Rage Gene ability — TFT Set 18 Gnar
Rage Gene Passive: Gain 5 / 5 / 50 Rage per second and 5 Rage per attack. Active: Transform into Mega Gnar and leap into the largest group of enemies within 3 hexes. Then, deal 100 / 150 / 2000 physical damage to enemies within 2 / 2 / 10 hexes, reduce their Armor and Magic Resist by 15 / 20 / 100 , and Stun them for 1 / 1 / 15 second. Mega Gnar gains 400 / 600 / 10000 Health, and replaces his Ability with Grab n' Throw. Grab n' Throw: Throw the target at the farthest enemy, dealing 380 / 570 / 9000 physical damage to them and 135 / 205 / 4500 physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.
- Rage Per Second
- 5 / 5 / 50
- Rage Per Attack
- 5
- Transform Search Radius
- 3
- Physical Damage (1)
- 100 / 150 / 2000
- Transform Hex Radius
- 2 / 2 / 10
- Generic
- 15 / 20 / 100
- Stun Duration
- 1 / 1 / 15
- Health
- 400 / 600 / 10000
- Physical Damage (2)
- 380 / 570 / 9000
- Physical Damage (3)
- 135 / 205 / 4500
Traits
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Description
Your team gains 120 max Health. Brawlers gain more.
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Description
Gain placeable Elderwood plants.
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Description
Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.
Gnar enables
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Disables the target for a duration: no movement, no attacks, no ability casts.
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Repositioning movement that breaks normal movement — either a telegraphed dash across hexes or an instant blink/teleport to a new position, used to close on a target, reposition onto a new one, or escape.
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How a unit chooses what to attack or hit with an ability. By default a champion attacks the closest enemy by hex distance and keeps hitting it until it dies or moves out of range, then retargets to the next-closest enemy. That default is why frontline placement matters: a tank parked up front soaks the enemy carry's attacks while your own backline carry is left alone. Some abilities override the default with a special selector that picks a different enemy: the lowest-Health target (Rengar leaps at the lowest percent-Health enemy nearby; Murkwolf leaps at the lowest current-Health enemy nearby), the furthest enemy (Kha'Zix leaps at the farthest enemy in range), the highest-Health enemy, or the largest clump of enemies (Gnar jumps into the largest group). Untargetable removes a unit from the pool of valid targets entirely.