Description
The per-round champion offer — five slots whose cost-tier odds shift with player level, drawn from a shared bag pool. Reroll, gold, and XP are the levers players pull to shape what appears: reroll redraws the slots, gold pays for it, and XP buys levels that tilt the odds toward higher tiers.
Listed in: Economy
What benefits from Shop (25)
Champions (1)
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Fungus Among Us Throw 2 clusters of mushrooms that deal 60 / 90 / 135 magic damage to the 3 nearest enemies. Then hurl a giant mushroom that deals 135 / 200 / 310 magic damage to the target. Each cast has a 10 / 12 / 15% chance to forage an extra mushroom that can be collected for bonus effects. Red: 1 Reroll Green: 1 Tactician Health Yellow: 2 XP
Traits (4)
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Having an Avatar on your bench or board transforms all other Avatars in your shop to the Trait of that Avatar. An Avatar's chosen Trait is counted twice for Trait bonuses.
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After combat, your Wisps are empowered. Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
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Inferno damage Burns and Wounds enemies for 4 seconds. Inferno Burns stack with other Burns.
Augments (20)
Prismatic (8)
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Commerce Core Prismatic Gain 16 free Shop rerolls now and 3 every round for the rest of the game.
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Invested+ Prismatic Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
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Invested++ Prismatic Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
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Nesting Dolls+ Prismatic After a champion dies in combat, spawn a copy of them one star level lower with 60% health. Gain 3 free rerolls.
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Nesting Dolls++ Prismatic After a champion dies in combat, spawn a copy of them one star level lower with 60% health. Gain 3 free rerolls.
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Prismatic Ticket Prismatic Each time your shop is rerolled you have a 45% chance to gain a free reroll.
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Shopping Spree Prismatic When you level up, gain a number of free shop refreshes equal to your level +1. Gain 6 gold.
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Upward Mobility Prismatic Buying XP costs 1 less. Gain 2 Health and 1 free reroll whenever you level up.
Gold (8)
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Cognitive Overload Gold Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
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Epic Rolldown Gold When you reach Level 8, gain 20 Shop rerolls. Runeterra Reforged Championship, 2023
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Epoch Gold Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
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Epoch+ Gold Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
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Max Build Gold Gain 10 free Shop rerolls. When you reach level 9, gain 3 free Shop rerolls and a Champion Duplicator. Galaxies Championship, 2020
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Time Skip Gold Disable your Shop for the next 3 rounds. Then gain 32 XP.
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Trade Sector Gold Gain a free Shop reroll every round. Gain 2 gold.
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Trade Sector+ Gold Gain a free Shop reroll every round. Gain 8 gold.
Silver (4)
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Crafted Crafting Silver Whenever you craft a completed item, gain 2 rerolls.
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Patience Is A Virtue Silver Gain 4 rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round.
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Recombobulator Silver Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls.
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Rolling For Days Silver Gain 10 free Shop rerolls.
See also
Frequently asked questions
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How many slots does the shop have, and what shows up in them?
The shop has five slots, each filled with a randomly drawn champion. The cost-tier mix in those five slots is governed by an odds table tied to your current player level — at level 1 every slot is cost-1, by mid-game cost-2 and cost-3 dominate, and only at high levels do cost-4 and cost-5 units start appearing with meaningful frequency. The slots are champion-only; items don't share this UI.
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What does refreshing the shop cost?
Two gold per manual refresh. Between rounds the shop refreshes automatically for free, so most rerolls during normal play come from levelling and the round-transition reroll. The 2-gold refresh button (also called rolling) is for when you want extra draws inside a round — typically on a power spike, when you're chasing 2-stars or 3-stars at a level whose odds favour your target cost.
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How do shop odds change with player level?
Each player level has its own probability distribution for cost-1 through cost-5 slots. Cost-1 odds peak at low levels and fall off; cost-2 odds peak in the early-mid game; cost-3 odds peak around mid-game; cost-4 and cost-5 odds only become meaningful at higher levels. Level 7 currently reads 19/30/40/10/1% across cost-1 to cost-5 — cost-1 odds were raised and cost-3 odds cut there, which softens the level-7 reroll spot for cost-3 carries. Cost-4 still peaks at level 10 and cost-5 at level 11. Levelling is therefore the lever that re-shapes the whole table — not just the cap.
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Is the champion pool shared across all players?
Yes. Every lobby draws from one shared bag with a fixed number of copies of each unique champion at each cost tier. In the current set the bag holds 30 copies per cost-1 unit, 25 per cost-2, 18 per cost-3, 10 per cost-4, and 9 per cost-5. Buying a copy removes it from the bag for everyone; selling it returns it. When a player is eliminated, their units also flow back into the pool.
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What does locking the shop do?
Locking preserves the current five slots through the next round transition — the free auto-refresh that normally happens at the start of the next round is suppressed for one transition. Manual 2-gold refreshes still work, and combat/PVE rounds still happen normally. It's the standard way to hold a shop you can't afford yet, or to save a multi-copy slot you plan to buy on the next gold income tick. Locking does not freeze the shop indefinitely; once it auto-unlocks (or you toggle it off) the next free refresh will fire as usual.
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Does paying to refresh guarantee new units?
No. A refresh re-rolls all five slots independently against the current level's odds table; the result is a fresh random draw from the shared pool, not a guaranteed-different result. It's perfectly legal for the same champion (or the same cost mix) to come back. The only structural rule is that consecutive shops are reported by the LoL Wiki not to repeat unbought champions across one transition — but the wiki phrasing is ambiguous about whether that applies only to round-transition auto-refreshes or also to paid rerolls, so don't bank on it as a hard guarantee.
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Why can't I find a unit even when I'm rolling at the right level?
Because the pool is shared and finite. If three other players are also holding or buying the same champion, dozens of copies are out of the bag and your effective draw rate on that specific unit drops well below the headline level-table odds. The level-odds tell you the chance of any cost-N champion appearing in a slot; the chance of the specific one you want is that figure divided across however many cost-N champions remain in-pool. Heavily contested 3-stars are often mathematically out of reach for more than one player.
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Does the shop refresh between rounds, and is that free?
Yes. The shop auto-refreshes at the start of each round with no gold cost, drawing five new slots against your current level's odds. This is the single largest source of free draws over the course of a game and a major reason economy management beats raw rolling — every round you survive is another free five-slot peek at the pool. Locking the shop is the one way to suppress this auto-refresh for a single transition.