Permanent effects

Set 17 entities whose effect persists across rounds — a unit or item ratchets up over the game, or a board entity gains permanent stats each round. Excludes economy gains (gold, XP), within-combat stacking (Titan's Resolve, Guinsoo), and one-time consumables.

Stat-stacks on a unit or item

  • Deal ? Max HealthAbility Power magic damage to the lowest Health enemy in range and permanently gain 12 / 18 / 33 maximum Health. If this kills them, permanently gain 25 / 35 / 65 maximum Health instead.
  • Active: Fire a blast at the current target that deals ? Attack DamageAbility Power physical damage. Every 8 takedowns, gain a drone that deals 8 / 12 / 18 Attack Damage physical damage to the current target on cast.
  • Gain a Deathblade. Deathblades permanently gain ?% Attack Damage whenever their holders score a takedown.
  • Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain ?% Ability Power whenever their holders score a takedown.
  • Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional ? permanent max Health.
  • After participating in combat, open an armory to purchase a permanent upgrade for your strongest Graves.
    
    Every 3 upgrades, future upgrades will take an additional round.
    
    Next Upgrade: ? Rounds.

May be permanent

Effect is permanent only under a specific player choice at activation; other choices are within-combat or post-combat economy.

  • Scribe a unique divine law, allowing you to choose an effect to apply to Arbiters when a chosen cause occurs.
    
    (2) Choose a cause and effect for your law
    (2) Effects are stronger. 

Per-round permanent stat gains

  • Cosmic Hex Set mechanic — Yasuo

    Place the hex on a champion. Allies in the hex gain 10% max Health, and 30 permanent Health each round.