Brawler, a TFT Set 18 class trait

Brawler

class

Description

Your team gains 120 max Health. Brawlers gain more.

Breakpoints

2
25% Max Health
4
40% Max Health
6
65% Max Health

Champions

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Cost
Trait
Mechanic
Scaling
Range
Role

  • Dance of Life ability
    Dance of Life
    Restore 314 / 403 / 619 Ability Power Health over 2 seconds. The next attack is replaced with a bash that deals 140 / 231 / 377 Max HealthAbility Power magic damage.
  • Uproot ability
    Uproot
    Passive: Restore 17 / 27 / 43  Health each second, tripled for 3 seconds after casting.
    
    Active: Lunge out of the ground, Stunning adjacent enemies for 1 second and dealing 70 / 105 / 160 Ability Power magic damage to them.
  • Triumphant Roar ability
    Triumphant Roar
    Roar, restoring 276 / 397 / 566 Ability Power Health, cleansing disables, and healing the two lowest percent Health allies for 80 / 105 / 130 Ability Power. Then slam the current target, dealing 100 / 150 / 225 Ability Power magic damage and Stunning them for 1.5 seconds.
  • Rock and Roll ability
    Rock and Roll
    Passive: On death, split into two Kruglettes with 182 / 338 / 608  Health which immediately taunt, forcing enemies to attack them.
    
    Active: Gain 175 / 225 / 325 Ability Power max Health, then roll into the target, dealing 223 / 358 / 620 Attack DamageMax Health damage.
    
    Slate Buff: On death, Krug and Kruglettes Shield allies for 8% max Health.
  • Haymaker ability
    Haymaker
    Passive: Upon falling below 40% max Health the first time each combat, gain 100 mana.
    
    Active: Wind up a big punch, rapidly healing for 225 / 275 / 2000 Max HealthAbility Power before dealing 222 / 355 / 5233 Max HealthAttack Damage physical damage in a large cone.
  • Rage Gene ability
    Rage Gene
    Passive: Gain 5 / 5 / 50 Rage per second and 5 Rage per attack. 
    
    Active: Transform into Mega Gnar and leap into the largest group of enemies within 3 hexes. Then, deal 100 / 150 / 2000 Attack Damage physical damage to enemies within 2 / 2 / 10 hexes, reduce their Armor and Magic Resist by 15 / 20 / 100 Ability Power, and Stun them for 1 / 1 / 15 second. Mega Gnar gains 400 / 600 / 10000 Health, and replaces his Ability with Grab n' Throw.
    
    Grab n' Throw: Throw the target at the farthest enemy, dealing 380 / 570 / 9000 Attack Damage physical damage to them and 135 / 205 / 4500 Attack Damage physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.

Brawler enables

  • Grants the unit additional maximum HP, either flat (like +150 Health) or percentage (like +6% max Health). It comes up whenever you stack Giant's Belt items, pick health-boost augments such as Giant and Mighty, or run the Old Growth trait, which permanently raises your strongest Old Growth champion's max Health every time an enemy dies near it. For the cross-round permanent stat-stacks angle specifically, see the dedicated permanent stat-stacks page.

Granted by

    • +250 HP
    Brawler Emblem description

    The holder gains the Brawler trait. Attacks deal 2% of the holder's max Health as magic damage.

    Frying PanGiant's Belt