Bench

Description

The offboard storage row (default 9 slots) where unfielded champions and held items sit between rounds. Augments may expand bench slots, populate it with new units, randomize its contents, or scale rewards off whether it's empty or full — distinct from on-field summons.

Listed in: Economy

Augments (11)

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Bench effect

  • Round start: items on your bench are randomized. 
    
    Gain 1 Radiant item.
  • If there are no champions on your bench at the end of player combat, gain 3 XP.
  • Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
  • Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.
  • Round start: items on your bench are randomized. 
    
    Gain 2 random components.
  • Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
  • Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
  • Dummify Silver
    Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1000 Health per stage. Gain a random non-tank 2-star 2 cost champion.
  • At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
  • At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold.
  • Round start: items on your bench are randomized. 
    
    Gain 1 random component.

Traits (1)

  • Having an Avatar on your bench or board transforms all other Avatars in your shop to the Trait of that Avatar.
    
    An Avatar's chosen Trait is counted twice for Trait bonuses.

Frequently asked questions