Permanent effects
Set 17 entities whose effect persists across rounds — a unit or item ratchets up over the game, or a board entity gains permanent stats each round. Excludes economy gains (gold, XP), within-combat stacking (Titan's Resolve, Guinsoo), and one-time consumables.
Stat-stacks on a unit or item
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Deal ? magic damage to the lowest Health enemy in range and permanently gain 12 / 18 / 33 maximum Health. If this kills them, permanently gain 25 / 35 / 65 maximum Health instead. -
Active: Fire a blast at the current target that deals ? physical damage. Every 8 takedowns, gain a drone that deals 8 / 12 / 18 physical damage to the current target on cast. -
Gain a Deathblade. Deathblades permanently gain ?% Attack Damage whenever their holders score a takedown. -
Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain ?% Ability Power whenever their holders score a takedown. -
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional ? permanent max Health. -
After participating in combat, open an armory to purchase a permanent upgrade for your strongest Graves. Every 3 upgrades, future upgrades will take an additional round. Next Upgrade: ? Rounds.
May be permanent
Effect is permanent only under a specific player choice at activation; other choices are within-combat or post-combat economy.
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Scribe a unique divine law, allowing you to choose an effect to apply to Arbiters when a chosen cause occurs. (2) Choose a cause and effect for your law (2) Effects are stronger.
Per-round permanent stat gains
- Cosmic Hex
Place the hex on a champion. Allies in the hex gain 10% max Health, and 30 permanent Health each round.