Omnivamp

Description

Heals the source for a percentage of damage dealt (any type).

Listed in: Buffs

Items (10)

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    • +20 MR
    • +15% AD
    • +15% AP
    • +20% Omnivamp

    Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.

    B.F. SwordNegatron Cloak
    • +20% Crit
    • +1 Mana Regen

    Gain 2 effects: • 15% Attack Damage and 15% Ability Power. • 12% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

    Tear Of The GoddessSparring Gloves
    • +20% AD
    • +20% AP
    • +15% Omnivamp
    • +1 Mana Regen

    Heal the lowest percent Health ally for 20% of damage dealt.

    B.F. SwordNeedlessly Large Rod
    • +40 MR
    • +30% AD
    • +30% AP
    • +40% Omnivamp

    Once per combat at 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.

    • +40% Crit
    • +2 Mana Regen

    Gain 2 effects: • 35% Attack Damage and 35% Ability Power. • 24% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

    • +40% AD
    • +40% AP
    • +30% Omnivamp
    • +2 Mana Regen

    Heal the lowest percent Health ally for 40% of damage dealt.

    • +400 HP
    • +20% Omnivamp

    Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1.5% Attack Speed.

    • +10 Armor
    • +10 MR
    • +25% AP
    • +20% Omnivamp

    Takedowns increase the holder’s Armor, Magic Resist, and Ability Power by 20.

    • +30 Armor
    • +30 MR
    • +125% AD
    • +30% Omnivamp

    Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder’s Attack Speed is locked at 0.5.

    • +300 HP
    • +20 Armor
    • +20 MR
    • +25% AS

    Attacks deal a Stage-scaled amount bonus magic damage. Heals the holder for 25% of all magic damage dealt. Damage increases based on Stage.

Augments (3)

  • Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.
  • Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.
  • Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.

Champions (2)

  • Withering Curse
    Passive: Gain 25% Omnivamp.
    
    Active: Fire a dark blast at 3 nearby enemies, dealing 60 / 90 / 500 Ability Power magic damage to them and cursing them for 4 seconds. Then, spawn a ? Hex withering zone for the same duration that deals 33 / 50 / 500 Ability Power magic damage per second. Cursed enemies take 22 / 33 / 240 Ability Power more damage per curse.
  • Heat Without Equal
    Passive: Attacks deal 75 / 75 / 100% damage to enemies adjacent to the target.
    
    Active: Become invulnerable and fly into the air. On return, stun all enemies for 1.25 / 1.25 / 99 seconds, gain 15 / 15 / 100% Omnivamp, and Ignite them for 3 / 3 / 99 seconds. Ignited enemies take 2 / 2 / 20% max Health physical damage per second. Replace this ability with Flame Breath and immediately cast it.
    
    Flame Breath: Spew fire at the most enemies in a line through the target, dealing 305 / 465 / 7200 Attack DamageAbility Power physical damage, reduced by 20% for each enemy it passes through (minimum 20%.) Ignite those enemies for 3 / 3 / 99 seconds.
    
    Elder Dragon Buff: Damaging an enemy below 12% Health executes them.

Traits (1)

  • Ravagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health.

What counters Omnivamp

Frequently asked questions