Cast Frequency

Description

How often a unit casts its ability. Most damage, healing, shielding, and crowd control on a board comes from abilities, so squeezing extra casts per fight usually decides who wins the round. Two main levers — Mana governs the cost, refunds, and starting pool that gate every cast, while Attack Speed controls how fast the unit auto-attacks (each attack generates Mana).

What enables Cast Frequency (8)

Completed items (3)

    • +20 MR
    • +3 Mana Regen

    Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role: Tanks and Fighters: Gain 30 Armor and Magic Resistance. Other Roles: Gain 10% Attack Damage and Ability Power.

    Tear Of The GoddessNegatron Cloak
    • +150 HP
    • +10% AS
    • +15% AP
    • +20% Crit

    Attacks grant 2 bonus Mana, increased to 4 if they critically strike.

    Recurve BowGiant's Belt
    • +15% AD
    • +15% AP
    • +1 Mana Regen

    Attacks grant 5 bonus Mana.

    Tear Of The GoddessB.F. Sword

Radiant items (3)

    • +300 HP
    • +20% AS
    • +30% AP
    • +40% Crit

    Attacks grant 4 bonus Mana, increased to 6 if they critically strike.

    • +30% AD
    • +30% AP
    • +2 Mana Regen

    Attacks grant 10 bonus Mana.

    • +40 MR
    • +7 Mana Regen

    Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role: Tanks and Fighters: Gain 80 Armor and Magic Resistance. Other Roles: Gain 40% Attack Damage and Ability Power.

Artifacts (1)

    • +20% AD
    • +20% AP
    • +1 Mana Regen

    Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 5%, to a minimum of 15.

Augments (1)

Gold (1)

  • Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health.

See also

Frequently asked questions