Flat Damage Reduction

Description

Subtracts a fixed amount from each instance of incoming damage. In the documented case (per the LoL Wiki's one explicit ordering statement) the flat amount comes off after Armor / Magic Resist, so it is compared to the already-resisted number, not the raw hit; whether every source follows this exact ordering isn't stated as a single generalized rule. Because the reduction is flat rather than percent-based, an attack whose post-resist damage is below the threshold deals zero — distinct from Durability, which always lets some damage through.

No champion, trait, item, or augment on this site currently uses Flat Damage Reduction.

See also

What counters Flat Damage Reduction

Frequently asked questions