Description
The offboard storage row (default 9 slots) where unfielded champions and held items sit between rounds. Augments may expand bench slots, populate it with new units, randomize its contents, or scale rewards off whether it's empty or full — distinct from on-field summons.
Listed in: Economy
Augments (11)
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Pandora's Items III Prismatic Round start: items on your bench are randomized. Gain 1 Radiant item.
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Clear Mind Gold If there are no champions on your bench at the end of player combat, gain 3 XP.
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Cluttered Mind Gold Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
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NO SCOUT NO PIVOT Gold Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.
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Pandora's Items II Gold Round start: items on your bench are randomized. Gain 2 random components.
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Slammin' Gold Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
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Slammin'+ Gold Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
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Dummify Silver Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1000 Health per stage. Gain a random non-tank 2-star 2 cost champion.
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Expedition Silver At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
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Pandora's Bench Silver At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold.
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Pandora's Items I Silver Round start: items on your bench are randomized. Gain 1 random component.
Traits (1)
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Having an Avatar on your bench or board transforms all other Avatars in your shop to the Trait of that Avatar. An Avatar's chosen Trait is counted twice for Trait bonuses.
Frequently asked questions
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How many slots does the bench have, and is the item inventory part of it?
The champion bench has nine slots — that's the row directly below your battlefield where unfielded units sit between rounds. The item inventory is a separate sidebar and holds up to 20 entries, with consumables stacking inside one slot rather than each occupying its own. Players use "bench" interchangeably for both, but the limits are independent: a full champion bench does not block item drops, and a full item bench does not block champion purchases.
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Do champions on the bench take damage, fight, or activate traits?
No to all three. Benched units sit out of combat — they don't take damage from enemy units, they don't auto-attack or cast, and they don't contribute to your active trait counts. Only the champions actually fielded on the battlefield fight and add to traits. When a patch note flags an interaction where a benched unit was incorrectly stacking a trait, it's framed as a bug fix, which is the strongest authoritative signal that the baseline rule is "bench does not count."
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What happens when the bench is full and I try to buy a unit?
It depends on whether the purchase would auto-combine. If you already own two copies at the same star level (one on bench, one on board, or both on bench) and the shop offers a third, the buy still goes through — the three copies fuse into a star-up and never need a free bench slot, because the slot count drops by two on combine. If you can't combine, the shop button is blocked until you free a slot by selling, fielding, or combining an existing unit. The bench is a hard cap on holding new singles.
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Do three same-star copies still auto-combine if some are on the bench?
Yes. Auto-combine fires whenever you hold three same-star copies of the same champion with at least one not actively in combat — bench, board, or any mix. The wiki rule says board copies are prioritized as star-up targets when valid, and copies currently fighting are skipped, so a benched copy gets pulled into the merge if needed. The visible result is the same single higher-star unit; you don't manually click anything, and the freed bench slots open the moment the combine resolves.
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Is selling a unit from the bench worth the same as selling from the board?
Yes — sell value is determined by the unit's cost tier and star level only, not by where it sits. A 1-star sells for its full purchase cost; a 2-star or 3-star refunds one gold less than the total invested, except for cost-1 units which refund full at every star. Items equipped on the sold champion return to your item inventory rather than being destroyed, so selling a benched holder of components is a clean way to free a bench slot without losing the items.
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Can I put items on a benched champion, and what happens to those items if I sell or combine?
You can equip items on any champion regardless of bench-or-board position; the equip rule is per-champion and caps at three items per unit. Items on a benched holder behave the same as items on a fielded one — they sit there until you sell. When the holder is sold, all attached items return to the item inventory; if that inventory is full when items would return, they drop on or near your board as a recoverable loot orb rather than disappearing. When three same-star copies combine, items on all three carry forward up to the three-item cap on the resulting unit, and excess items return the same way.
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If I pick a champion from the carousel with a full bench, what happens?
The picked unit lands on your battlefield as a temporary occupant that ignores the normal team-size cap, and you have until the end of the next planning phase to make room — sell a benched unit, sell the picked unit, combine into a star-up, or field it for real if your team-size cap allows. If no space exists when planning ends, the game auto-sells the picked unit for its standard refund. Carousel picks never get silently destroyed; the worst case is a forced sale you could have avoided.
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Do benched champions keep their stars and items when I move them on and off the board between rounds?
Yes — moving a unit between bench and board is purely a positioning change. Star level, equipped items, and any permanent stat-stacking that unit has accumulated all stick to the champion regardless of where it sits at round transitions. The bench is durable storage, not a reset zone; that's why benching a high-investment carry to swap in a counter-pick for one round is a real strategy and not a sacrifice. The only time bench state changes outside your control is augment-driven (slot-randomizing or transform effects explicitly say so on their tooltip).