Description
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
Breakpoints
- 2
- 18% max Health
- 4
- 32% max Health
- 6
- 42% max Health. Gain 5% Durability while Shielded.
Champions
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Entrancing Dance ability
Entrancing Dance Gain 270 / 320 / 415 Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 90 / 100 / 130% decaying Attack Speed for 4 seconds.
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Spider Queen ability
Spider Queen Transform into a spider and gain 375 / 475 / 725 max Health. Attacks while in Spider Form deal 35 / 50 / 80 bonus magic damage and heal for 55 / 90 / 170 . Subsequent casts grant 175% decaying Attack Speed for 4 seconds.
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Pale Barrier ability
Pale Barrier Gain 150 / 275 / 400 shield for 2 seconds and send out 6 moonlight orbs spread among enemies within 2 hexes, each dealing 70 / 105 / 170 magic damage. -
Spirit of Dread ability
Spirit of Dread Gain 50 Armor and Magic Resist for 3 seconds and restore 375 / 475 / 685 Health over the duration. Launch spectral riders at the 3 nearest enemies, dealing 80 / 120 / 195 magic damage and Stunning them for 1.5 / 1.5 / 1.75 seconds.
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Azure Shockwave ability
Azure Shockwave Gain 530 / 734 / 2421 Shield for 4 seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take 100 / 150 / 3500 magic damage, and are Mana Reaved for 10. Blue Buff: Each time Sentinel casts, allies gain 2 Mana Regen. Mana Reave: Increase the Mana cost of the next Ability cast.
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Emerald Radiance ability
Emerald Radiance Passive: The first time Taric or his paired ally drops below 50% Health, unleash emerald energy from both of them, granting 305 / 584 / 14212 Shield to allies within 3 Hexes for 3 / 3 / 99 seconds. Active: Restore 200 / 300 / 3000 Health. Taric and his paired ally deal 100 / 150 / 1000 bonus magic damage on their next 2 attacks.
Vanguard enables
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Reduces incoming damage by a percentage damage reduction that stacks multiplicatively after Armor and Magic Resist. Sources include the Vanguard and Juggernaut traits, Steadfast Heart, and augments like Cursed Crown.
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Grants the unit additional maximum HP, either flat (like +150 Health) or percentage (like +6% max Health). It comes up whenever you stack Giant's Belt items, pick health-boost augments such as Giant and Mighty, or run the Old Growth trait, which permanently raises your strongest Old Growth champion's max Health every time an enemy dies near it. For the cross-round permanent stat-stacks angle specifically, see the dedicated permanent stat-stacks page.
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Grants temporary HP that absorbs damage before the unit's real Health is touched.
Granted by
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- +30 Armor
- +30 MR
Vanguard Emblem description
The holder gains the Vanguard trait. If the holder survives 22 seconds in player combat, gain 1 player health.