Ability — Reality Tear
Passive: On cast, attacks gain ? stacking bonus magic damage. Starting from the third cast, gain true damage instead.
Active: Gain 225 / 300 / 3456 Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50 / 50 / 999% while allies within gain 80 / 80 / 999% Attack Speed, both rapidly decaying over 3 seconds. Traits
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Your team gains 15 Armor and Magic Resist. Bastions gain more, and the value doubles in the first 10 seconds of combat. (2) 16 (2) 16 (2) 16; Non-Bastions gain an additional 20.
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Summon a placeable relic. At the start of combat, it grants adjacent allies a 10% max Health shield and 10% Attack Speed.
Shen enables
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Reduces the target's attack speed and/or movement speed for a duration.
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Damage that bypasses Armor, Magic Resist, and Shield. The damage number on the source is applied directly to current Health.
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Grants temporary HP that absorbs damage before the unit's real Health is touched.
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Scales with bonus Attack Speed; a payoff axis for AS-stacking carries.
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Effect fires the moment a unit casts its ability. Spellslinger / Jeweled-Gauntlet payoffs key off this.