogul's Mail. After 7 player combats, gain a Gamblers Blade.
-
Shopping Spree Prismatic Description
When you level up, gain a number of free shop refreshes equal to your level +1. Gain 6 gold.
-
Silver Destiny Silver Description
Gain a random Silver Augment and 2 gold.
-
Silver Destiny+ Silver Description
Gain a random Silver Augment and 4 gold.
-
Silver Destiny++ Silver Description
Gain a random Silver Augment and 7 gold.
-
Silver Spoon Silver Description
Gain 10 XP.
-
Slammin' Gold Description
Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
-
Slammin'+ Gold Description
Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
-
Slice of Life Silver Description
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
-
Slightly Magic Roll Silver Description
Roll a die. Gain rewards based on the number rolled.
-
Small Grab Bag Silver Description
Gain 2 random item components.
-
Solo Leveling Gold Description
For the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
-
Solo Plate Gold Description
Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row.
-
Soul Awakening Prismatic Description
Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
-
Speedy Double Kill Gold Description
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. Fates Championship, 2021
-
Spirit Of Redemption Gold Description
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
-
Spreading Roots Gold Description
Gain 2 random Emblems and 1 gold.
-
Spreading Roots+ Gold Description
Gain 2 random Emblems, a Reforger, and 2 gold.
-
Staffsmith Gold Description
Gain 2 random completed items that build from Needlessly Large Rod.
-
Stand United Silver Description
Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
-
Sweet Treats Prismatic Description
Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.
-
Sword Overflow Prismatic Description
Gain 4 BF Swords. Your BF Swords grant +4% Attack Speed.
-
Swordsmith Gold Description
Gain 2 random completed items that build from B.F. Sword.
-
Tactician's Kitchen Prismatic Description
Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.
-
Team Building Silver Description
Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion.
-
The Golden Dragon Gold Description
Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 700 Health and 20% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022
-
The Tower Silver Description
Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
-
The Trait Tree Prismatic Description
Gain 3 random Emblems and 2 gold.
-
The Trait Tree+ Prismatic Description
Gain 3 random Emblems, a Reforger, and 4 gold.
-
Time Skip Gold Description
Disable your Shop for the next 3 rounds. Then gain 32 XP.
-
Tons of Stats! Gold Description
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
-
TONS of Stats! Prismatic Description
Your team gains 88 Health, 8% Attack Damage, 8% Ability Power, 8 Armor, 8 Magic Resist, 8% Attack Speed, and 8 Mana.
-
Trade Sector Gold Description
Gain a free Shop reroll every round. Gain 2 gold.
-
Trade Sector+ Gold Description
Gain a free Shop reroll every round. Gain 8 gold.
-
Trait Ladder Prismatic Description
Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward.
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Twin Guardians Silver Description
If you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist.
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U.R.F Gold Description
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen.
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Upward Mobility Prismatic Description
Buying XP costs 1 less. Gain 2 Health and 1 free reroll whenever you level up.
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Urf's Grab Bag Prismatic Description
Gain 1 Spatula, 3 random components, and 5 gold.
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Verticality I Silver Description
Champions gain 1.5% Attack Damage, 1.5% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them.
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Verticality II Gold Description
Champions gain 2% Attack Damage, 2% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.
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Verticality III Prismatic Description
Champions gain 3.5% Attack Damage, 3.5% Ability Power, 3.5 Armor, and 3.5 Magic Resist for each ally that shares a trait with them.
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Wand Overflow Prismatic Description
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
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Warpath Gold Description
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
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We Stick Together Prismatic Description
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed. 0 0 Into The Arcane Tactician's Crown, 2025
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Worth the Wait Gold Description
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
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Worth the Wait II Prismatic Description
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
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Woven Magic Gold Description
Gain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: 0/3).
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Young and Wild and Free Silver Description
You can always move freely on Carousel rounds. Gain 5 gold.
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Briefly lifts the target into the air, interrupting their action. A unit that is knocked up cannot act, move, or cast until it lands.
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Disables the target for a duration: no movement, no attacks, no ability casts.
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Reduces the target's attack speed for a duration. It does not affect movement speed.
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Forced horizontal displacement that moves a target toward the source. Distinct from Knock Up (vertical airborne) and Dash (self-movement); the pulled unit is moved by another's effect.
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Forces affected enemies to attack the unit that applied it, overriding their normal target selection for a duration. It is a targeting override rather than a disable — a taunted enemy keeps attacking and casting, it simply cannot choose whom to hit. Frontline units use it to hold enemy damage on themselves instead of letting it through to the backline.
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Reduces the target's Magic Resist (commonly by 30%, though the amount varies by source) for a duration, or for the rest of combat with some effects.
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Reduces the target's Armor for a duration.
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Reduces the affected unit's outgoing damage by a percentage for a duration. Distinct from Sunder (Armor shred) and Shred (Magic Resist shred) — Weaken taxes the target's damage output directly rather than reducing a resistance stat.
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Increases the damage an affected unit takes from every source for a duration. Distinct from Sunder and Shred, which each cut one resistance stat rather than amplifying the hit, and from Weaken, which reduces what a unit deals instead of raising what it takes. It is the debuff mirror of Damage Amp — the same multiplier, applied to the victim rather than granted to the attacker.
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Raises the Mana cost of the affected unit's next Ability cast, delaying that cast rather than preventing it. The unit keeps generating Mana at its normal rate — it simply needs more of it before the Ability goes off. That makes it a tempo debuff aimed at casters: it buys time instead of removing the cast, unlike a Stun, which interrupts one that is already happening.
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Deals a percent of the target's maximum Health as true damage every second. Most burn sources also apply Wound, which reduces healing received — together they form the standard answer to high-Health frontlines.
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Damage dealt over multiple seconds as flat physical or magic damage, AD- or AP-scaled. Distinct from Burn (% max-Health true damage).
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Drains a stat (Armor, Magic Resist, Attack Damage, Ability Power) from enemies and grants it to the source or an ally. Distinct from Shred and Sunder (one-way debuffs that only reduce the enemy stat) because the holder gains what the enemy loses.
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Reduces healing the target receives by 33% for a duration.
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Damage that bypasses Armor and Magic Resist — the damage number on the source is applied directly to current Health. Shields still absorb true damage like any other damage type.
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Instantly kills a target whose Health is below a threshold (typically a % of max Health). Resolves as true damage equal to the target's current Health, so it ignores Armor, Magic Resist, Durability, and damage reduction. Unlike ordinary true damage, an execute destroys any active Shield before applying its kill — a shielded unit at low HP is still executed once the threshold check passes; the Shield does not save it.
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Damage calculated as a percent of the target's maximum Health rather than from the source's own stats, so it scales with how much Health the target stacked — the standard answer to a high-Health frontline. Two flavors: the Burn keyword (a percent of max Health as true damage every second) and burst hits that take a percent of max Health in a single instance. Because the number is a percent, extra max Health buys no extra effective Health against it.
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Stores a portion of damage dealt or taken during combat, then releases it as a single payload when a trigger fires (on-death, on-takedown, timer, or duration end). The stored payload is independent of the source's stats at the moment it releases — it is fixed by what was banked while the store was filling.
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Damage dealt to a unit beyond what was needed to kill it — the excess portion that would otherwise be wasted. Some abilities, items, and augments capture this excess and redirect it as new damage to nearby enemies.
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Grants temporary HP that absorbs damage before the unit's real Health is touched.
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Grants the unit additional maximum HP, either flat (like +150 Health) or percentage (like +6% max Health). It comes up whenever you stack Giant's Belt items, pick health-boost augments such as Giant and Mighty, or run the Old Growth trait, which permanently raises your strongest Old Growth champion's max Health every time an enemy dies near it. For the cross-round permanent stat-stacks angle specifically, see the dedicated permanent stat-stacks page.
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Restores Health to a unit, capped at maximum HP.
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Generic enhancement — temporarily boosts an attack, ability, or stat beyond its baseline. Empower effects are usually one-shot bonuses tied to a single attack or cast (e.g., Caitlyn's Headshot passive empowers every third attack; Xayah's cast replaces her next five attacks with empowered feathers), not permanent stat gains.
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The physical-defense stat that reduces incoming AD damage. Tank items, the Defender trait, and champions or items that grant flat Armor all feed into this mechanic, alongside the handful of effects that scale a bonus off a unit's Armor value. Sunder is its inverse — a debuff that reduces enemy Armor.
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The magic-defense stat that reduces incoming AP damage. Many sustain items, the Defender frontline trait, and "Gain X Armor and Magic Resist" effects grant or scale off it; Shred is its inverse.
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Protective state where the unit stops being a valid target — effects that have to pick a target, including basic attacks and ability targeting, cannot select it. Effects already on the unit keep running, and it stays visible on the board. Distinct from invulnerability (which blocks damage but still allows targeting); often triggered by HP-threshold trait passives or item effects.
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State that prevents all incoming damage for a duration; the unit can still be targeted and attacked, but takes no damage. Distinct from Untargetable, which prevents the unit from being targeted at all.
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Protective state where the unit ignores incoming crowd control (stuns, slows, knock-ups) for a duration. Card text calls it Unstoppable. The unit can still be targeted and damaged. Distinct from Untargetable (cannot be hit) and Invulnerable (takes no damage).
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Repositioning movement that breaks normal movement — either a telegraphed dash across hexes or an instant blink/teleport to a new position, used to close on a target, reposition onto a new one, or escape.
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Bonus Attack Speed makes a unit attack more often per second, which means more auto-attack damage and faster mana generation toward the next ability cast. Some carries scale beyond that — their ability itself fires more hits when they have more Attack Speed (e.g., the number of swipes in Aphelios's onslaught). Stacking AS items and traits on these units compounds: faster autos, faster casts, and bigger casts.
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Scales with Ability Power (AP). Champions and effects flagged as AP-scaling get bigger damage, healing, or shield values when the holder stacks AP from items like Jeweled Gauntlet, Rabadon's Deathcap, and Nashor's Tooth, or from trait bonuses.
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Scales with Attack Damage (AD). Champions and effects flagged as AD-scaling get bigger auto-attack and ability damage when the holder stacks AD from items like Deathblade, Infinity Edge, Giant Slayer, and Bloodthirster, or from trait bonuses.
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Multiplicative bonus to all damage dealt — distinct from raw AD/AP because it applies after the type-specific scaling.
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Scales with crit chance and crit damage from items like Infinity Edge and Jeweled Gauntlet. By default abilities cannot crit — the sibling Precision mechanic is what lets spell damage roll crits, so crit-on-spell builds need a Precision source before crit chance and crit damage actually apply to abilities.
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The first Precision source on a unit flips the unlock that lets ability damage roll critical hits; every additional Precision source after that grants +10% Critical Strike Damage. Sources include Infinity Edge, Jeweled Gauntlet, the Executioner trait, and a few crit-focused augments — layering them stacks Critical Strike Damage.
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Heals the source for a percentage of damage dealt (any type).
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Reduces incoming damage by a percentage damage reduction that stacks multiplicatively after Armor and Magic Resist. Sources include the Vanguard and Juggernaut traits, Steadfast Heart, and augments like Cursed Crown.
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Subtracts a fixed amount from each instance of incoming damage. In the documented case (per the LoL Wiki's one explicit ordering statement) the flat amount comes off after Armor / Magic Resist, so it is compared to the already-resisted number, not the raw hit; whether every source follows this exact ordering isn't stated as a single generalized rule. Because the reduction is flat rather than percent-based, an attack whose post-resist damage is below the threshold deals zero — distinct from Durability, which always lets some damage through.
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The carrier ramps power within a single round — Titan's Resolve gains AD/AP per attack or hit taken, and the Rapidfire trait builds stacking Attack Speed on every attack, up to a cap. All in-combat stacks reset when the round ends, unlike takedown-stacking which carries across rounds.
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The carrier gains a permanent stack on each takedown (kill or assist) and keeps those stacks across rounds, unlike in-combat stacking which resets — so early-round farming compounds into late-game power.
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A status the unit applies to enemies, then later spends or counts to trigger a payoff. Examples: Tristana attaches an explosive charge to her target that detonates a few seconds later, and the blast counts every attack she landed while it was ticking; Soraka's star leaves a lasting mark, so a second cast on the same enemy calls down three extra stars.
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This effect triggers the instant a unit casts its ability. Items like Lich Bane and the Invoker Emblem reward you for landing as many casts as possible.
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Effect fires on each basic-attack hit — every auto procs items like Red Buff (burn/wound), Nashor's Tooth (mana on attack), and Kraken's Fury (stacking Attack Damage per attack, up to 15). On-hit carries scale with attack-speed buffs, so stacking AS multiplies their damage and utility per second.
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A passive is the part of a champion's ability that runs automatically — it doesn't require a cast and is always in effect. Many TFT carries pair a passive with an active that triggers when the mana bar fills.
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Effect fires when a unit secures a kill or assist. An assist counts, so a unit that only contributed damage still triggers it.
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Effect fires when the unit itself is killed, commonly on items that bank value during combat (see damage-storage) and discharge it as a final payload.
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Passive Health restoration per second, typically as a percentage of max Health. Independent of healing procs (Heal) and damage-scaled sustain (Omnivamp); the wearer just regenerates over time.
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The unit-level resource that gates ability casts — champions cast once their mana bar fills, so low-mana units cast more often than high-mana ones. Spear of Shojin (mana per attack) and Adaptive Helm (amplifies Mana from all sources) push casts faster, alongside starting-mana augments.
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A stat that trickles Mana into a unit every second on its own, with no attack or damage needed. Items print it on their stat line as "Mana Regen", and it fills the same bar an Ability waits on — so more of it means the Ability comes out sooner and repeats more often, which is why it is worth most on an expensive caster that would otherwise cast once a fight. Tear of the Goddess is the component that carries it, and most items built from Tear keep it; the Invoker trait hands it to your whole team. It is a rate, not a lump: a one-off Mana refund tops the bar up once and stops, while Mana Regen keeps adding to it every second. Mana Reave pushes on the same bar from the other side — it raises what the next cast costs and leaves the refill rate alone.
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The player-level economy resource — earned each round (base income + interest + win/loss streaks), spent on rerolling the shop, buying XP, and purchasing units. Augments grant flat gold, raise interest, or make kills drop gold; some items generate gold on takedown.
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The player-side progression resource. Spending gold on XP buys it; each level raises the team-size cap and shifts shop odds toward higher-cost champions. Augments grant XP directly or trigger off "level up" to accelerate the curve.
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The shop action that discards the visible champion shop and draws a new set, costing 2 gold by default. Players reroll to find copies of specific champions, since combining three of the same champion upgrades them from 1-star to 2-star, and nine copies reach 3-star. The shop also refreshes for free once at the start of each round. Some augments and items grant additional free rerolls or shop refreshes.
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The offboard storage row (default 9 slots) where unfielded champions and held items sit between rounds. Augments may expand bench slots, populate it with new units, randomize its contents, or scale rewards off whether it's empty or full — distinct from on-field summons.
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Round-end gold earned per 10 gold banked, capped at 5 by default. Economy augments raise the cap (max interest) or grant flat bonus gold "in interest" beyond it.
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The tactician's life total — distinct from unit max-Health on the board. Augments scale comeback bonuses from missing player Health, grant current+max player Health directly, or trade player Health for gold.
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Adds a unit to the field — temporary or permanent. Covers ability summons (pets and minions like Mama Beak's Tiny Beaks, Zyra's plants, or the Spirit Walker Yorick leaves behind when he dies), trait-spawned minions and relics, resurrect/revive of fallen allies, and bench-to-field arrivals. Summon-buff augments and the Summoner trait scale these. Bench refers to expanding bench slots, not the act of summoning; clone refers to making an exact copy of an existing unit, not summoning a new entity.
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Spawns a duplicate of an existing unit — typically inheriting its items.
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How often a unit casts its ability. Most damage, healing, shielding, and crowd control on a board comes from abilities, so squeezing extra casts per fight usually decides who wins the round. Two main levers — Mana governs the cost, refunds, and starting pool that gate every cast, while Attack Speed controls how fast the unit auto-attacks (each attack generates Mana).
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Damage dealt to enemies over multiple seconds rather than as a single hit. Two flavors: Burn (% max-Health true damage) and Bleed (flat physical or magic damage per second).
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The per-round champion offer — five slots whose cost-tier odds shift with player level, drawn from a shared bag pool. Reroll, gold, and XP are the levers players pull to shape what appears: reroll redraws the slots, gold pays for it, and XP buys levels that tilt the odds toward higher tiers.
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A one-off buy that appears in the rightmost shop slot with a champion hiding behind it. You can buy one per round, only during the planning phase, and most of them last a single round. What you get depends on which of the seven kinds it is: Champion, Combat, Item, Shop, Gold/XP, Misc, or a Risky deal. Skipping it costs you nothing — when planning ends the Wisp is whisked away and the champion it was covering is revealed, so you still see that extra unit in the slot. By default one turns up in every other shop, and after stage 5 every other Wisp you see is guaranteed to be a Combat one. The Blossom trait is built around them: it upgrades the Wisps you are offered, puts them in more shops, pays you gold for buying one, and eventually lets you buy two a round.
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Floating reward bubbles dropped by PVE rounds, encounters, and select augments / god offerings. Tiered silver → blue → gold → prismatic with patch-tuned drop tables; the tier governs the contents pool (gold, components, completed items, anvils, …).
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Lobby-wide game-modifier events that apply the same rule to every player. Each Opening Encounter is drawn from a weighted pool, so some appear far more often than others, and one possible outcome is no encounter at all. Examples include Component Anvils, Upgraded Start, Cheaper Levels, Gold Subscription, and Prismatic Party.
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How a unit chooses what to attack or hit with an ability. By default a champion attacks the closest enemy by hex distance and keeps hitting it until it dies or moves out of range, then retargets to the next-closest enemy. That default is why frontline placement matters: a tank parked up front soaks the enemy carry's attacks while your own backline carry is left alone. Some abilities override the default with a special selector that picks a different enemy: the lowest-Health target (Rengar leaps at the lowest percent-Health enemy nearby; Murkwolf leaps at the lowest current-Health enemy nearby), the furthest enemy (Kha'Zix leaps at the farthest enemy in range), the highest-Health enemy, or the largest clump of enemies (Gnar jumps into the largest group). Untargetable removes a unit from the pool of valid targets entirely.