Percent Max Health Damage

Description

Damage calculated as a percent of the target's maximum Health rather than from the source's own stats, so it scales with how much Health the target stacked — the standard answer to a high-Health frontline. Two flavors: the Burn keyword (a percent of max Health as true damage every second) and burst hits that take a percent of max Health in a single instance. Because the number is a percent, extra max Health buys no extra effective Health against it.

What enables Percent Max Health Damage (14)

Champions (5)

Refine champions…
Cost
Trait
Scaling
Range
Role

  • Razor Leaves
    Summon five razor-sharp leaves that converge on the current target, dealing a total of 370 / 555 / 835 Attack DamageAbility Power physical damage and applying 20% Wound and 1% Burn for 4 seconds.
    
    Scarlet Buff: Cinderling gains 22% Attack Damage each cast.
    
    Wound: Reduces healing received.
    Burn: Deals a percent of the target's max Health as true damage every second.
  • Tantrum
    Passive: Every second, restore 29 / 52 / 172 Ability Power Health and deal 12 / 18 / 150 Ability Power magic damage to enemies within 1 hex.
    
    Active: Deal 100 / 150 / 2000 Ability Power magic damage to enemies within 2 hexes and Stun them for 1 / 1 / 6 seconds, increased to 3 / 3 / 13 seconds if the target is Burning.
    
    Burn: Deals a percent of the target's max Health as true damage every second.
  • Lilting Lullaby
    Restore 325 / 475 / 800 Ability Power Health and send 4 butterflies at nearby enemies. Enemies hit take 90 / 135 / 2000 Ability Power magic damage and Sleep for 1.5 / 1.75 / 8 seconds. If they take 1000 damage, they wake up and take an additional 10% max Health magic damage.
  • Spirit Rift
    Fire an arrow through the most enemies in a line that deals 440 / 660 / 1000 Attack Damage physical damage, reduced by 80 / 80 / 40% per enemy hit (minimum 20%). 
    
    The arrow leaves a trail for 4 / 4 / 20 seconds that deals 7 / 11 / 220 Attack DamageAbility Power + 2 / 3 / 10% max Health physical damage per second to enemies within and 20% Slows them.
    
    Slow: Reduce Attack Speed
  • Heat Without Equal
    Passive: Attacks deal 75 / 75 / 100% damage to enemies adjacent to the target.
    
    Active: Become invulnerable and fly into the air. On return, stun all enemies for 1.25 / 1.25 / 99 seconds, gain 15 / 15 / 100% Omnivamp, and Ignite them for 3 / 3 / 99 seconds. Ignited enemies take 2 / 2 / 20% max Health physical damage per second. Replace this ability with Flame Breath and immediately cast it.
    
    Flame Breath: Spew fire at the most enemies in a line through the target, dealing 305 / 465 / 7200 Attack DamageAbility Power physical damage, reduced by 20% for each enemy it passes through (minimum 20%.) Ignite those enemies for 3 / 3 / 99 seconds.
    
    Elder Dragon Buff: Damaging an enemy below 12% Health executes them.

Completed items (3)

    • +150 HP
    • +20% AP
    • +1 Mana Regen

    Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

    Giant's BeltNeedlessly Large Rod
    • +45% AS
    • +3% Damage Amp

    Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

    Recurve BowRecurve Bow
    • +150 HP
    • +20 Armor

    Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

    Chain VestGiant's Belt

Emblems (1)

    • +20% AS

    The holder gains the Rapidfire trait. Attacks deal 1% of the target's max Health as true damage.

    Your team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.
    2
    +3% Attack Speed per Attack
    3
    +5% Attack Speed per Attack
    4
    +9% Attack Speed per Attack
    5
    +15% Attack Speed per Attack
    Frying PanRecurve Bow

Radiant items (3)

    • +300 HP
    • +35% AP
    • +2 Mana Regen

    Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

    • +80% AS
    • +6% Damage Amp

    Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

    • +300 HP
    • +40 Armor

    Gain 16% max Health. Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

Artifacts (1)

    • +250 HP
    • +20 Armor
    • +20 MR
    • +2 Mana Regen

    Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.

Augments (1)

Silver (1)

  • Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.

See also

What Percent Max Health Damage counters

Frequently asked questions