Heat Without Equal ability — TFT Set 18 Elder Dragon
Heat Without Equal
Passive: Attacks deal 75 / 75 / 100% damage to enemies adjacent to the target.
Active: Become invulnerable and fly into the air. On return, stun all enemies for 1.25 / 1.25 / 99 seconds, gain 15 / 15 / 100% Omnivamp, and Ignite them for 3 / 3 / 99 seconds. Ignited enemies take 2 / 2 / 20% max Health physical damage per second. Replace this ability with Flame Breath and immediately cast it.
Flame Breath: Spew fire at the most enemies in a line through the target, dealing 305 / 465 / 7200 physical damage, reduced by 20% for each enemy it passes through (minimum 20%.) Ignite those enemies for 3 / 3 / 99 seconds.
Elder Dragon Buff: Damaging an enemy below 12% Health executes them.- Attack Ao E Ratio
- 75 / 75 / 100
- Stun Duration
- 1.25 / 1.25 / 99
- Omnivamp
- 15 / 15 / 100
- Ignite Duration
- 3 / 3 / 99
- Ignited Enemies Take
- 2 / 2 / 20
- Physical Damage
- 305 / 465 / 7200
- Damage Reduction Per Hit
- 20
- Minimum Damage Threshold
- 20
- Enemy Below
- 12
Traits
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Description
Elder Dragon takes up 2 team slots and grants +2 to the Riftbeast trait.
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Description
Elder Dragon enables
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Disables the target for a duration: no movement, no attacks, no ability casts.
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Instantly kills a target whose Health is below a threshold (typically a % of max Health). Resolves as true damage equal to the target's current Health, so it ignores Armor, Magic Resist, Durability, and damage reduction. Unlike ordinary true damage, an execute destroys any active Shield before applying its kill — a shielded unit at low HP is still executed once the threshold check passes; the Shield does not save it.
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State that prevents all incoming damage for a duration; the unit can still be targeted and attacked, but takes no damage. Distinct from Untargetable, which prevents the unit from being targeted at all.
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Heals the source for a percentage of damage dealt (any type).
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Damage calculated as a percent of the target's maximum Health rather than from the source's own stats, so it scales with how much Health the target stacked — the standard answer to a high-Health frontline. Two flavors: the Burn keyword (a percent of max Health as true damage every second) and burst hits that take a percent of max Health in a single instance. Because the number is a percent, extra max Health buys no extra effective Health against it.
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Effect fires on each basic-attack hit — every auto procs items like Red Buff (burn/wound), Nashor's Tooth (mana on attack), and Kraken's Fury (stacking Attack Damage per attack, up to 15). On-hit carries scale with attack-speed buffs, so stacking AS multiplies their damage and utility per second.