Player Health

Description

The tactician's life total — distinct from unit max-Health on the board. Augments scale comeback bonuses from missing player Health, grant current+max player Health directly, or trade player Health for gold.

Listed in: Economy

Items (1)

    • +30 Armor
    • +30 MR

    The holder gains the Vanguard trait. If the holder survives 22 seconds in player combat, gain 1 player health.

    At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
    2
    18% max Health
    4
    32% max Health
    6
    42% max Health. Gain 5% Durability while Shielded.
    Frying PanChain Vest

Augments (4)

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Player Health effect

  • Your team gains 4 Health and 0.4% Attack Speed per missing player Health.
  • When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn.
  • You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round.
    When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries.
  • Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 8 gold.

Champions (1)

  • Fungus Among Us
    Throw 2 clusters of mushrooms that deal 60 / 90 / 135 Ability Power magic damage to the 3 nearest enemies. Then hurl a giant mushroom that deals 135 / 200 / 310 Ability Power magic damage to the target.
    
    Each cast has a 10 / 12 / 15% chance to forage an extra mushroom that can be collected for bonus effects.
    
    Red: 1 Reroll
    Green: 1 Tactician Health
    Yellow: 2 XP

See also

Frequently asked questions