Hunter, a TFT Set 18 class trait

Hunter

class

Description

Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 4 seconds, they gain 10% Damage Amp.

Breakpoints

2
20% Attack Damage
3
30% Attack Damage
4
45% Attack Damage
5
65% Attack Damage

Champions

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Cost
Trait
Mechanic
Scaling
Range
Role

  • Razor Leaves ability
    Razor Leaves
    Summon five razor-sharp leaves that converge on the current target, dealing a total of 370 / 555 / 835 Attack DamageAbility Power physical damage and applying 20% Wound and 1% Burn for 4 seconds.
    
    Scarlet Buff: Cinderling gains 22% Attack Damage each cast.
    
    Wound: Reduces healing received.
    Burn: Deals a percent of the target's max Health as true damage every second.
  • Headshot ability
    Headshot
    Passive: Every third attack is replaced with a Headshot that deals 210 / 315 / 515 Attack DamageAbility Power physical damage.
  • Explosive Charge ability
    Explosive Charge
    Attach an explosive charge to the target that lasts 4 seconds. While active, gain infinite range and 60% Ability Power Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing 160 / 240 / 385 Attack Damage physical damage + 10 / 15 / 25 Attack Damage for each attack while casting.
    
    If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.
  • Boomerang Blade ability
    Boomerang Blade
    Throw a large crossblade that deals 205 / 305 / 1150 Attack DamageAbility Power physical damage to the current target and bounces 8 times between nearby enemies, dealing 41 / 61 / 460 Attack DamageAbility Power physical damage each bounce. When this kills an enemy, bounce 3 / 3 / 6 additional times.
  • Spirit Rift ability
    Spirit Rift
    Fire an arrow through the most enemies in a line that deals 440 / 660 / 1000 Attack Damage physical damage, reduced by 80 / 80 / 40% per enemy hit (minimum 20%). 
    
    The arrow leaves a trail for 4 / 4 / 20 seconds that deals 7 / 11 / 220 Attack DamageAbility Power + 2 / 3 / 10% max Health physical damage per second to enemies within and 20% Slows them.
    
    Slow: Reduce Attack Speed

Hunter enables

  • Scales with Attack Damage (AD). Champions and effects flagged as AD-scaling get bigger auto-attack and ability damage when the holder stacks AD from items like Deathblade, Infinity Edge, Giant Slayer, and Bloodthirster, or from trait bonuses.

  • Multiplicative bonus to all damage dealt — distinct from raw AD/AP because it applies after the type-specific scaling.

Granted by

    • +30% AD
    Hunter Emblem description

    The holder gains the Hunter trait. Takedowns grant 18% Attack Damage.

    Frying PanB.F. Sword