Permanent effects
Set 17 entities whose effect persists across rounds — a unit or item ratchets up over the game, or a board entity gains permanent stats each round. Excludes economy gains (gold, XP), within-combat stacking (Titan's Resolve, Guinsoo), and one-time consumables.
See also: Permanent Takedown Stacks — the mechanic page for entities whose stacks specifically trigger on takedown.
Stat-stacks on a unit or item
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Accretion ability
Accretion Deal magic damage to the lowest Health enemy in range and permanently gain 12 / 18 / 33 maximum Health. If this kills them, permanently gain 30 / 40 / 70 maximum Health instead.
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Temporal Shot ability
Temporal Shot Active: Fire a blast at the current target that deals 184 / 276 / 412 physical damage. Every 8 takedowns, gain a drone that deals 8 / 12 / 18 physical damage to the current target on cast.
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Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
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Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1% Ability Power whenever their holders score a takedown.
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Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 16 permanent max Health.
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After participating in combat, open an armory to purchase a permanent upgrade for your strongest Graves. Every 3 upgrades, future upgrades will take an additional round. Next Upgrade: Rounds.
May be permanent
Effect is permanent only under a specific player choice at activation; other choices are within-combat or post-combat economy.
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Scribe a unique divine law, allowing you to choose an effect to apply to Arbiters when a chosen cause occurs. (2) Choose a cause and effect for your law (3) Effects are stronger.
Per-round permanent stat gains
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Place the hex on a champion. Allies in the hex gain 10% max Health, and 35 permanent Health each round.