Damage Amp

Description

Multiplicative bonus to all damage dealt — distinct from raw AD/AP because it applies after the type-specific scaling.

Listed in: Buffs

Items (16)

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Category
Effect

    • +55% AD
    • +10% Damage Amp

    Perfect peace and calm for the holder - and all who face it.

    B.F. SwordB.F. Sword
    • +15% AD
    • +15% AS
    • +15% AP
    • +15% Damage Amp

    Gain 15% additional Damage Amp against Tanks.

    Recurve BowB.F. Sword
    • +55% AP
    • +15% Damage Amp

    This humble hat can help you make, or unmake, the world itself.

    Needlessly Large RodNeedlessly Large Rod
    • +45% AS
    • +3% Damage Amp

    Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

    Recurve BowRecurve Bow
    • +150 HP
    • +10% AS
    • +10% Damage Amp
    • +20% Crit

    Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.

    Giant's BeltSparring Gloves
    • +20 Armor
    • +10% AS

    Gain 2% Attack Damage and Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and become Unstoppable.

    Recurve BowChain Vest
    • +100% AD
    • +20% Damage Amp

    It glows in the presence of enemies. Or friends. Or anything alive, really.

    • +30% AD
    • +30% AS
    • +30% AP
    • +30% Damage Amp

    Gain 30% additional Damage Amp against Tanks.

    • +100% AP
    • +30% Damage Amp

    It's witnessed - and unleashed - miracles and calamities both.

    • +80% AS
    • +6% Damage Amp

    Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

    • +300 HP
    • +20% AS
    • +20% Damage Amp
    • +40% Crit

    Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.

    • +40 Armor
    • +20% AS

    Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20% Damage Amp and Unstoppable.

    • +65% AS
    • +15% Damage Amp

    Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound.

    • +55% AS
    • +5% Damage Amp

    Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.

    • +450 HP
    • +20% AD
    • +20% AP

    After 22 seconds gain 100% max Health, 12 Mana Regen, and 120% Damage Amp for the rest of combat.

    • +20 Armor
    • +20 MR
    • +20% AD
    • +20% AP

    The holder gains the Ravager trait. Gain 3% Damage Amp per 300 Health restored.

    Ravagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health.
    2
    12% Bonus Damage
    4
    25% Bonus Damage
    6
    40% Bonus Damage
    Frying PanNegatron Cloak

Augments (10)

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Tier

  • Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.
  • After 12 seconds of combat, your units gain 35% Damage Amp.
  • Your team gains 2.5% Damage Amp for each Bronze-tier trait.
  • Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
  • Gain a spotlight in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 5 takedowns.
    
    Lore & Legends Tactician's Crown, 2026
  • Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana.
  • Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and an Aphelios.
  • Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
  • Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
  • After 12 seconds of combat, your units gain 20% Damage Amp.

Champions (1)

  • Triggerseed
    Passive: Shields from this Ability can critically strike with Precision. 
    
    Active: Grant 2 / 2 / 10 allies 165 / 300 / 3000 Ability Power Shield and 10 / 15 / 100% Damage Amp for 6 seconds. Then deal 140 / 210 / 2000 Ability Power magic damage to enemies adjacent to them. After casting 6 times, also grant 100% stacking Attack Speed to targets. 

Traits (2)

  • Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains 7% Durabilty. While above, your team gains 7% Damage Amp.
  • Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 4 seconds, they gain 10% Damage Amp.

See also

Frequently asked questions