Description
Floating reward bubbles dropped by PVE rounds, encounters, and select augments / god offerings. Tiered silver → blue → gold → prismatic with patch-tuned drop tables; the tier governs the contents pool (gold, components, completed items, anvils, …).
Listed in: Economy
What enables Loot Orb (1)
Augments (1)
Prismatic (1)
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The Golden Egg Prismatic Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
What benefits from Loot Orb (3)
Augments (3)
Gold (3)
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Bonus Gift Gold Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 2 gray loot orbs.
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Bonus Gift+ Gold Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 3 gray loot orbs.
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Dark Ritual Gold Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.
See also
Frequently asked questions
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What is a loot orb, and what do the gray, blue, gold and prismatic colours mean?
A loot orb is a reward bubble that lands on your board and is picked up by your Tactician; it opens into gold, items or champions. The tiers, in rising value, are gray, blue, gold and prismatic — some community tables label the lowest one "silver". A tier picks a reward pool, not one fixed prize, so two orbs of one colour can open differently, and the same colour rolls from a richer table at later stages.
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What happens to an orb I don't collect before the round ends?
Only late in the game is it recoverable. Riot's rule is that missed loot from the stage-4 monster round, or any later monster round, can overflow into the next monster round instead of vanishing. The rule is written for that round onward, so nothing promises recovery earlier — treat an early miss as gone. Riot still advises not to miss loot even there, and no source says misses stack across several rounds, so don't plan around it.
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Do I lose the loot if I lose a PvE fight?
No — the loot survives. Any loot you would have lost by losing the round is carried over to your next monster fight, so it arrives late rather than never. Losing does still cost player Health: your Tactician takes damage from a lost monster fight the same way it does from a lost player fight — a stage-based amount, plus one more for each surviving enemy.
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Does everyone get the same loot orbs, or did my opponent get a better one?
Same orbs, different insides. Every player gets the same number of orbs, of the same orb type, at the same time — only the contents inside differ. So a rival's better-looking open is variance, not a better draw. Separately, one hidden roll at the start of the game decides how many stages carry an upgraded loot table, so how rich a game's loot can get is settled before the first fight.
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Is it ever wrong to pick up an orb?
There is no known reason to skip one. An orb is not a purchase — gold buys experience, champions and shop rerolls, never a drop — and Riot's own advice is that you should not miss loot. The only real failures are not reaching it in time, or having no space for what it holds. Both are fixed before the monster round starts, not during it. No current source describes a downside to collecting one.
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What happens if my bench or item inventory is full when an orb opens?
They are two separate stores with two separate limits. The champion bench has nine slots; items sit in their own store with its own cap, so filling one does not block the other. What happens to a reward that cannot fit is not documented in the current patch notes, so do not rely on an overflow rule — clear a bench slot and an item slot before a monster round rather than after.
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Do loot orbs only come from monster rounds?
Mostly, but not only. Winning a monster round guarantees at least one orb, and the first three monster rounds always drop at least one — the guarantee is tied to winning, not merely playing. Augments also hand out orbs directly: one current augment grants gray orbs when it is picked and adds a 25% chance of an extra gray orb every time you open one.
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How is orb loot different from the carousel or the shop?
Three different sources. An orb is free and unchosen: it lands on your board and the game decides the contents. The carousel is free but contested — everyone runs their Tactician into one shared line-up, and the two lowest-health players pick first, then the next two, and so on. The shop is the opposite: you choose exactly what you take, but gold pays for champions, rerolls and experience.