Damage Storage

Description

Stores a portion of damage dealt or taken during combat, then releases it as a single payload when a trigger fires (on-death, on-takedown, timer, or duration end). The stored payload is independent of the source's stats at the moment it releases — it is fixed by what was banked while the store was filling.

Items (1)

    • +300 HP
    • +10% Durability

    Combat Start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4 hexes. Unique - only 1 per champion

Frequently asked questions