Debuffs

About debuffs

Negative effects you can apply to enemies. Each entry below lists every Set 18 source — champions, traits, items, and augments — that inflicts that effect. Click an effect's name for the full breakdown, including what counters it.

See also: Buffs — positive effects you can stack on your own units — and Economy for player-side resource mechanics.

Stun

Disables the target for a duration: no movement, no attacks, no ability casts.

Champions (7)

  • Shield Bash ability
    Shield Bash
    Passive: Start combat with 60 / 70 / 80 Ability Power bonus Armor and Magic Resist that decays over 12 seconds.
    
    Active: Bash the current target, dealing 60 / 108 / 162 Armor magic damage and Stunning them for 1.5 seconds.
  • Uproot ability
    Uproot
    Passive: Restore 17 / 27 / 43  Health each second, tripled for 3 seconds after casting.
    
    Active: Lunge out of the ground, Stunning adjacent enemies for 1 second and dealing 70 / 105 / 160 Ability Power magic damage to them.
  • Triumphant Roar ability
    Triumphant Roar
    Roar, restoring 276 / 397 / 566 Ability Power Health, cleansing disables, and healing the two lowest percent Health allies for 80 / 105 / 130 Ability Power. Then slam the current target, dealing 100 / 150 / 225 Ability Power magic damage and Stunning them for 1.5 seconds.
  • Spirit of Dread ability
    Spirit of Dread
    Gain 50 Armor and Magic Resist for 3 seconds and restore 375 / 475 / 685 Ability Power Health over the duration. Launch spectral riders at the 3 nearest enemies, dealing 80 / 120 / 195 Ability Power magic damage and Stunning them for 1.5 / 1.5 / 1.75 seconds.
  • Tantrum ability
    Tantrum
    Passive: Every second, restore 29 / 52 / 172 Ability Power Health and deal 12 / 18 / 150 Ability Power magic damage to enemies within 1 hex.
    
    Active: Deal 100 / 150 / 2000 Ability Power magic damage to enemies within 2 hexes and Stun them for 1 / 1 / 6 seconds, increased to 3 / 3 / 13 seconds if the target is Burning.
    
    Burn: Deals a percent of the target's max Health as true damage every second.
  • Heat Without Equal ability
    Heat Without Equal
    Passive: Attacks deal 75 / 75 / 100% damage to enemies adjacent to the target.
    
    Active: Become invulnerable and fly into the air. On return, stun all enemies for 1.25 / 1.25 / 99 seconds, gain 15 / 15 / 100% Omnivamp, and Ignite them for 3 / 3 / 99 seconds. Ignited enemies take 2 / 2 / 20% max Health physical damage per second. Replace this ability with Flame Breath and immediately cast it.
    
    Flame Breath: Spew fire at the most enemies in a line through the target, dealing 305 / 465 / 7200 Attack DamageAbility Power physical damage, reduced by 20% for each enemy it passes through (minimum 20%.) Ignite those enemies for 3 / 3 / 99 seconds.
    
    Elder Dragon Buff: Damaging an enemy below 12% Health executes them.
  • Rage Gene ability
    Rage Gene
    Passive: Gain 5 / 5 / 50 Rage per second and 5 Rage per attack. 
    
    Active: Transform into Mega Gnar and leap into the largest group of enemies within 3 hexes. Then, deal 100 / 150 / 2000 Attack Damage physical damage to enemies within 2 / 2 / 10 hexes, reduce their Armor and Magic Resist by 15 / 20 / 100 Ability Power, and Stun them for 1 / 1 / 15 second. Mega Gnar gains 400 / 600 / 10000 Health, and replaces his Ability with Grab n' Throw.
    
    Grab n' Throw: Throw the target at the farthest enemy, dealing 380 / 570 / 9000 Attack Damage physical damage to them and 135 / 205 / 4500 Attack Damage physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.

Artifacts (1)

    • +30 Armor
    • +30 MR
    • +125% AD
    • +30% Omnivamp
    Silvermere Dawn description

    Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder’s Attack Speed is locked at 0.5.

Augments (1)

  • Description
    After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.
    
    TFT Macao Open, 2024

Slow

Reduces the target's attack speed for a duration. It does not affect movement speed.

Champions (3)

  • Karmic Bond ability
    Karmic Bond
    Tether the current target, dealing 280 / 420 / 630 Ability Power magic damage over 1.5 seconds. Then release a burst of power around them, dealing 120 / 180 / 270 Ability Power magic damage to all enemies in a 1 Hex radius and 30% Slowing them for 2 seconds.
    
    Slow: Reduce Attack Speed
  • Belchy Bubble ability
    Belchy Bubble
    Adaptor Ability Power: Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing 225 / 340 / 535 Ability Power magic damage. Enemies within a 1 hex radius of the explosion take 160 / 240 / 360 Ability Power magic damage over 3 seconds.
    
    Adaptor Attack Damage: Heavily slows the target.
    
    Purple Buff: Every 5 seconds, Gromp gains 30% Ability Power.
  • Spirit Rift ability
    Spirit Rift
    Fire an arrow through the most enemies in a line that deals 440 / 660 / 1000 Attack Damage physical damage, reduced by 80 / 80 / 40% per enemy hit (minimum 20%). 
    
    The arrow leaves a trail for 4 / 4 / 20 seconds that deals 7 / 11 / 220 Attack DamageAbility Power + 2 / 3 / 10% max Health physical damage per second to enemies within and 20% Slows them.
    
    Slow: Reduce Attack Speed

Knock Up

Briefly lifts the target into the air, interrupting their action. A unit that is knocked up cannot act, move, or cast until it lands.

Champions (1)

  • Azure Shockwave ability
    Azure Shockwave
    Gain 530 / 734 / 2421 Ability PowerMax Health Shield for 4 seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take 100 / 150 / 3500 Ability Power magic damage, and are Mana Reaved for 10.
    
    Blue Buff: Each time Sentinel casts, allies gain 2 Mana Regen.
    
    Mana Reave: Increase the Mana cost of the next Ability cast.

Shred

Reduces the target's Magic Resist (commonly by 30%, though the amount varies by source) for a duration, or for the rest of combat with some effects.

Champions (2)

  • Azure Laser ability
    Azure Laser
    Begin consuming 35% max Mana per second and channeling a laser on the target. Each second while casting, deal 160 / 240 / 360 Ability Power magic damage to them and reduce their Magic Resist by 3.
    
    Teal Buff: Gain 2 Mana Regen for every 4 seconds channeled.
  • Solar Judgement ability
    Solar Judgement
    Passive: Kayle ascends based on her star level, granting her stacking bonuses. 
    
    1st Ascension: Attacks deal 56 / 84 / 98 Ability Power bonus magic damage.
    2nd Ascension: Attacks 20% Shred enemies hit for 2 seconds. 
    3rd Ascension: Attacks fire waves, dealing 40 Ability Power magic damage to all other units hit.
    4th Ascension: Gain infinite range. Every 3rd wave is much larger.
    
    Shred: Reduce Magic Resist

Traits (1)

  • Description
    Caustic damage 30% Shreds and Sunders enemies for 4 seconds.
    
    Shred: Reduce Magic Resist
    Sunder: Reduce Armor

Completed items (2)

    • +250 HP
    • +35 MR
    • +15% AP
    Ionic Spark description

    30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent. Shred: Reduce Magic Resist

    Needlessly Large RodNegatron Cloak
    • +15% AS
    • +35% AP
    • +1 Mana Regen
    Void Staff description

    Attacks and Ability damage 30% Shred the target for 5 seconds. This effect does not stack. Shred: Reduce Magic Resist

    Recurve BowTear Of The Goddess

Radiant items (2)

    • +500 HP
    • +70 MR
    • +30% AP
    Radiant Ionic Spark description

    30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent. Shred: Reduce Magic Resist

    • +30% AS
    • +75% AP
    • +2 Mana Regen
    Radiant Void Staff description

    Attacks and Ability damage 30% Shred the target for the rest of combat. This effect does not stack. Shred: Reduce Magic Resist

Sunder

Reduces the target's Armor for a duration.

Champions (1)

  • Flock Family ability
    Flock Family
    Summon 4 untargetable Tiny Beaks nearby for 5 Ability Power seconds. Whenever Mama Beak attacks, Tiny Beaks attack the same enemy, dealing 20 / 30 / 48 Attack Damage physical damage.
    
    Orange Buff: Dealing physical damage reduces enemy Armor by 2.

Traits (1)

  • Description
    Caustic damage 30% Shreds and Sunders enemies for 4 seconds.
    
    Shred: Reduce Magic Resist
    Sunder: Reduce Armor

Completed items (2)

    • +250 HP
    • +20 MR
    Evenshroud description

    30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor

    Negatron CloakGiant's Belt
    • +15% AD
    • +20% AS
    • +20% Crit
    Last Whisper description

    Attacks and Ability damage 30% Sunders the target for 3 seconds. This effect does not stack. Sunder: Reduce Armor

    Recurve BowSparring Gloves

Radiant items (2)

    • +500 HP
    • +40 MR
    Radiant Evenshroud description

    30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor

    • +45% AD
    • +40% AS
    • +40% Crit
    Radiant Last Whisper description

    Attacks and Ability damage 30% Sunders the target for the rest of combat. This effect does not stack. Sunder: Reduce Armor

Wound

Reduces healing the target receives by 33% for a duration.

Champions (1)

  • Razor Leaves ability
    Razor Leaves
    Summon five razor-sharp leaves that converge on the current target, dealing a total of 370 / 555 / 835 Attack DamageAbility Power physical damage and applying 20% Wound and 1% Burn for 4 seconds.
    
    Scarlet Buff: Cinderling gains 22% Attack Damage each cast.
    
    Wound: Reduces healing received.
    Burn: Deals a percent of the target's max Health as true damage every second.

Traits (1)

  • Description
    Inferno damage Burns and Wounds enemies for 4 seconds. Inferno Burns stack with other Burns.

Completed items (3)

    • +150 HP
    • +20% AP
    • +1 Mana Regen
    Morellonomicon description

    Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

    Giant's BeltNeedlessly Large Rod
    • +45% AS
    • +3% Damage Amp
    Red Buff description

    Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

    Recurve BowRecurve Bow
    • +150 HP
    • +20 Armor
    Sunfire Cape description

    Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

    Chain VestGiant's Belt

Radiant items (3)

    • +300 HP
    • +35% AP
    • +2 Mana Regen
    Radiant Morellonomicon description

    Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

    • +80% AS
    • +6% Damage Amp
    Radiant Red Buff description

    Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

    • +300 HP
    • +40 Armor
    Radiant Sunfire Cape description

    Gain 16% max Health. Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

Burn

Deals a percent of the target's maximum Health as true damage every second. Most burn sources also apply Wound, which reduces healing received — together they form the standard answer to high-Health frontlines.

Champions (2)

  • Razor Leaves ability
    Razor Leaves
    Summon five razor-sharp leaves that converge on the current target, dealing a total of 370 / 555 / 835 Attack DamageAbility Power physical damage and applying 20% Wound and 1% Burn for 4 seconds.
    
    Scarlet Buff: Cinderling gains 22% Attack Damage each cast.
    
    Wound: Reduces healing received.
    Burn: Deals a percent of the target's max Health as true damage every second.
  • Crimson Fury ability
    Crimson Fury
    Passive: When the target dies, leap at the next target, dealing 170 / 255 / 600 Attack Damage physical damage.
    
    Active: Gain 80 / 80 / 280% Attack Damage for 8 seconds. During this time ignore 40 / 40 / 60% Ability Power Armor.
    
    Red Buff: Attacks 1% Burn enemies and heal Brambleback for 4% max Health.

Traits (1)

  • Description
    Inferno damage Burns and Wounds enemies for 4 seconds. Inferno Burns stack with other Burns.

Completed items (3)

    • +150 HP
    • +20% AP
    • +1 Mana Regen
    Morellonomicon description

    Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

    Giant's BeltNeedlessly Large Rod
    • +45% AS
    • +3% Damage Amp
    Red Buff description

    Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

    Recurve BowRecurve Bow
    • +150 HP
    • +20 Armor
    Sunfire Cape description

    Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

    Chain VestGiant's Belt

Radiant items (3)

    • +300 HP
    • +35% AP
    • +2 Mana Regen
    Radiant Morellonomicon description

    Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

    • +80% AS
    • +6% Damage Amp
    Radiant Red Buff description

    Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

    • +300 HP
    • +40 Armor
    Radiant Sunfire Cape description

    Gain 16% max Health. Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

Bleed

Damage dealt over multiple seconds as flat physical or magic damage, AD- or AP-scaled. Distinct from Burn (% max-Health true damage).

Champions (1)

  • Whirling Death ability
    Whirling Death
    Passive: Attacks target random enemies in range and apply a bleed that deals 140 / 210 / 3000 Attack Damage physical damage over 12 seconds. Every attack has a 12% Ability Power chance to deal 50 / 50 / 900% bonus physical damage and apply 2 bleeds instead. 
    
    Active: Throw two giant axes towards the enemy with the most bleeds. Deal 100 / 150 / 400 Attack Damage physical damage to enemies hit and consume their bleed, instantly dealing the remaining damage. The axes then return, dealing 30 / 45 / 100 Attack Damage physical damage to enemies hit. 

Traits (1)