Gnar, a 5-cost Brawler unit in TFT Set 18

Gnar

Rage Gene ability — TFT Set 18 Gnar

Rage Gene
Passive: Gain 5 / 5 / 50 Rage per second and 5 Rage per attack. 

Active: Transform into Mega Gnar and leap into the largest group of enemies within 3 hexes. Then, deal 100 / 150 / 2000 Attack Damage physical damage to enemies within 2 / 2 / 10 hexes, reduce their Armor and Magic Resist by 15 / 20 / 100 Ability Power, and Stun them for 1 / 1 / 15 second. Mega Gnar gains 400 / 600 / 10000 Health, and replaces his Ability with Grab n' Throw.

Grab n' Throw: Throw the target at the farthest enemy, dealing 380 / 570 / 9000 Attack Damage physical damage to them and 135 / 205 / 4500 Attack Damage physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.
Rage Per Second
5 / 5 / 50
Rage Per Attack
5
Transform Search Radius
3
Physical Damage (1)
100 / 150 / 2000 Attack Damage
Transform Hex Radius
2 / 2 / 10
Generic
15 / 20 / 100 Ability Power
Stun Duration
1 / 1 / 15
Health
400 / 600 / 10000
Physical Damage (2)
380 / 570 / 9000 Attack Damage
Physical Damage (3)
135 / 205 / 4500 Attack Damage

Traits

  • Description
    Your team gains 120 max Health. Brawlers gain more.
  • Description
    Gain placeable Elderwood plants.
  • Description
    Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.

Gnar enables

  • Disables the target for a duration: no movement, no attacks, no ability casts.

  • Repositioning movement that breaks normal movement — either a telegraphed dash across hexes or an instant blink/teleport to a new position, used to close on a target, reposition onto a new one, or escape.

  • How a unit chooses what to attack or hit with an ability. By default a champion attacks the closest enemy by hex distance and keeps hitting it until it dies or moves out of range, then retargets to the next-closest enemy. That default is why frontline placement matters: a tank parked up front soaks the enemy carry's attacks while your own backline carry is left alone. Some abilities override the default with a special selector that picks a different enemy: the lowest-Health target (Rengar leaps at the lowest percent-Health enemy nearby; Murkwolf leaps at the lowest current-Health enemy nearby), the furthest enemy (Kha'Zix leaps at the farthest enemy in range), the highest-Health enemy, or the largest clump of enemies (Gnar jumps into the largest group). Untargetable removes a unit from the pool of valid targets entirely.