Armor

Description

The physical-defense stat that reduces incoming AD damage. Tank items, the Defender trait, and champions or items that grant flat Armor all feed into this mechanic, alongside the handful of effects that scale a bonus off a unit's Armor value. Sunder is its inverse — a debuff that reduces enemy Armor.

Listed in: Buffs

Items (36)

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Role
Category
Armor effect

    • +20 MR
    • +3 Mana Regen

    Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role: Tanks and Fighters: Gain 30 Armor and Magic Resistance. Other Roles: Gain 10% Attack Damage and Ability Power.

    Tear Of The GoddessNegatron Cloak
    • +50 Armor

    Gain 6% max Health. Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds

    Chain VestChain Vest
    • +100 HP
    • +20 Armor
    • +20% AP

    Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 25% Ability Power.

    Needlessly Large RodChain Vest
    • +20 Armor
    • +10% AD
    • +15% AS
    • +10% AP

    At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.

    B.F. SwordChain Vest
    • +250 HP
    • +20 MR

    30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor

    Negatron CloakGiant's Belt
    • +100 HP
    • +25 Armor
    • +25 MR

    Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.

    Chain VestNegatron Cloak
    • +25 Armor
    • +25 MR
    • +1 Mana Regen

    Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.

    Chain VestTear Of The Goddess
    • +20 Armor
    • +20% Crit

    Gain 5% Durability. While above 50% Health, instead gain 15% Durability.

    Chain VestSparring Gloves
    • +150 HP
    • +20 Armor

    Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

    Chain VestGiant's Belt
    • +20 Armor
    • +10% AS

    Gain 2% Attack Damage and Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and become Unstoppable.

    Recurve BowChain Vest
    • +20 Armor
    • +40 MR
    • +7 Mana Regen

    Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role: Tanks and Fighters: Gain 80 Armor and Magic Resistance. Other Roles: Gain 40% Attack Damage and Ability Power.

    • +100 Armor

    Gain 12% max Health. Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies. Cooldown: 2 seconds

    • +200 HP
    • +40 Armor
    • +40% AP

    Combat start: Gain a 50% max Health Shield for 8 seconds. When the shield expires, gain 50% Ability Power.

    • +40 Armor
    • +30% AD
    • +30% AS
    • +30% AP

    At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.

    • +500 HP
    • +40 MR

    30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor

    • +400 HP
    • +50 Armor
    • +50 MR

    Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.

    • +50 Armor
    • +50 MR
    • +2 Mana Regen

    Combat Start: Gain 40 Mana. At 40% Health, gain 30 Mana and a Shield equal to 50% max Health

    • +40 Armor
    • +40% Crit

    Gain 10% Durability. While above 50% Health, instead gain 30% Durability.

    • +300 HP
    • +40 Armor

    Gain 16% max Health. Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

    • +40 Armor
    • +20% AS

    Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20% Damage Amp and Unstoppable.

    • +400 HP
    • +50 Armor

    Every 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal a Stage-scaled amount of the holder's Armor. If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead. Healing increases based on Stage.

    • +250 HP
    • +20 Armor
    • +20 MR
    • +2 Mana Regen

    Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.

    • +300 HP
    • +30 Armor
    • +30 MR
    • +30% AD
    • +30% AS
    • +30% AP

    Tons of EVERYTHING!

    • +55 Armor
    • +55 MR

    Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder’s combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies.

    • +300 HP

    Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times. At full stacks, grant 1 gold and continue gaining 1 gold every 11 seconds. Unique - only 1 per champion

    • +10 Armor
    • +10 MR
    • +25% AP
    • +20% Omnivamp

    Takedowns increase the holder’s Armor, Magic Resist, and Ability Power by 20.

    • +30 Armor
    • +30 MR
    • +125% AD
    • +30% Omnivamp

    Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder’s Attack Speed is locked at 0.5.

    • +500 HP
    • +20 Armor
    • +20 MR

    The holder's Move Speed is drastically reduced. Gain 15% max Health, Unstoppable, and pull the current target into melee range.

    • +300 HP
    • +20 Armor
    • +20 MR
    • +25% AS

    Attacks deal a Stage-scaled amount bonus magic damage. Heals the holder for 25% of all magic damage dealt. Damage increases based on Stage.

    • +25 Armor
    • +25 MR
    • +25% AP

    Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds. Unique - only 1 per champion

    • +30 Armor
    • +30 MR

    The holder gains the Defender trait. Combat Start: Gain 6% Attack Speed for every ally that starts in the front row.

    Your team gains 12 Armor and Magic Resist. Defenders gain more.
    2
    25
    4
    60
    6
    120
    • +35 Armor
    • +35 MR
    • +25% AS

    The holder gains the Elderwood trait.

    Gain placeable Elderwood plants.
    3
    A Stonebark Tree and a Lifebloom
    5
    A second Stonebark Tree and Stonebark Trees gain 200 Health
    7
    and the Deepwood Protector
    9
    Plants star up to 2-star
    11
    Plants star up to 3-star and the forest comes to life
    SpatulaChain Vest
    • +20 Armor
    • +20 MR
    • +20% AD
    • +20% AP

    The holder gains the Ravager trait. Gain 3% Damage Amp per 300 Health restored.

    Ravagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health.
    2
    12% Bonus Damage
    4
    25% Bonus Damage
    6
    40% Bonus Damage
    Frying PanNegatron Cloak
    • +20 Armor
    • +20 MR
    • +10% AS

    The holder gains the Sprykin trait. If the holder is riding the BFF, gain an additional 30% Attack Speed 20 Armor 20 Magic Resist

    Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.
    3
    The Rider gains 15% Max Health and 15% Attack Speed
    5
    40% Max Health 35% Attack Speed, and 50% of the BFF's Ability applies to your Sprykin champions.
    7
    45% Max Health 45% Attack Speed, and 100% of the BFF's Ability applies to your Sprykin champions.
    SpatulaNegatron Cloak
    • +30 Armor
    • +30 MR

    The holder gains the Vanguard trait. If the holder survives 22 seconds in player combat, gain 1 player health.

    At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
    2
    18% max Health
    4
    32% max Health
    6
    42% max Health. Gain 5% Durability while Shielded.
    Frying PanChain Vest

Augments (15)

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Role
Tier

  • Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.
  • Your team gains 88 Health, 8% Attack Damage, 8% Ability Power, 8 Armor, 8 Magic Resist, 8% Attack Speed, and 8 Mana.
  • Champions gain 3.5% Attack Damage, 3.5% Ability Power, 3.5 Armor, and 3.5 Magic Resist for each ally that shares a trait with them.
  • Allies gain 15 Armor and Magic Resist, increased by 2 per player level.
    
    Gizmos & Gadgets Championship, 2022
  • When you field exactly 2 copies of a champion, they both gain 25% Attack Damage and Ability Power and 25 Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
  • Combat start: Champions grant other adjacent champions 9 Armor and Magic Resist. This effect stacks.
  • Champions without items equipped gain 50 Armor and Magic Resist.
  • Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
  • Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
  • Champions gain 2% Attack Damage, 2% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.
  • Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
  • Combat start: Champions grant other adjacent champions 6 Armor and Magic Resist. This effect stacks.
  • Champions without items equipped gain 30 Armor and Magic Resist.
  • If you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist.
  • Champions gain 1.5% Attack Damage, 1.5% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them.

Champions (5)

  • Shield Bash
    Passive: Start combat with 60 / 70 / 80 Ability Power bonus Armor and Magic Resist that decays over 12 seconds.
    
    Active: Bash the current target, dealing 60 / 108 / 162 Armor magic damage and Stunning them for 1.5 seconds.
  • Spirit of Dread
    Gain 50 Armor and Magic Resist for 3 seconds and restore 375 / 475 / 685 Ability Power Health over the duration. Launch spectral riders at the 3 nearest enemies, dealing 80 / 120 / 195 Ability Power magic damage and Stunning them for 1.5 / 1.5 / 1.75 seconds.
  • Defensive Ball Curl
    Taunt, forcing enemies to attack this champion. For 4 seconds, gain 350 / 450 / 550 Ability Power Shield and 60 Armor and Magic Resist.
    
    When the Shield breaks, deal 50 / 75 / 120 ArmorMagic Resist physical damage to enemies in 2 Hexes.
  • Crimson Fury
    Passive: When the target dies, leap at the next target, dealing 170 / 255 / 600 Attack Damage physical damage.
    
    Active: Gain 80 / 80 / 280% Attack Damage for 8 seconds. During this time ignore 40 / 40 / 60% Ability Power Armor.
    
    Red Buff: Attacks 1% Burn enemies and heal Brambleback for 4% max Health.
  • Petrified Bark
    Gain 700 / 850 / 2000 Ability Power Shield for 4 seconds and become petrified. When the shield breaks, unleash a wave of dark energy, dealing 82 / 123 / 3399 Ability PowerArmorMagic Resist magic damage to enemies within 2 / 2 / 3 hexes.

Traits (3)

  • Your team gains 12 Armor and Magic Resist. Defenders gain more.
  • Monoliths gain 10 Armor and Magic Resist for each enemy targeting them.
  • Your champions gain a 5% max Health shield and deal 7% bonus magic damage. Gain additional bonuses for each unique 3-star champion:
    
    1 : Increase shield and magic damage by 1.5% for each 3-star. 
    3 : 18% Attack Speed and 15 ArmorMagic Resist
    5 : Convert 50% of the bonus magic damage to true damage.
    8 : Every 4 seconds of combat, a 3-star champion ascends to 4-star.

What counters Armor

Frequently asked questions