Reality Tear ability — TFT Set 17 Shen
Reality Tear Passive: On cast, attacks gain stacking bonus magic damage. Starting from the third cast, gain true damage instead. Active: Gain 200 / 250 / 3456 Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50 / 50 / 99% while allies within gain 80 / 80 / 999% Attack Speed, both rapidly decaying over 3 seconds. Shen always gains his rift's full bonus for this duration.
- Bonus Damage
- Shield
- 200 / 250 / 3456%
- Shield Duration
- 3
- As Slow
- 0.5 / 0.5 / 0.99
- Bonus As
- 0.8 / 0.8 / 9.99
- Buff/Debuff Duration
- 3
Traits
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Description
Your team gains 15 Armor and Magic Resist. Bastions gain more, and the value doubles in the first 10 seconds of combat.
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Description
Summon a placeable relic. At the start of combat, it grants adjacent allies a 10% max Health shield and 10% Attack Speed.
Shen enables
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Reduces the target's attack speed for a duration. Patch 17.1 renamed this keyword from "Chill"; it does not affect movement speed.
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Damage that bypasses Armor and Magic Resist — the damage number on the source is applied directly to current Health. Shields still absorb true damage like any other damage type.
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Grants temporary HP that absorbs damage before the unit's real Health is touched.
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Bonus Attack Speed makes a unit attack more often per second, which means more auto-attack damage and faster mana generation toward the next ability cast. Some carries scale beyond that — their ability itself fires more hits when they have more Attack Speed (e.g., Bel'Veth's slash count, Jinx's rocket count). Stacking AS items and traits on these units compounds: faster autos, faster casts, and bigger casts.
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This effect triggers the instant a unit casts its ability. Items like Lich Bane and Innervating Locket reward you for landing as many casts as possible.
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The carrier ramps power within a single round — Titan's Resolve gains AD/AP per attack or hit taken, and the Space Groove trait builds stacking AD/AP each second a unit spends in The Groove. All in-combat stacks reset when the round ends, unlike takedown-stacking which carries across rounds.
Shen scales with
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Grants the unit additional maximum HP, either flat (like +150 Health) or percentage (like +6% max Health). It comes up whenever you stack Giant's Belt items, pick health-boost augments such as Yasuo's Golden Hex or Giant and Mighty, or play Cho'Gath, whose cast permanently raises his own max Health every time he eats an enemy. For the cross-round permanent stat-stacks angle specifically, see the dedicated permanent stat-stacks page.