Ability Power

Description

Scales with Ability Power (AP). Champions and effects flagged as AP-scaling get bigger damage, healing, or shield values when the holder stacks AP from items like Jeweled Gauntlet, Rabadon's Deathcap, and Nashor's Tooth, or from trait bonuses.

Listed in: Buffs

Items (51)

Refine list…
Role
Category
AP effect

    • +20 MR
    • +3 Mana Regen

    Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role: Tanks and Fighters: Gain 30 Armor and Magic Resistance. Other Roles: Gain 10% Attack Damage and Ability Power.

    Tear Of The GoddessNegatron Cloak
    • +30% AP
    • +1 Mana Regen

    Combat start: Gain 20% Ability Power every 5 seconds in combat.

    Needlessly Large RodTear Of The Goddess
    • +20 MR
    • +15% AD
    • +15% AP
    • +20% Omnivamp

    Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.

    B.F. SwordNegatron Cloak
    • +15% AD
    • +15% AP
    • +5 Mana Regen

    Gain 10% additional Attack Damage and Ability Power from all sources.

    Tear Of The GoddessTear Of The Goddess
    • +100 HP
    • +20 Armor
    • +20% AP

    Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 25% Ability Power.

    Needlessly Large RodChain Vest
    • +20 Armor
    • +10% AD
    • +15% AS
    • +10% AP

    At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.

    B.F. SwordChain Vest
    • +15% AD
    • +15% AS
    • +15% AP
    • +15% Damage Amp

    Gain 15% additional Damage Amp against Tanks.

    Recurve BowB.F. Sword
    • +10% AS
    • +10% AP

    Gain 7% stacking Attack Speed every second.

    Recurve BowNeedlessly Large Rod
    • +20% Crit
    • +1 Mana Regen

    Gain 2 effects: • 15% Attack Damage and 15% Ability Power. • 12% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

    Tear Of The GoddessSparring Gloves
    • +20% AD
    • +20% AP
    • +15% Omnivamp
    • +1 Mana Regen

    Heal the lowest percent Health ally for 20% of damage dealt.

    B.F. SwordNeedlessly Large Rod
    • +250 HP
    • +35 MR
    • +15% AP

    30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent. Shred: Reduce Magic Resist

    Needlessly Large RodNegatron Cloak
    • +35% AP
    • +35% Crit

    Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.

    Sparring GlovesNeedlessly Large Rod
    • +150 HP
    • +20% AP
    • +1 Mana Regen

    Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

    Giant's BeltNeedlessly Large Rod
    • +150 HP
    • +10% AS
    • +15% AP
    • +20% Crit

    Attacks grant 2 bonus Mana, increased to 4 if they critically strike.

    Recurve BowGiant's Belt
    • +55% AP
    • +15% Damage Amp

    This humble hat can help you make, or unmake, the world itself.

    Needlessly Large RodNeedlessly Large Rod
    • +15% AD
    • +15% AP
    • +1 Mana Regen

    Attacks grant 5 bonus Mana.

    Tear Of The GoddessB.F. Sword
    • +20 Armor
    • +10% AS

    Gain 2% Attack Damage and Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and become Unstoppable.

    Recurve BowChain Vest
    • +15% AS
    • +35% AP
    • +1 Mana Regen

    Attacks and Ability damage 30% Shred the target for 5 seconds. This effect does not stack. Shred: Reduce Magic Resist

    Recurve BowTear Of The Goddess
    • +10% AP
    • +40 MR
    • +7 Mana Regen

    Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role: Tanks and Fighters: Gain 80 Armor and Magic Resistance. Other Roles: Gain 40% Attack Damage and Ability Power.

    • +60% AP
    • +2 Mana Regen

    Combat start: Gain 40% Ability Power every 5 seconds in combat.

    • +40 MR
    • +30% AD
    • +30% AP
    • +40% Omnivamp

    Once per combat at 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.

    • +30% AD
    • +30% AP
    • +10 Mana Regen

    Gain 20% additional Attack Damage and Ability Power from all sources.

    • +200 HP
    • +40 Armor
    • +40% AP

    Combat start: Gain a 50% max Health Shield for 8 seconds. When the shield expires, gain 50% Ability Power.

    • +40 Armor
    • +30% AD
    • +30% AS
    • +30% AP

    At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.

    • +30% AD
    • +30% AS
    • +30% AP
    • +30% Damage Amp

    Gain 30% additional Damage Amp against Tanks.

    • +25% AS
    • +20% AP

    Gain 16% stacking Attack Speed every second.

    • +40% Crit
    • +2 Mana Regen

    Gain 2 effects: • 35% Attack Damage and 35% Ability Power. • 24% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

    • +40% AD
    • +40% AP
    • +30% Omnivamp
    • +2 Mana Regen

    Heal the lowest percent Health ally for 40% of damage dealt.

    • +500 HP
    • +70 MR
    • +30% AP

    30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent. Shred: Reduce Magic Resist

    • +75% AP
    • +75% Crit

    Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.

    • +300 HP
    • +35% AP
    • +2 Mana Regen

    Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

    • +300 HP
    • +20% AS
    • +30% AP
    • +40% Crit

    Attacks grant 4 bonus Mana, increased to 6 if they critically strike.

    • +100% AP
    • +30% Damage Amp

    It's witnessed - and unleashed - miracles and calamities both.

    • +30% AD
    • +30% AP
    • +2 Mana Regen

    Attacks grant 10 bonus Mana.

    • +40 Armor
    • +20% AS

    Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20% Damage Amp and Unstoppable.

    • +30% AS
    • +75% AP
    • +2 Mana Regen

    Attacks and Ability damage 30% Shred the target for the rest of combat. This effect does not stack. Shred: Reduce Magic Resist

    • +30% AP
    • +2 Mana Regen

    Dealing magic damage reduces the target’s Magic Resist by 4. If their Magic Resist is 0, grant the holder 4 Mana instead. Ability damage can only trigger on each enemy once every 0.5 seconds.

    • +25% AD
    • +25% AS
    • +25% AP

    The holder dons a Hat on each takedown. The holder gains 1% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats.

    • +20% AD
    • +20% AP
    • +1 Mana Regen

    Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 5%, to a minimum of 15.

    • +35% AP
    • +1 Mana Regen

    Combat start: Form a pact with the highest Health allied champion, If they die, gain 10 Mana regen and 40% Ability Power. When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.

    • +20% AS
    • +10% AP

    Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.

    • +300 HP
    • +30 Armor
    • +30 MR
    • +30% AD
    • +30% AS
    • +30% AP

    Tons of EVERYTHING!

    • +10% AS
    • +55% AP

    The holder’s first attack after each Ability cast deals a Stage-scaled amount bonus magic damage. Damage increases based on Stage.

    • +55% AD
    • +55% AP

    100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest the target.

    • +15% AD
    • +15% AP
    • +1 Mana Regen

    After casting the first time in combat, gain 110 Mana over 5 seconds.

    • +10 Armor
    • +10 MR
    • +25% AP
    • +20% Omnivamp

    Takedowns increase the holder’s Armor, Magic Resist, and Ability Power by 20.

    • +40% AS
    • +15% AP

    Every 3rd attack deals 15 + 35% of the holder's Ability Power as additional magic damage to 6 enemies.

    • +450 HP
    • +20% AD
    • +20% AP

    After 22 seconds gain 100% max Health, 12 Mana Regen, and 120% Damage Amp for the rest of combat.

    • +25 Armor
    • +25 MR
    • +25% AP

    Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds. Unique - only 1 per champion

    • +3 Mana Regen

    The holder gains the Invoker trait. On cast, gain Ability Power equal to 10% of Mana spent.

    Your team gains Mana Regen, increased for Invokers.
    2
    1 Mana Regen | 3 Mana Regen
    3
    1 Mana Regen | 4 Mana Regen
    4
    2 Mana Regen | 6 Mana Regen
    5
    2 Mana Regen | 9 Mana Regen
    Frying PanTear Of The Goddess

Augments (17)

Refine list…
Role
Tier

  • Baron's Lair Prismatic
    Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat.
    
    TFT Paris Open, 2025
  • Coronation Prismatic
    Gain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
  • Deadlier Caps Prismatic
    Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1% Ability Power whenever their holders score a takedown.
  • Hold the Line Prismatic
    Champions in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each champion that starts combat in your front row.
  • Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
  • Your team gains 88 Health, 8% Attack Damage, 8% Ability Power, 8 Armor, 8 Magic Resist, 8% Attack Speed, and 8 Mana.
  • Champions gain 3.5% Attack Damage, 3.5% Ability Power, 3.5 Armor, and 3.5 Magic Resist for each ally that shares a trait with them.
  • Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.
  • When you field exactly 2 copies of a champion, they both gain 25% Attack Damage and Ability Power and 25 Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
  • Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
  • Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan.
  • Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.
  • Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
  • Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
  • Champions gain 2% Attack Damage, 2% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.
  • Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
  • Champions gain 1.5% Attack Damage, 1.5% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them.

Champions (74)

Refine list…
Role
Cost
Trait
Scaling
Range
Role

  • Kunai Strike
    Adaptor Attack Damage: Throw a volley of kunai at the target, dealing 155 / 235 / 405 Attack DamageAbility Power physical damage. If the target is Burning, deal an additional 35 / 52 / 80 Attack Damage damage.
    
    Adaptor Ability Power: If the Ability kills, cast it again.
  • Defensive Sweep
    Slice the target for 170 / 255 / 435 Attack DamageAbility Power physical damage and gain 60 / 90 / 200 Shield for 2 seconds.
  • Razor Leaves
    Summon five razor-sharp leaves that converge on the current target, dealing a total of 370 / 555 / 835 Attack DamageAbility Power physical damage and applying 20% Wound and 1% Burn for 4 seconds.
    
    Scarlet Buff: Cinderling gains 22% Attack Damage each cast.
    
    Wound: Reduces healing received.
    Burn: Deals a percent of the target's max Health as true damage every second.
  • Karmic Bond
    Tether the current target, dealing 280 / 420 / 630 Ability Power magic damage over 1.5 seconds. Then release a burst of power around them, dealing 120 / 180 / 270 Ability Power magic damage to all enemies in a 1 Hex radius and 30% Slowing them for 2 seconds.
    
    Slow: Reduce Attack Speed
  • Dance of Life
    Restore 314 / 403 / 619 Ability Power Health over 2 seconds. The next attack is replaced with a bash that deals 140 / 231 / 377 Max HealthAbility Power magic damage.
  • Shield Bash
    Passive: Start combat with 60 / 70 / 80 Ability Power bonus Armor and Magic Resist that decays over 12 seconds.
    
    Active: Bash the current target, dealing 60 / 108 / 162 Armor magic damage and Stunning them for 1.5 seconds.
  • Bellows Breath
    Active: Gain 400 / 460 / 550 Ability Power Shield for 4 seconds and deal 200 / 300 / 450 Ability Power magic damage to enemies in a cone. 
    
    Quest: Each player combat, Ornn stores damage blocked as Forge Power, doubled at 3-star. Gain an Artifact Anvil each time he gains enough Forge Power. (Forge Power: ? / ?)
  • Azure Laser
    Begin consuming 35% max Mana per second and channeling a laser on the target. Each second while casting, deal 160 / 240 / 360 Ability Power magic damage to them and reduce their Magic Resist by 3.
    
    Teal Buff: Gain 2 Mana Regen for every 4 seconds channeled.
  • Entrancing Dance
    Gain 270 / 320 / 415 Ability Power Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 90 / 100 / 130% Ability Power decaying Attack Speed for 4 seconds. 
  • Uproot
    Passive: Restore 17 / 27 / 43  Health each second, tripled for 3 seconds after casting.
    
    Active: Lunge out of the ground, Stunning adjacent enemies for 1 second and dealing 70 / 105 / 160 Ability Power magic damage to them.
  • Piercing Arrow
    Wind up, then fire an arrow at the most enemies in line with the target. It deals 415 / 625 / 995 Attack DamageAbility Power physical damage to enemies hit, reduced by 40% for each enemy it passes through (minimum 40%).
  • Primordial Burst
    Launch a giant blast at the target that deals 175 / 265 / 395 Ability Power magic damage, increased to 265 / 400 / 595 Ability Power if they're below 30% max Health.
    
    If they die, permanently gain 1.5% Ability Power.
  • Deadly Plumage
    Gain 50% Attack Speed for the next 5 attacks. These attacks are replaced with feathers that deal 68 / 102 / 155 Attack Damage physical damage and reduce Armor by 2 Ability Power.
  • Last Rites
    Passive: On death, spawn a Spirit Walker with 330 / 634 / 1171  max Health which immediately taunts, forcing enemies to attack it.
    
    Active: Restore 280 / 325 / 435 Ability Power Health and strike the target, dealing 150 / 225 / 340 Attack Damage physical damage.
  • Triumphant Roar
    Roar, restoring 276 / 397 / 566 Ability Power Health, cleansing disables, and healing the two lowest percent Health allies for 80 / 105 / 130 Ability Power. Then slam the current target, dealing 100 / 150 / 225 Ability Power magic damage and Stunning them for 1.5 seconds.
  • Headshot
    Passive: Every third attack is replaced with a Headshot that deals 210 / 315 / 515 Attack DamageAbility Power physical damage.
  • Spider Queen
    Transform into a spider and gain 375 / 475 / 725 max Health. Attacks while in Spider Form deal 35 / 50 / 80 Ability Power bonus magic damage and heal for 55 / 90 / 170 Ability Power. Subsequent casts grant 175% decaying Attack Speed for 4 seconds.
  • Belchy Bubble
    Adaptor Ability Power: Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing 225 / 340 / 535 Ability Power magic damage. Enemies within a 1 hex radius of the explosion take 160 / 240 / 360 Ability Power magic damage over 3 seconds.
    
    Adaptor Attack Damage: Heavily slows the target.
    
    Purple Buff: Every 5 seconds, Gromp gains 30% Ability Power.
  • Solar Judgement
    Passive: Kayle ascends based on her star level, granting her stacking bonuses. 
    
    1st Ascension: Attacks deal 56 / 84 / 98 Ability Power bonus magic damage.
    2nd Ascension: Attacks 20% Shred enemies hit for 2 seconds. 
    3rd Ascension: Attacks fire waves, dealing 40 Ability Power magic damage to all other units hit.
    4th Ascension: Gain infinite range. Every 3rd wave is much larger.
    
    Shred: Reduce Magic Resist
  • Mirror Image
    Passive: After player combat, your strongest LeBlanc has a 10 / 15 / 40% chance to create a copy of an ally on your board, increased by 4% per takedown.
    
    Active: Launch a mirror image at the current target, dealing 250 / 375 / 565 Ability Power magic damage and 85 / 130 / 190 Ability Power to adjacent enemies.
  • Rending Claws
    Leap to the lowest Health enemy within 3 Hexes and deal 500 / 1050 / 2250 Attack DamageAbility Power physical damage. The next 2 attacks gain 175% Attack Speed and deal 60 / 90 / 135 Attack Damage bonus physical damage.
    
    Grey Buff: Gain Precision and 25% Critical Strike Chance, increased up to 75% based on missing Health.
  • Can You Dig It?
    Passive: Attacks are replaced by a dance that deals 50 / 75 / 113 Attack Damage physical damage to all adjacent enemies.
    
    Active: Burrow underground, gaining 15% Durability for 3 seconds and healing 325 / 400 / 675 Ability Power over the duration. 
    
    Green Buff: When allies fall below 50% Health, they restore 15% max Health.
  • Sun's Wrath
    Gain 315 / 412 / 567 Max HealthAbility Power Shield for 4 seconds. Then cleave in a cone, dealing 90 / 135 / 205 Ability Power magic damage and strike in a line, dealing 120 / 180 / 270 Ability Power magic damage to enemies hit.
  • Ki Barrier
    Grant 325 / 400 / 500 Ability Power Shield to Shen and 200 / 275 / 375 Ability Power Shield to a nearby damaged ally for 4 seconds. Both of their next 3 attacks gain 40% Attack Speed and deal 35 / 55 / 80 Ability Power bonus magic damage.
  • Fungus Among Us
    Throw 2 clusters of mushrooms that deal 60 / 90 / 135 Ability Power magic damage to the 3 nearest enemies. Then hurl a giant mushroom that deals 135 / 200 / 310 Ability Power magic damage to the target.
    
    Each cast has a 10 / 12 / 15% chance to forage an extra mushroom that can be collected for bonus effects.
    
    Red: 1 Reroll
    Green: 1 Tactician Health
    Yellow: 2 XP
  • Jaws of The Beast
    Bite the current target, dealing 215 / 325 / 500 Attack Damage physical damage and healing for 20% Ability Power of the damage dealt. Gain 20% Attack Speed for the rest of combat.
  • Cultivation of Spirit
    Dash, then launch an orb at the current target that deals 160 / 240 / 360 Attack DamageAbility Power physical damage and splits, dealing 56 / 84 / 126 Attack DamageAbility Power physical damage to 2 nearby enemies.
  • Arise!
    Gain 150% Attack Speed and summon 2 soldiers for the next 6 attacks. These attacks are replaced by commands which direct each soldier to deal 40 / 60 / 96 Ability Power magic damage per attack.
  • Noxious Blast
    Poison the target and the nearest non-poisoned enemy, dealing 440 / 660 / 1050 Ability Power magic damage over 15 seconds. Poisons stack.
  • Pale Barrier
    Gain 150 / 275 / 400 shield for 2 seconds and send out 6 moonlight orbs spread among enemies within 2 hexes, each dealing 70 / 105 / 170 Ability Power magic damage. 
  • Harvest
    Reduce the Magic Resist of the 3 nearest enemies by 10. Then drain life from them over 2 seconds, healing for 410 / 485 / 850 Ability Power Health and dealing 70 / 105 / 170 Ability Power magic damage to each over the duration.
  • Spirit of Dread
    Gain 50 Armor and Magic Resist for 3 seconds and restore 375 / 475 / 685 Ability Power Health over the duration. Launch spectral riders at the 3 nearest enemies, dealing 80 / 120 / 195 Ability Power magic damage and Stunning them for 1.5 / 1.5 / 1.75 seconds.
  • Taste Their Fear
    Leap to the farthest enemy within 3 Hexes, dealing 285 / 400 / 580 Ability Power magic damage. If they have no adjacent allies, deal 310 / 445 / 660 Ability Power magic damage instead and gain 10 mana.{Augment.Variant.RivalsAugment.AbilityTooltip}
  • Raining Artillery
    Adaptor Attack Damage: Launch acid at the target and the other nearest enemy, dealing 165 / 250 / 425 Attack DamageAbility Power physical damage. Enemies below 50% max Health take 231 / 350 / 595 Attack DamageAbility Power physical damage instead.
    
    AdaptorAbility Power: Damages enemies over time.
  • Rock and Roll
    Passive: On death, split into two Kruglettes with 182 / 338 / 608  Health which immediately taunt, forcing enemies to attack them.
    
    Active: Gain 175 / 225 / 325 Ability Power max Health, then roll into the target, dealing 223 / 358 / 620 Attack DamageMax Health damage.
    
    Slate Buff: On death, Krug and Kruglettes Shield allies for 8% max Health.
  • Flock Family
    Summon 4 untargetable Tiny Beaks nearby for 5 Ability Power seconds. Whenever Mama Beak attacks, Tiny Beaks attack the same enemy, dealing 20 / 30 / 48 Attack Damage physical damage.
    
    Orange Buff: Dealing physical damage reduces enemy Armor by 2.
  • Wuju Style
    Passive: Every third attack is a Double Strike. On takedown, gain a burst of movement speed.
    
    Adaptor Attack Damage: Double Strikes grant 15% Ability Power stacking Attack Speed.
    
    Adaptor Ability Power: Double Strikes deal bonus damage and heal.
  • Defensive Ball Curl
    Taunt, forcing enemies to attack this champion. For 4 seconds, gain 350 / 450 / 550 Ability Power Shield and 60 Armor and Magic Resist.
    
    When the Shield breaks, deal 50 / 75 / 120 ArmorMagic Resist physical damage to enemies in 2 Hexes.
  • Savagery
    Jump to the lowest percent Health enemy within 3 hexes and stab them, dealing 255 / 385 / 615 Attack Damage physical damage. Then heal for 60 / 90 / 90 Ability Power, increased to up to 120 / 180 / 180 Ability Power based on their missing Health.{Augment.Variant.RivalsAugment.AbilityTooltip}
  • Explosive Charge
    Attach an explosive charge to the target that lasts 4 seconds. While active, gain infinite range and 60% Ability Power Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing 160 / 240 / 385 Attack Damage physical damage + 10 / 15 / 25 Attack Damage for each attack while casting.
    
    If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.
  • Furious Fists
    Passive: On attack, restore 22 / 40 / 71  Health.
    
    Active: Unleash a primal roar, restoring 200 / 265 / 360 Ability Power Health. Then gain 85 / 100 / 125% Attack Speed, 15% Durability, and is Unstoppable for 3 seconds.
  • Spirit Bomb
    Launch a spirit bomb at the location within 4 hexes that has the most surrounding enemies. It deals 450 / 675 / 3500 Ability Power magic damage to enemies in a 3 hex radius, reduced by 20% per hex away from the epicenter.
  • Tantrum
    Passive: Every second, restore 29 / 52 / 172 Ability Power Health and deal 12 / 18 / 150 Ability Power magic damage to enemies within 1 hex.
    
    Active: Deal 100 / 150 / 2000 Ability Power magic damage to enemies within 2 hexes and Stun them for 1 / 1 / 6 seconds, increased to 3 / 3 / 13 seconds if the target is Burning.
    
    Burn: Deals a percent of the target's max Health as true damage every second.
  • Moonlight's Onslaught
    Equip Severum and swipe the target 5 Attack Speed times over 2 seconds, each dealing 70 / 105 / 850 Attack Damage physical damage. 
    
    After the onslaught finishes, fire a blast that deals 490 / 735 / 5225 Attack DamageAbility Power physical damage split among all enemies in a 2 Hex radius.
  • Crimson Fury
    Passive: When the target dies, leap at the next target, dealing 170 / 255 / 600 Attack Damage physical damage.
    
    Active: Gain 80 / 80 / 280% Attack Damage for 8 seconds. During this time ignore 40 / 40 / 60% Ability Power Armor.
    
    Red Buff: Attacks 1% Burn enemies and heal Brambleback for 4% max Health.
  • Forest's Flurry
    Blink away from the current target, deal 235 / 355 / 1200 Attack Damage physical damage to them, and gain 30 / 30 / 100% Ability Power Attack Speed. 
    
    Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals 385 / 580 / 2500 Attack Damage physical damage, reduced by 25% for each enemy it passes through (minimum 50%).
  • Lilting Lullaby
    Restore 325 / 475 / 800 Ability Power Health and send 4 butterflies at nearby enemies. Enemies hit take 90 / 135 / 2000 Ability Power magic damage and Sleep for 1.5 / 1.75 / 8 seconds. If they take 1000 damage, they wake up and take an additional 10% max Health magic damage.
  • Petrified Bark
    Gain 700 / 850 / 2000 Ability Power Shield for 4 seconds and become petrified. When the shield breaks, unleash a wave of dark energy, dealing 82 / 123 / 3399 Ability PowerArmorMagic Resist magic damage to enemies within 2 / 2 / 3 hexes.
  • Withering Curse
    Passive: Gain 25% Omnivamp.
    
    Active: Fire a dark blast at 3 nearby enemies, dealing 60 / 90 / 500 Ability Power magic damage to them and cursing them for 4 seconds. Then, spawn a ? Hex withering zone for the same duration that deals 33 / 50 / 500 Ability Power magic damage per second. Cursed enemies take 22 / 33 / 240 Ability Power more damage per curse.
  • Javelin Toss
    Adaptor Ability Power: Gain 150% Attack Speed for the next 3 attacks. These attacks are replaced with javelins that deal 170 / 255 / 2000 Ability Power magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals 285 / 425 / 3000 Ability Power magic damage.
    
    Adaptor Attack Damage: Transform into a Melee cougar Assassin that swipes enemies.
  • Azure Shockwave
    Gain 530 / 734 / 2421 Ability PowerMax Health Shield for 4 seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take 100 / 150 / 3500 Ability Power magic damage, and are Mana Reaved for 10.
    
    Blue Buff: Each time Sentinel casts, allies gain 2 Mana Regen.
    
    Mana Reave: Increase the Mana cost of the next Ability cast.
  • Haymaker
    Passive: Upon falling below 40% max Health the first time each combat, gain 100 mana.
    
    Active: Wind up a big punch, rapidly healing for 225 / 275 / 2000 Max HealthAbility Power before dealing 222 / 355 / 5233 Max HealthAttack Damage physical damage in a large cone.
  • Boomerang Blade
    Throw a large crossblade that deals 205 / 305 / 1150 Attack DamageAbility Power physical damage to the current target and bounces 8 times between nearby enemies, dealing 41 / 61 / 460 Attack DamageAbility Power physical damage each bounce. When this kills an enemy, bounce 3 / 3 / 6 additional times.
  • Starcall
    Call down a star on the current target, dealing 190 / 285 / 1000 Ability Power magic damage. If a star has previously fallen on them, call down 3 additional stars that each deal 100 / 150 / 1000 Ability Power magic damage.
  • Rampant Growth
    Spawn 2 / 2 / 4 plants around the battlefield that attack the nearest enemy 10 times. Each attack deals 37 / 55 / 225 Ability Power magic damage. 
  • Moonfall
    Rain 9 moonshards split among the 3 nearest enemies, dealing 55 / 83 / 500 Ability Power magic damage each.
    
    If the moon is full, instead crash it onto the board, dealing 2350 / 3600 / 7500 Ability Power magic damage split among all enemies.
  • Spirit Rift
    Fire an arrow through the most enemies in a line that deals 440 / 660 / 1000 Attack Damage physical damage, reduced by 80 / 80 / 40% per enemy hit (minimum 20%). 
    
    The arrow leaves a trail for 4 / 4 / 20 seconds that deals 7 / 11 / 220 Attack DamageAbility Power + 2 / 3 / 10% max Health physical damage per second to enemies within and 20% Slows them.
    
    Slow: Reduce Attack Speed
  • Whirling Death
    Passive: Attacks target random enemies in range and apply a bleed that deals 140 / 210 / 3000 Attack Damage physical damage over 12 seconds. Every attack has a 12% Ability Power chance to deal 50 / 50 / 900% bonus physical damage and apply 2 bleeds instead. 
    
    Active: Throw two giant axes towards the enemy with the most bleeds. Deal 100 / 150 / 400 Attack Damage physical damage to enemies hit and consume their bleed, instantly dealing the remaining damage. The axes then return, dealing 30 / 45 / 100 Attack Damage physical damage to enemies hit. 
  • Heat Without Equal
    Passive: Attacks deal 75 / 75 / 100% damage to enemies adjacent to the target.
    
    Active: Become invulnerable and fly into the air. On return, stun all enemies for 1.25 / 1.25 / 99 seconds, gain 15 / 15 / 100% Omnivamp, and Ignite them for 3 / 3 / 99 seconds. Ignited enemies take 2 / 2 / 20% max Health physical damage per second. Replace this ability with Flame Breath and immediately cast it.
    
    Flame Breath: Spew fire at the most enemies in a line through the target, dealing 305 / 465 / 7200 Attack DamageAbility Power physical damage, reduced by 20% for each enemy it passes through (minimum 20%.) Ignite those enemies for 3 / 3 / 99 seconds.
    
    Elder Dragon Buff: Damaging an enemy below 12% Health executes them.
  • Rage Gene
    Passive: Gain 5 / 5 / 50 Rage per second and 5 Rage per attack. 
    
    Active: Transform into Mega Gnar and leap into the largest group of enemies within 3 hexes. Then, deal 100 / 150 / 2000 Attack Damage physical damage to enemies within 2 / 2 / 10 hexes, reduce their Armor and Magic Resist by 15 / 20 / 100 Ability Power, and Stun them for 1 / 1 / 15 second. Mega Gnar gains 400 / 600 / 10000 Health, and replaces his Ability with Grab n' Throw.
    
    Grab n' Throw: Throw the target at the farthest enemy, dealing 380 / 570 / 9000 Attack Damage physical damage to them and 135 / 205 / 4500 Attack Damage physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.
  • Triggerseed
    Passive: Shields from this Ability can critically strike with Precision. 
    
    Active: Grant 2 / 2 / 10 allies 165 / 300 / 3000 Ability Power Shield and 10 / 15 / 100% Damage Amp for 6 seconds. Then deal 140 / 210 / 2000 Ability Power magic damage to enemies adjacent to them. After casting 6 times, also grant 100% stacking Attack Speed to targets. 
  • Firestorm
    Charge up, gaining 15% Ability Power per Burning enemy. Then, gain 250 / 350 / 3000 Ability Power Shield for 2.5 seconds and rush through a nearby group of enemies, dealing 80 / 120 / 1500 Ability Power magic damage to each. 
    
    After rushing, unleash a 2 Hex firestorm that deals a total of 475 / 715 / 5000 Ability Power magic damage split among all enemies hit over 2 seconds.
  • Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the largest group of enemies that deals 330 / 520 / 5000 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit.
  • Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 330 / 520 / 5000 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Blackthorn Bonus: Stuns targets hit for 1 second.
  • Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 330 / 520 / 5000 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Blossom Bonus: The first target hit is dealt 10% bonus damage.
  • Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 330 / 520 / 5000 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Coven Bonus: Reduces the Armor and Magic Resist of targets hit by 8 for the rest of combat.
  • Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 330 / 520 / 5000 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Elderwood Bonus: Casts grant all allies 2.5% increased max Health for the rest of combat.
  • Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 330 / 520 / 5000 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Fae Bonus: Heals the lowest percent Health ally for 18% of ability damage dealt.
  • Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 330 / 520 / 5000 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Inferno Bonus: Restores 10 mana per takedown.
  • Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 330 / 520 / 5000 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Lunar Bonus: Applies 10% Vulnerable to enemies hit for 4 seconds.
    
    Vulnerable: Increases damage taken
  • Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 330 / 520 / 5000 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Primal Bonus: Gain 60% Attack Speed for 6 seconds after cast.
  • Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 330 / 520 / 5000 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Solar Bonus: Deals 12% bonus damage for each unique 3-star champion fielded.
  • Sow the Seeds
    Passive: After every 650 / 650 / 300 damage blocked, a sapling jumps towards a nearby enemy and deals 81 / 145 / 2795 Max Health magic damage. On death, 3 / 5 / 10 saplings jump out.
    
    Active: Deal 69 / 124 / 3726 Max Health magic damage to target and restore 330 / 400 / 2000 Ability Power + 10 / 10 / 100% missing Health.
  • Emerald Radiance
    Passive: The first time Taric or his paired ally drops below 50% Health, unleash emerald energy from both of them, granting 305 / 584 / 14212 Max Health Shield to allies within 3 Hexes for 3 / 3 / 99 seconds.
    
    Active: Restore 200 / 300 / 3000 Ability Power Health. Taric and his paired ally deal 100 / 150 / 1000 Ability Power bonus magic damage on their next 2 attacks.

Traits (5)

  • Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher.
    
    Adaptors gain Ability Power or Attack Damage, depending on which is higher.
  • After combat, your Wisps are empowered. 
    
    Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
  • Your team's damage, healing, and shielding attracts Pixies.
    
    Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.
  • Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain 100% more.
  • Your team gains 10% Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.

What counters Ability Power

Frequently asked questions