Description
Summoners empower their summons in different ways. Yorick: +30% Health Azir: +45% Damage Mama Beak: +45% Damage Zyra: +4 Plant Attacks
Breakpoints
- 2
- Empower Summons
- 3
- Improve each effect by 50%
Champions
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Last Rites ability
Last Rites Passive: On death, spawn a Spirit Walker with 330 / 634 / 1171 max Health which immediately taunts, forcing enemies to attack it. Active: Restore 280 / 325 / 435 Health and strike the target, dealing 150 / 225 / 340 physical damage.
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Arise! ability
Arise! Gain 150% Attack Speed and summon 2 soldiers for the next 6 attacks. These attacks are replaced by commands which direct each soldier to deal 40 / 60 / 96 magic damage per attack. -
Flock Family ability
Flock Family Summon 4 untargetable Tiny Beaks nearby for 5 seconds. Whenever Mama Beak attacks, Tiny Beaks attack the same enemy, dealing 20 / 30 / 48 physical damage. Orange Buff: Dealing physical damage reduces enemy Armor by 2.
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Rampant Growth ability
Rampant Growth Spawn 2 / 2 / 4 plants around the battlefield that attack the nearest enemy 10 times. Each attack deals 37 / 55 / 225 magic damage.
Summoner enables
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Adds a unit to the field — temporary or permanent. Covers ability summons (pets and minions like Mama Beak's Tiny Beaks, Zyra's plants, or the Spirit Walker Yorick leaves behind when he dies), trait-spawned minions and relics, resurrect/revive of fallen allies, and bench-to-field arrivals. Summon-buff augments and the Summoner trait scale these. Bench refers to expanding bench slots, not the act of summoning; clone refers to making an exact copy of an existing unit, not summoning a new entity.