Defender, a TFT Set 18 class trait

Defender

class

Description

Your team gains 12 Armor and Magic Resist. Defenders gain more.

Breakpoints

2
25
4
60
6
120

Champions

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Cost
Trait
Mechanic
Scaling
Range
Role

  • Shield Bash ability
    Shield Bash
    Passive: Start combat with 60 / 70 / 80 Ability Power bonus Armor and Magic Resist that decays over 12 seconds.
    
    Active: Bash the current target, dealing 60 / 108 / 162 Armor magic damage and Stunning them for 1.5 seconds.
  • Bellows Breath ability
    Bellows Breath
    Active: Gain 400 / 460 / 550 Ability Power Shield for 4 seconds and deal 200 / 300 / 450 Ability Power magic damage to enemies in a cone. 
    
    Quest: Each player combat, Ornn stores damage blocked as Forge Power, doubled at 3-star. Gain an Artifact Anvil each time he gains enough Forge Power. (Forge Power: ? / ?)
  • Ki Barrier ability
    Ki Barrier
    Grant 325 / 400 / 500 Ability Power Shield to Shen and 200 / 275 / 375 Ability Power Shield to a nearby damaged ally for 4 seconds. Both of their next 3 attacks gain 40% Attack Speed and deal 35 / 55 / 80 Ability Power bonus magic damage.
  • Harvest ability
    Harvest
    Reduce the Magic Resist of the 3 nearest enemies by 10. Then drain life from them over 2 seconds, healing for 410 / 485 / 850 Ability Power Health and dealing 70 / 105 / 170 Ability Power magic damage to each over the duration.
  • Defensive Ball Curl ability
    Defensive Ball Curl
    Taunt, forcing enemies to attack this champion. For 4 seconds, gain 350 / 450 / 550 Ability Power Shield and 60 Armor and Magic Resist.
    
    When the Shield breaks, deal 50 / 75 / 120 ArmorMagic Resist physical damage to enemies in 2 Hexes.
  • Lilting Lullaby ability
    Lilting Lullaby
    Restore 325 / 475 / 800 Ability Power Health and send 4 butterflies at nearby enemies. Enemies hit take 90 / 135 / 2000 Ability Power magic damage and Sleep for 1.5 / 1.75 / 8 seconds. If they take 1000 damage, they wake up and take an additional 10% max Health magic damage.

Defender enables

  • The physical-defense stat that reduces incoming AD damage. Tank items, the Defender trait, and champions or items that grant flat Armor all feed into this mechanic, alongside the handful of effects that scale a bonus off a unit's Armor value. Sunder is its inverse — a debuff that reduces enemy Armor.

  • The magic-defense stat that reduces incoming AP damage. Many sustain items, the Defender frontline trait, and "Gain X Armor and Magic Resist" effects grant or scale off it; Shred is its inverse.

Granted by

    • +30 Armor
    • +30 MR
    Defender Emblem description

    The holder gains the Defender trait. Combat Start: Gain 6% Attack Speed for every ally that starts in the front row.